#include "d/t/d_t_bcz.h" SPECIAL_ACTOR_PROFILE(BCZ_TAG, dTgBcZ_c, fProfile::BCZ_TAG, 0xD5, 0, 0); STATE_DEFINE(dTgBcZ_c, Wait); STATE_DEFINE(dTgBcZ_c, RaiseBcZ); STATE_DEFINE(dTgBcZ_c, RaiseLeft); STATE_DEFINE(dTgBcZ_c, ControlBcZ); STATE_DEFINE(dTgBcZ_c, DoNothing); void dTgBcZ_c::initializeState_Wait() {} void dTgBcZ_c::executeState_Wait() {} void dTgBcZ_c::finalizeState_Wait() {} void dTgBcZ_c::initializeState_RaiseBcZ() {} void dTgBcZ_c::executeState_RaiseBcZ() {} void dTgBcZ_c::finalizeState_RaiseBcZ() {} void dTgBcZ_c::initializeState_RaiseLeft() {} void dTgBcZ_c::executeState_RaiseLeft() {} void dTgBcZ_c::finalizeState_RaiseLeft() {} void dTgBcZ_c::initializeState_ControlBcZ() {} void dTgBcZ_c::executeState_ControlBcZ() {} void dTgBcZ_c::finalizeState_ControlBcZ() {} void dTgBcZ_c::initializeState_DoNothing() {} void dTgBcZ_c::executeState_DoNothing() {} void dTgBcZ_c::finalizeState_DoNothing() {}