#ifndef EGG_MATRIX_H #define EGG_MATRIX_H #include "common.h" #include "egg/math/eggQuat.h" #include "egg/math/eggVector.h" namespace EGG { struct Matrix34f { Matrix34f() {} Matrix34f(f32 xx, f32 xy, f32 xz, f32 xw, f32 yx, f32 yy, f32 yz, f32 yw, f32 zx, f32 zy, f32 zz, f32 zw); f32 operator()(int i, int j) const { return m[i][j]; } f32 &operator()(int i, int j) { return m[i][j]; } f32 operator()(int i) const { return arr[i]; } f32 &operator()(int i) { return arr[i]; } Matrix34f &operator=(const Matrix34f &other) { copyFrom(other); return *this; } void rotateBaseX(Vector3f &, Matrix34f &); void rotateVectorChange(Vector3f &, Vector3f &, Matrix34f &); void inverseTo(Matrix34f &to) const; void inverseTransposeTo(Matrix34f &to) const; void makeIdentity(); void makeSRT(const Vector3f &s, const Vector3f &r, const Vector3f &t); void makeRT(const Vector3f &r, const Vector3f &t); void makeR(const Vector3f &r); void makeST(const Vector3f &s, const Vector3f &t); void makeSQT(const Vector3f &s, const Quatf &q, const Vector3f &t); void makeSQ(const Vector3f &, const Quatf &); void makeQT(const Quatf &, const Vector3f &); void makeQ(const Quatf &); void makeS(const Vector3f &s); void makeT(const Vector3f &t); void fromQuat(const Quatf &q); void toQuat(Quatf &q) const; void slerpTo(const Matrix34f &, Matrix34f &, f32) const; void copyTo16(f32 *pf) const; void setAxisRotation(const Vector3f &, f32); Vector3f multVector(const Vector3f &vec) const; void loadPosMtx(u32); void loadNrmMtx(u32 nrmMtxId); void multiplyTo(const Matrix34f &m2, Matrix34f &to) const; void dump(); public: void concat(const Matrix34f &, Matrix34f &) const; void rotate(const Vector3f &rpy) const; void multVectorTo(const Vector3f &from, Vector3f &to) const; void transposeTo(Matrix34f &to) const; void copyFrom(const Matrix34f &other) { for (int i = 0; i < 12; i++) { (*this)(i) = other(i); } } void setBase(int idx, const Vector3f &b) { (*this)(0, idx) = b.x; (*this)(1, idx) = b.y; (*this)(2, idx) = b.z; } void getBase(int idx, Vector3f &b) const { b(0) = (*this)(0, idx); b(1) = (*this)(1, idx); b(2) = (*this)(2, idx); } void setTranslation(const Vector3f &t) { setBase(3, t); } void getTranslation(Vector3f &t) const { getBase(3, t); } void makeZero() { for (int i = 0; i < 12; i++) { arr[i] = 0.0f; } } public: union { f32 m[3][4]; f32 arr[12]; }; public: static Matrix34f ident; }; } // namespace EGG #endif