#ifndef SCGAME_H #define SCGAME_H #include struct SpawnInfo { /* 0x00 */ char stageName[32]; /* 0x20 */ s16 transitionFadeFrames; /* 0x22 */ s8 room; /* 0x23 */ s8 layer; /* 0x24 */ s8 entrance; /* 0x25 */ s8 night; /* 0x26 */ s8 trial; /* 0x27 */ s8 transitionType; /* 0x28 */ s32 unk; }; class ScGame { public: static SpawnInfo currentSpawnInfo; static SpawnInfo nextSpawnInfo; static ScGame *sInstance; }; #endif