#ifndef RVL_SDK_GX_TEXTURE_H #define RVL_SDK_GX_TEXTURE_H #include "rvl/GX/GXTypes.h" #include #ifdef __cplusplus extern "C" { #endif GX_DECL_PUBLIC_STRUCT(GXTexObj, 32); void __GXSetSUTexRegs(void); void GXInitTexObj(GXTexObj *, void *, u16, u16, GXTexFmt, GXTexWrapMode, GXTexWrapMode, u8); void GXInitTexObjLOD(GXTexObj *, GXTexFilter, GXTexFilter, f32, f32, f32, u8, u8, GXAnisotropy); void GXLoadTexObj(GXTexObj *, GXTexMapID); #ifdef __cplusplus } #endif #endif