#ifndef ACTOR_EVENT_H #define ACTOR_EVENT_H #include #include #include class ActorEventRelated { public: ActorEventRelated(dAcBase_c &owner, void *); ~ActorEventRelated(); bool isThisActorInEvent(); void scheduleEvent(Event &, u32); private: u8 field_0x00[0x50 - 0x00]; }; #endif