#include "m/m_fader.h" #include "m/m3d/m3d.h" #include "nw4r/g3d/g3d_state.h" void mFader_c::draw() { nw4r::g3d::G3DState::Invalidate(0x7ff); m3d::resetMaterial(); mpFader->draw(); } bool mFader_c::setFader(mFaderBase_c *fader) { if (mpFader != nullptr) { bool isFading = isStatus(mFaderBase_c::FADING_IN) || isStatus(mFaderBase_c::FADING_OUT); if (isFading) { return false; } } mFaderBase_c::EStatus status = mpFader != nullptr ? mpFader->getStatus() : fader->getStatus(); mpFader = fader; switch (status) { case mFaderBase_c::FADED_OUT: fader->setStatus(mFaderBase_c::FADED_OUT); break; case mFaderBase_c::FADED_IN: fader->setStatus(mFaderBase_c::FADED_IN); break; } return true; }