#include "d/snd/d_snd_source_obj.h" #include "common.h" #include "d/snd/d_snd_source.h" #include "d/snd/d_snd_source_mgr.h" #include "d/snd/d_snd_state_mgr.h" #include "d/snd/d_snd_wzsound.h" #include "nw4r/math/math_types.h" void dSndSourceObj_c::postSetup() { if (isName("Fire")) { if (dSndStateMgr_c::isInStage("F008r")) { // Inside Goddess Statue setVolumeFade(0.7f, 0); } return; } if ((isName("TDoor") || isName("Wind") || isName("Flag")) && dSndStateMgr_c::GetInstance()->getField_0x058() >= 13) { setVolumeFade(0.0f, 0); } } void dSndSourceObjLightShaft_c::setPosition(const nw4r::math::VEC3 &position) { if (dSndSourceMgr_c::getPlayerSource() != nullptr) { f32 y = dSndSourceMgr_c::getPlayerSource()->GetPosition().y; nw4r::math::VEC3 v = position; if (y > 0.0f) { v.y = y; } else { v.y = 0.0f; } SetPosition(v); mFlags = 0; holdSound(SE_LightLi_LV); } }