#ifndef EFFECTS_STRUCT_H #define EFFECTS_STRUCT_H #include #include class EffectsStruct { private: u8 field_0x00[0x1C - 0x00]; public: // vt at 0x1C EffectsStruct(); EffectsStruct(dAcBase_c *); virtual ~EffectsStruct(); inline void init(dAcBase_c *owner) { mpOwner = owner; } private: u8 field_0x20[0x28 - 0x20]; /* 0x28 */ dAcBase_c *mpOwner; u8 field_0x2C[0x34 - 0x2C]; }; #endif