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2025-04-27 07:59:03 +02:00

39 lines
768 B
C++

#ifndef JPATEXTURE_H
#define JPATEXTURE_H
#include "common.h"
#include "rvl/GX.h"
#include "egg/gfx/eggTexture.h"
/**
* @ingroup jsystem-jparticle
*
*/
struct JPATextureData {
// Probably magic / size / flags up top here, but they're unused.
/* 0x00 */ char field_0x00[0x0C];
/* 0x0C */ char mName[0x14];
/* 0x20 */ EGG::ResTIMG mResTIMG;
};
/**
* @ingroup jsystem-jparticle
*
*/
class JPATexture {
public:
JPATexture(u8 const*);
virtual ~JPATexture();
void load(GXTexMapID texMapID) { mTexture.load(texMapID); }
EGG::Texture* getJUTTexture() { return &mTexture; }
const char* getName() const { return mpData->mName; }
public:
EGG::Texture mTexture;
const JPATextureData* mpData;
};
#endif /* JPATEXTURE_H */