#ifndef NW4R_SND_WAVESOUNDHANDLE_H #define NW4R_SND_WAVESOUNDHANDLE_H #include "types_nw4r.h" namespace nw4r { namespace snd { struct WaveSoundHandle { detail::WaveSound *mWaveSound; // at 0x0 inline WaveSoundHandle() : mWaveSound(NULL) {} inline bool IsAttachedSound() { return mWaveSound != NULL; } void DetachSound(); }; } } #endif