#ifndef D_A_OBJ_PAINT_H #define D_A_OBJ_PAINT_H #include #include #include class dAcOpaint_c : public dAcObjBase_c { public: dAcOpaint_c() : mStateMgr(*this, sStateID::null) {} virtual ~dAcOpaint_c() {} STATE_FUNC_DECLARE(dAcOpaint_c, Wait); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOpaint_c); }; #endif