Files
2026-05-24 23:00:19 +02:00

848 lines
27 KiB
C++

#ifndef D_A_ITEM_H
#define D_A_ITEM_H
// clang-format off
// vtable order
#include "common.h"
#include "d/d_shadow.h"
#include "d/a/d_a_base.h"
#include "d/a/d_a_itembase.h"
#include "d/a/obj/d_a_obj_scattersand.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_d.h"
#include "f/f_list_mg.h"
#include "f/f_list_nd.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "nw4r/ut/ut_Color.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/dowsing_target.h"
// clang-format on
class dItemMdl_c;
class dAcItem_c;
/** Positions picked up items for a bit. */
class dAcItemPickupPositionIf_c {
public:
virtual ~dAcItemPickupPositionIf_c() {}
virtual void init() = 0;
virtual bool execute(dAcItem_c *item) = 0;
};
/** No-op impl that immediately hides the item */
class dAcItemPickupPositionOff_c : public dAcItemPickupPositionIf_c {
public:
virtual ~dAcItemPickupPositionOff_c() {}
virtual void init() override;
virtual bool execute(dAcItem_c *item) override;
};
/** Impl that positions picked up items above Link's head */
class dAcItemPickupPositionOn_c : public dAcItemPickupPositionIf_c {
public:
virtual ~dAcItemPickupPositionOn_c() {}
virtual void init() override;
virtual bool execute(dAcItem_c *item) override;
private:
/* 0x04 */ f32 mHighestRelativeHeadHeight;
/* 0x08 */ u8 mNumFrames;
};
/** Respawns certain items. */
class dAcItemResurgeIf_c {
public:
virtual ~dAcItemResurgeIf_c() {}
virtual void setTimerInitVal(u16) = 0;
virtual void postReset() = 0;
virtual bool isResurgeAllowed(dAcItem_c *) = 0;
virtual s32 getTimerInitVal() = 0;
void startResurgeTimer();
bool canResurge(dAcItem_c *);
void resetTimer();
void execute();
bool isTimerExpired() const;
protected:
/* 0x04 */ s32 mTimer;
};
/** No-op impl that doesn't respawn items */
class dAcItemResurgeOff_c : public dAcItemResurgeIf_c {
public:
dAcItemResurgeOff_c(u16, u16) {}
virtual ~dAcItemResurgeOff_c() {}
virtual void setTimerInitVal(u16) override;
virtual void postReset() override;
virtual bool isResurgeAllowed(dAcItem_c *) override;
virtual s32 getTimerInitVal() override;
};
/** Impl that respawns items */
class dAcItemResurgeOn_c : public dAcItemResurgeIf_c {
public:
dAcItemResurgeOn_c(u16 a1, u16 a2) {
mCb1 = sCb1s[a1];
mCb2 = sCb2s[a2];
}
virtual ~dAcItemResurgeOn_c() {}
virtual void setTimerInitVal(u16) override;
virtual void postReset() override;
virtual bool isResurgeAllowed(dAcItem_c *) override;
virtual s32 getTimerInitVal() override;
public:
typedef void (dAcItemResurgeOn_c::*Callback1)();
// May or may not take a dAcItem_c* argument...
typedef bool (dAcItemResurgeOn_c::*Callback2)();
static Callback1 sCb1s[2];
static Callback2 sCb2s[3];
void Cb1_1();
void Cb1_2();
bool Cb2_1();
bool Cb2_2();
bool Cb2_3();
/* 0x08 */ Callback1 mCb1;
/* 0x14 */ Callback2 mCb2;
/* 0x20 */ s32 mInitVal;
};
class dAcItem_c : public dAcItemBase_c {
public:
dAcItem_c();
virtual ~dAcItem_c();
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual u16 getItemIdFromParams() override;
virtual void setItemId(u16 id) override;
virtual bool shouldDespawn();
virtual bool isItemSmallKeyOrHeartPieceOrStaminaFruit();
enum ItemGetAnim_e {
ANIM_DEFAULT,
ANIM_GORGEOUS,
ANIM_FROWN,
ANIM_SMALL,
};
STATE_FUNC_DECLARE(dAcItem_c, Wait);
STATE_FUNC_DECLARE(dAcItem_c, Carry);
STATE_FUNC_DECLARE(dAcItem_c, GetBeetle);
STATE_FUNC_DECLARE(dAcItem_c, WaitGet);
STATE_FUNC_DECLARE(dAcItem_c, Get);
STATE_FUNC_DECLARE(dAcItem_c, WaitGetDemo);
STATE_FUNC_DECLARE(dAcItem_c, WaitForcedGetDemo);
STATE_FUNC_DECLARE(dAcItem_c, GetDemo);
STATE_FUNC_DECLARE(dAcItem_c, WaitTBoxGetDemo);
STATE_FUNC_DECLARE(dAcItem_c, ResurgeWait);
STATE_FUNC_DECLARE(dAcItem_c, WaitTurnOff);
STATE_FUNC_DECLARE(dAcItem_c, WaitSacredDewGetEffect);
static u32 createItemParams(u16 itemId, u32 subType, u32 unk, u8 unk2, u8, u8);
static void spawnItem(u16 item, u32 room, const mVec3_c &pos, const mAng3_c &rot, u32 params, u32 arg);
static void spawnDrop(u16 item, u32 room, const mVec3_c &pos, const mAng3_c &rot);
static void giveItem22(ITEM_ID, s32, s32);
static void giveItem(ITEM_ID, s32, s32);
// TODO should these be u16?
static u32 checkFlag(u32 flag);
static bool hasItem(u32 flag) {
return checkFlag(flag);
}
static void setFlag(s32 id);
static bool checkTreasureTempCollect(u16 itemId);
void getItemFromBWheelItem();
void setItemPosition(const mVec3_c &);
void setItemVelocity(f32 f);
bool isStateWait() const;
void stopCarryAndGet();
static s32 getTotalBombCount();
static s32 getTotalArrowCount();
static s32 getBowArrowCount();
static s32 getTotalSeedCount();
static s32 getSlingshotSeedCount();
static s32 getTotalBombCapacity();
static s32 getBowArrowCapacity();
static s32 getTotalArrowCapacity();
static s32 getTotalSeedCapacity();
static s32 getSlingshotSeedCapacity();
static s32 getRupeeCounter();
static u32 getCurrentWalletCapacity();
static u32 getExtraWalletCount();
static u32 getHeartContainerHealthCount();
static u32 getGratitudeCrystalCount();
static u32 getTotalRequiredKeyPieceCount();
static u32 getKeyPieceCount();
static u32 getSmallKeyCount();
static bool isJellyBlob(ITEM_ID item);
static bool isStarryFirefly(ITEM_ID item);
static bool isSlingshot(ITEM_ID item);
static bool isRupee(ITEM_ID item);
static bool isKeyPiece(ITEM_ID item);
static bool isTreasure2(ITEM_ID item);
static bool isTreasure(ITEM_ID item);
static bool isTear(ITEM_ID item);
static bool isAnyPouchItem(ITEM_ID item);
static bool isUpgradedPotion(ITEM_ID item);
bool isLightFruit() const;
bool isSingleArrow() const;
bool isArrowBundle() const;
bool isAnyArrow() const;
bool isTriforce() const;
bool isGratitudeCrystal() const;
bool is5GratitudeCrystals() const;
bool isHeart() const;
bool isSmallKey() const;
bool isGreenRupee() const;
bool isBlueRupee() const;
bool isRedRupee() const;
bool isRupoor() const;
bool isSilverRupee() const;
bool isGoldRupee() const;
bool isSlingshot() const;
bool isEldinOre() const;
bool isJellyBlob() const;
bool isUnkTreasureGroup1() const;
bool isHeartPiece() const;
bool isTreasure3() const;
bool isInsect() const;
bool isAnyRupee() const;
bool isAnyTear() const;
bool isBabyRattle() const;
bool is10DekuSeeds() const;
bool isAnyBombs() const;
bool isLifeTreeFruit() const;
bool isBirdStatuette() const;
// These go through the vtable to retrieve the item id. Can't think of a better name for now
bool isKeyPieceV() const;
bool isHeartV() const;
bool isTreasureV() const;
bool isGratitudeCrystalV() const;
bool is5GratitudeCrystalsV() const;
bool isFairyV() const;
bool isBottleFairyV() const;
bool isStarryFireflyV() const;
bool isAnyRupeeV() const;
static void increaseRupeeCounter(s32 by);
u32 getParams2Lower_shift1_0x7() const;
static bool getEventNameForAnim(u32 anim, const char **outName);
static bool getTboxEventNameForAnim(u32 anim, const char **outName);
static bool getItemGetEventName(u16 item, const char **outName);
static bool getItemGetTboxEventName(u16 item, const char **outName);
static void itemGetEventStart(dAcBase_c *);
static void itemGetEventEnd(dAcBase_c *);
static bool hasAnyFairy();
enum Trial_e {
TRIAL_SKYLOFT,
TRIAL_FARON,
TRIAL_ELDIN,
TRIAL_LANAYRU,
TRIAL_NONE,
};
static Trial_e getCurrentTrial();
enum Tear_e {
TEAR_FARON,
TEAR_ELDIN,
TEAR_LANAYRU,
TEAR_GODDESS,
TEAR_MAX
};
static Tear_e getTearSubtype(u32 item);
static void healLink(u32 amount, bool); // move to dAcPy_c
static bool isPerformingInitialCollection() {
return sIsPerformingInitialCollection;
}
static s32 getCollectionCurrentCount() {
return sCollectionCurrentCount;
}
s32 getQuantity() const {
return mItemQuantity;
}
private:
bool isField_0xD04GtZero() const {
return 0.0f < field_0xD04;
}
static bool sIsPerformingInitialCollection;
static s32 sCollectionCurrentCount;
static s32 sGetItemPouchSlot;
static s32 sGetItemQuantity;
static const mVec3_c sFreestandingDowsingOffset;
static const mVec3_c sScale1Maybe;
static const mVec3_c sScale2Maybe;
static const mVec3_c sUnkOffset1;
static const mVec3_c sUnkOffset2;
static const mVec3_c sUnkOffset3;
static const mVec3_c sUnkOffset4;
static const mVec3_c sUnkOffset5;
static const mVec3_c sUnkOffset6;
static const mVec2_c sUnkVec2;
typedef bool (dAcItem_c::*sStaticPtmf)();
static const sStaticPtmf sStaticPtmfs1[];
static const sStaticPtmf sStaticPtmfs2[];
static dAcRef_c<dAcObjBase_c> sItemListHead;
static dAcRef_c<dAcObjBase_c> sItemListTail;
static const ItemInitStruct *getItemInitStructForId(u16 itemId);
const ItemInitStruct *getItemInitStruct() const;
static void setTreasureTempCollect(u16 id);
static void setSpawnQuantity(s32 quantity);
static void unsetSpawnQuantity();
void setObtainedItemId(u32, bool);
bool checkItemFlagV() const;
void setItemFlagV();
bool checkFlagV() const;
void setFlagV();
void setSceneFlag();
void setDungeonFlag();
static void increaseKeyPieceCounter(s32 by);
static void increaseHeartPieceCounter(s32 by);
static void increaseTotalHeartPieceCounter(s32 by);
static void increaseFaronGrasshopperCounter(s32 by);
static s32 getFaronGrasshooperCounter();
static void increaseWoodlandRhinoBeetleCounter(s32 by);
static s32 getWoodlandRhinoBeetleCounter();
static void increaseDekuHornetCounter(s32 by);
static s32 getDekuHornetCounter();
static void increaseSkyloftMantisCounter(s32 by);
static s32 getSkyloftMantisCounter();
static void increaseVolcanicLadybugCounter(s32 by);
static s32 getVolcanicLadybugCounter();
static void increaseBlessedButterflyCounter(s32 by);
static s32 getBlessedButterflyCounter();
static void increaseLanayruAntCounter(s32 by);
static s32 getLanayruAntCounter();
static void increaseSandCicadaCounter(s32 by);
static s32 getSandCicadaCounter();
static void increaseGerudoDragonflyCounter(s32 by);
static s32 getGerudoDragonflyCounter();
static void increaseEldinRollerCounter(s32 by);
static s32 getEldinRollerCounter();
static void increaseSkyStagBeetleCounter(s32 by);
static s32 getSkyStagBeetleCounter();
static void increaseStarryFireflyCounter(s32 by);
static s32 getStarryFireflyCounter();
static void increaseHornetLarvaeCounter(s32 by);
static s32 getHornetLarvaeCounter();
static void increaseBirdFeatherCounter(s32 by);
static s32 getBirdFeatherCounter();
static void increaseTumbleWeedCounter(s32 by);
static s32 getTumbleWeedCounter();
static void increaseLizardTailCounter(s32 by);
static s32 getLizardTailCounter();
static void increaseEldinOreCounter(s32 by);
static s32 getEldinOreCounter();
static void increaseAncientFlowerCounter(s32 by);
static s32 getAncientFlowerCounter();
static void increaseAmberRelicCounter(s32 by);
static s32 getAmberRelicCounter();
static void increaseDuskRelicCounter(s32 by);
static s32 getDuskRelicCounter();
static void increaseJellyBlobCounter(s32 by);
static s32 getJellyBlobCounter();
static void increaseMonsterClawCounter(s32 by);
static s32 getMonsterClawCounter();
static void increaseMonsterHornCounter(s32 by);
static s32 getMonsterHornCounter();
static void increaseSkullCounter(s32 by);
static s32 getSkullCounter();
static void increaseEvilCrystalCounter(s32 by);
static s32 getEvilCrystalCounter();
static void increaseBlueBirdFeatherCounter(s32 by);
static s32 getBlueBirdFeatherCounter();
static void increaseGoldenSkullCounter(s32 by);
static s32 getGoldenSkullCounter();
static void increaseGoddessPlumeCounter(s32 by);
static s32 getGoddessPlumeCounter();
static void increaseGratitudeCrystalCounter(s32 by);
static s32 getGratitudeCrystalCounter();
static void increaseExtraWalletCounter(s32 by);
static s32 getExtraWalletCounter();
static void increaseSmallKeyCounter(s32 by);
static void increaseArrowCounter(s32 by);
static void increaseDekuSeedCounter(s32 by);
static void increaseArrowAndPouchCounter(s32 by);
static void increaseBombAndPouchCounter(s32 by);
static void increaseDekuSeedAndPouchCounter(s32 by);
static void increaseExtraPouchCounter(s32 by);
static void increaseHealthCapacity(s32 by);
static void setLifeTreeSeedlingFlag(s32 by);
static s32 getLightFruitTime();
static s32 getNumRemainingHeartPiecesForNextHeart();
static void doFullHeal();
static void restoreStamina();
bool isItemDropFromEnemy() const;
static u16 determineActualItemIdFromItem(u16);
u16 getItemId2() const;
static s32 getSubtypeFromParam(u32 params);
bool isFirstBitParams2NotSet();
void setupUnkColliderFlags2();
static bool hitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
void fn_80253F90(bool);
void fn_80256790();
void fn_802567D0();
void onTouchLink();
void fn_80255DF0();
void fn_80254BB0();
void setDespawnTimer(u16 timer);
void applyBoundingBox();
s32 getTearIdx();
void setFreestandingYOffset(f32);
void setFramesInAir(u32 numFrames);
void unsetFramesInAir();
void incrementFramesInAir();
void setItemFlags(u32 flags);
/** Checks if the ground's specialCode should allow the item to sink, deleting the item when fully submerged */
bool isItemDeleteGround(s32 specialCode) const;
/** Checks if the ground's specialCode should allow the item to "dip" into the ground */
bool isItemSwimGround(s32 specialCode) const;
bool fn_80255CF0();
bool fn_802574A0();
void addToGetQueue();
void removeFromGetQueue();
static bool fn_8024A230();
void unsetHaveNoGravity();
void fn_80252A80();
void tickDespawnTimer();
void fn_80253D50();
bool fn_802577A0();
void fn_80256F20();
bool fn_80256E80();
void getCurrentModelScale(f32 *scale);
f32 getCurrentScale();
void fn_802518C0(mVec3_c *out);
void makeLinkLookTowardItem();
void fn_80254CA0();
void fn_802546A0();
void fn_80254710();
void fn_80254790();
bool checkAbovePosition();
bool isMdlHidden() const;
static bool isBlinkBeforeDespawnShown(s32 timer);
void performCollection();
void performCollectionPart1();
void performCollectionPart2();
void fn_80254BC0();
void fn_80255B10();
void updateLightingMaybe();
void fn_80253E20();
void fn_80254BA0();
void setNotWaiting();
void fn_802548A0();
void decideOnGetOrForcedGet();
void fn_80256710(mVec3_c &);
void fn_80257560(const mVec3_c &);
void fn_80254D10();
bool fn_80254D70();
void fn_802542E0();
static bool fn_80247BB0();
bool checkShouldDemo();
bool fn_80254EC0();
void addGetEvent();
void fn_80254590(mVec3_c &);
void fn_80254680();
void fn_80254810();
static s16 getItemRotateAngle();
bool playHeartStemCutSound();
void getOffsetPosition(mVec3_c &position) const;
f32 scaleBy(f32 f) const;
// Could also return vector
static void fn_80247540(mVec3_c &);
void fn_80247560(const mVec3_c &);
// static PTMF callbacks
bool fn_80248020();
bool fn_80248010();
bool fn_80255B30();
bool fn_80255BA0();
bool fn_80248040();
bool fn_80248030();
bool fn_80255BD0();
bool fn_80255C40();
// PTMF callbacks
f32 fn_80254DE0();
f32 fn_80254DF0();
f32 getSmallKeyFreestandingScale();
f32 getLowValueRupeeFreestandingScale();
f32 getHighValueRupeeFreestandingScale();
f32 getSlingshotFreestandingScale();
f32 getEldinOreFreestandingScale();
f32 getJellyBlobFreestandingScale();
f32 getUnkTreasureGroup1FreestandingScale();
f32 getHeartPieceFreestandingScale();
f32 getGratitudeCrystalFreestandingScale();
f32 getDefaultFreestandingScale();
f32 callGetFreestandingModelScale();
f32 getTreasure3Scale();
f32 getInsectScale();
f32 getDefaultScale();
f32 getHighValueRupeePickupScale();
f32 getDefaultPickupScale();
void moveNormal0();
void moveNormal1();
void moveSpecial();
void fn_802555D0();
void fn_802555F0();
void bounceNone();
void bounceNormal();
void bounceRupee();
void fn_802558F0();
void fn_80255AE0();
void fn_802558E0();
bool fn_80248060();
bool fn_80248050();
bool fn_80255D50();
bool fn_80255DB0();
void setLowValueRupeeBoundingBox();
void setHighValueRupeeBoundingBox();
void setArrowBundleBoundingBox();
void setDefaultBoundingBox();
f32 getSmallKeyGravity1();
f32 getGreenRupeeGravity1();
f32 getBlueRupeeGravity1();
f32 getRedRupeeGravity1();
f32 getHeartGravity1();
f32 getSingleArrowGravity1();
f32 getArrowBundleGravity1();
f32 getSilverRupeeGravity1();
f32 getGoldRupeeGravity1();
f32 getRupoorGravity1();
f32 get5BombsGravity1();
f32 get10BombsGravity1();
f32 getFaroreTearGravity1();
f32 get5SeedsGravity1();
f32 getDefaultGravity1();
f32 getHeartGravity2();
f32 getGreenRupeeGravity3();
f32 getBlueRupeeGravity3();
f32 getRedRupeeGravity3();
f32 getRupoorGravity3();
f32 getSilverRupeeGravity3();
f32 getGoldRupeeGravity3();
f32 getSmallKeyGravity4();
f32 getGreenRupeeGravity4();
f32 getBlueRupeeGravity4();
f32 getRedRupeeGravity4();
f32 getHeartGravity4();
f32 getSingleArrowGravity4();
f32 getArrowBundleGravity4();
f32 getSilverRupeeGravity4();
f32 getGoldRupeeGravity4();
f32 getRupoorGravity4();
f32 get5BombsGravity4();
f32 get10BombsGravity4();
f32 getFaroreTearGravity4();
f32 get5SeedsGravity4();
f32 getDefaultGravit4();
f32 getGreenRupeeDirHitKnockback();
f32 getBlueRupeeDirHitKnockback();
f32 getRedRupeeDirHitKnockback();
f32 getSilverRupeeDirHitKnockback();
f32 getGoldRupeeDirHitKnockback();
f32 getRupoorDirHitKnockback();
f32 getGreenRupeeDirHitKnockbackRand();
f32 getBlueRupeeDirHitKnockbackRand();
f32 getRedRupeeDirHitKnockbackRand();
f32 getSilverRupeeDirHitKnockbackRand();
f32 getGoldRupeeDirHitKnockbackRand();
f32 getRupoorDirHitKnockbackRand();
f32 getGreenRupeeHitKnockback();
f32 getBlueRupeeHitKnockback();
f32 getRedRupeeHitKnockback();
f32 getSilverRupeeHitKnockback();
f32 getGoldRupeeHitKnockback();
f32 getRupoorHitKnockback();
f32 getGreenRupeeHitKnockbackRand();
f32 getBlueRupeeHitKnockbackRand();
f32 getRedRupeeHitKnockbackRand();
f32 getSilverRupeeHitKnockbackRand();
f32 getGoldRupeeHitKnockbackRand();
f32 getRupoorHitKnockbackRand();
f32 getGreenRupeeHitSquareDistance2();
f32 getBlueRupeeHitSquareDistance2();
f32 getRedRupeeHitSquareDistance2();
f32 getSilverRupeeHitSquareDistance2();
f32 getGoldRupeeHitSquareDistance2();
f32 getRupoorHitSquareDistance2();
f32 getHeartHitSquareDistance2();
f32 getGreenRupeeDirHitKnockback2();
f32 getBlueRupeeDirHitKnockback2();
f32 getRedRupeeDirHitKnockback2();
f32 getSilverRupeeDirHitKnockback2();
f32 getGoldRupeeDirHitKnockback2();
f32 getRupoorDirHitKnockback2();
f32 getHeartDirHitKnockback2();
f32 getGreenRupeeDirHitKnockbackRand2();
f32 getBlueRupeeDirHitKnockbackRand2();
f32 getRedRupeeDirHitKnockbackRand2();
f32 getSilverRupeeDirHitKnockbackRand2();
f32 getGoldRupeeDirHitKnockbackRand2();
f32 getRupoorDirHitKnockbackRand2();
f32 getHeartDirHitKnockbackRand2();
f32 getGreenRupeeHitKnockback2();
f32 getBlueRupeeHitKnockback2();
f32 getRedRupeeHitKnockback2();
f32 getSilverRupeeHitKnockback2();
f32 getGoldRupeeHitKnockback2();
f32 getRupoorHitKnockback2();
f32 getHeartHitKnockback2();
f32 getGreenRupeeHitKnockbackRand2();
f32 getBlueRupeeHitKnockbackRand2();
f32 getRedRupeeHitKnockbackRand2();
f32 getSilverRupeeHitKnockbackRand2();
f32 getGoldRupeeHitKnockbackRand2();
f32 getRupoorHitKnockbackRand2();
f32 getHeartHitKnockbackRand2();
f32 getGreenRupeeDirHitKnockback3();
f32 getBlueRupeeDirHitKnockback3();
f32 getRedRupeeDirHitKnockback3();
f32 getSilverRupeeDirHitKnockback3();
f32 getGoldRupeeDirHitKnockback3();
f32 getRupoorDirHitKnockback3();
f32 getHeartDirHitKnockback3();
f32 getGreenRupeeDirHitKnockbackRand3();
f32 getBlueRupeeDirHitKnockbackRand3();
f32 getRedRupeeDirHitKnockbackRand3();
f32 getSilverRupeeDirHitKnockbackRand3();
f32 getGoldRupeeDirHitKnockbackRand3();
f32 getRupoorDirHitKnockbackRand3();
f32 getHeartDirHitKnockbackRand3();
f32 getGreenRupeeHitKnockback3();
f32 getBlueRupeeHitKnockback3();
f32 getRedRupeeHitKnockback3();
f32 getSilverRupeeHitKnockback3();
f32 getGoldRupeeHitKnockback3();
f32 getRupoorHitKnockback3();
f32 getHeartHitKnockback3();
f32 getGreenRupeeHitKnockbackRand3();
f32 getBlueRupeeHitKnockbackRand3();
f32 getRedRupeeHitKnockbackRand3();
f32 getSilverRupeeHitKnockbackRand3();
f32 getGoldRupeeHitKnockbackRand3();
f32 getRupoorHitKnockbackRand3();
f32 getHeartHitKnockbackRand3();
f32 getSinkSpeedHeart();
f32 getSinkSpeedDefault();
public:
void rotateTowardsCamera();
void rotateFixedBirdStatuette();
private:
/* 0x334 */ dItemMdl_c *mpMdl;
/* 0x338 */ dShadowCircle_c mShdw;
/* 0x340 */ mVec3_c field_0x340;
/* 0x34C */ nw4r::ut::Color mColorFilter;
/* 0x350 */ f32 mLightLevelMaybe;
/* 0x354 */ u8 _354[0x35C - 0x354];
/* 0x35C */ dBgS_AcchCir mAcchCir;
/* 0x3B8 */ dBgS_ObjAcch mObjAcch;
/* 0x768 */ dCcD_Cyl mCyl;
/* 0x8B8 */ STATE_MGR_DECLARE(dAcItem_c);
/* 0x8F4 */ dEmitter_c mEff_0x8F4;
/* 0x928 */ dEmitter_c mEff_0x928;
/* 0x95C */ dEmitter_c mEff_0x95C;
/* 0x990 */ dEmitter_c mEff_0x990;
/* 0x9C4 */ dEmitter_c mEff_0x9C4;
/* 0x9F8 */ dEmitter_c mEff_0x9F8;
/* 0xA2C */ dEmitter_c mEff_0xA2C;
/* 0xA60 */ dEmitter_c mEff_0xA60;
/* 0xA94 */ dAcRef_c<dAcOScatterSand> mCoveredSand;
/* 0xAA0 */ dAcRef_c<dAcObjBase_c> mForceSignRef;
/* 0xAAC */ mVec3_c mItemPosCopy;
/* 0xAB8 */ fLiNdBa_c mNode;
/* 0xAC4 */ ActorEventRelated mEventRelated;
/* 0xB14 */ DowsingTarget mDowsingTarget;
/* 0xB34 */ dAcItemPickupPositionIf_c *mpPickupPositionCtl[2];
/* 0xB34 */ dAcItemResurgeIf_c *mpResurgeCtl;
/* 0xB40 */ void (dAcItem_c::*mFnAction)();
/* 0xB4C */ void (dAcItem_c::*mFnBounce)();
/* 0xB58 */ void (dAcItem_c::*mFunc_0xB58)();
/* 0xB64 */ void (dAcItem_c::*mFnAction3)();
/* 0xB70 */ bool (dAcItem_c::*mFnAction4)();
/* 0xB7C */ f32 (dAcItem_c::*mFnGetGravity1)();
/* 0xB88 */ f32 (dAcItem_c::*mFnGetHeartGravity)();
/* 0xB94 */ f32 (dAcItem_c::*mFnGetRupeeGravity)();
/* 0xBA0 */ f32 (dAcItem_c::*mFnGetGravity4)();
/* 0xBAC */ UNKTYPE (dAcItem_c::*mFunc_0xBAC)(UNKTYPE);
/* 0xBB8 */ UNKTYPE (dAcItem_c::*mFunc_0xBB8)(UNKTYPE);
/* 0xBC4 */ f32 (dAcItem_c::*mFnGetFreestandingScale)();
/* 0xBD0 */ f32 (dAcItem_c::*mFnGetScale)();
/* 0xBDC */ f32 (dAcItem_c::*mFnGetPickupDemoScale)();
/* 0xBE8 */ f32 (dAcItem_c::*mFnCallGetFreestandingScale)();
/* 0xBF4 */ f32 (dAcItem_c::*mFnGetDirHitKnockback)();
/* 0xC00 */ f32 (dAcItem_c::*mFnGetDirHitKnockbackRand)();
/* 0xC0C */ f32 (dAcItem_c::*mFnGetHitKnockback)();
/* 0xC18 */ f32 (dAcItem_c::*mFnGetHitKnockbackRand)();
/* 0xC24 */ f32 (dAcItem_c::*mFnGetHitSquareDistance2)();
/* 0xC30 */ f32 (dAcItem_c::*mFnGetDirHitKnockback2)();
/* 0xC3C */ f32 (dAcItem_c::*mFnGetDirHitKnockbackRand2)();
/* 0xC48 */ f32 (dAcItem_c::*mFnGetHitKnockback2)();
/* 0xC54 */ f32 (dAcItem_c::*mFnGetHitKnockbackRand2)();
/* 0xC60 */ f32 (dAcItem_c::*mFnGetDirHitKnockback3)();
/* 0xC6C */ f32 (dAcItem_c::*mFnGetDirHitKnockbackRand3)();
/* 0xC78 */ f32 (dAcItem_c::*mFnGetHitKnockback3)();
/* 0xC84 */ f32 (dAcItem_c::*mFnGetHitKnockbackRand3)();
/* 0xC90 */ f32 (dAcItem_c::*mFn_0xC90)();
/* 0xC9C */ void (dAcItem_c::*mFn_0xC9C)();
/* 0xCA8 */ void (dAcItem_c::*mFnSetBoundingBox)();
/* 0xCB4 */ f32 (dAcItem_c::*mFnGetSinkSpeed)();
/* 0xCC0 */ dAcRef_c<dAcItem_c> mItemQueuePrev;
/* 0xCCC */ dAcRef_c<dAcItem_c> mItemQueueNext;
/* 0xCD8 */ f32 field_0xCD8;
/* 0xCDC */ f32 mBaseScale;
/* 0xCE0 */ f32 mCurrentScale;
/* 0xCE4 */ f32 field_0xCE4;
/* 0xCE8 */ f32 field_0xCE8;
/* 0xCEC */ f32 field_0xCEC;
/* 0xCF0 */ u8 _CF0[0xD00 - 0xCF0];
/* 0xD00 */ f32 mSinkOffset;
/* 0xD04 */ f32 field_0xD04;
/* 0xD08 */ f32 field_0xD08;
/* 0xD0C */ f32 field_0xD0C;
/* 0xD10 */ u8 _D10[0xD14 - 0xD10];
/* 0xD14 */ f32 mFreestandingOffsetH;
/* 0xD18 */ f32 field_0xD18;
/* 0xD1C */ s32 mGetItemPouchSlot;
/* 0xD20 */ s32 field_0xD20;
/* 0xD24 */ u8 _D24[0xD2C - 0xD24];
/* 0xD2C */ u32 mFramesInAir;
/* 0xD30 */ u32 mItemQuantity;
/* 0xD34 */ u32 mItemFlags;
/* 0xD38 */ s16 field_0xD38;
/* 0xD3A */ s16 field_0xD3A;
/* 0xD3C */ s16 field_0xD3C;
/* 0xD3E */ u16 field_0xD3E;
/* 0xD40 */ s16 mMdlRotY;
/* 0xD42 */ s16 field_0xD42;
/* 0xD44 */ u16 mRealItemId;
/* 0xD46 */ u16 mDespawnTimer;
/* 0xD48 */ mAng field_0xD48;
/* 0xD4A */ u8 field_0xD4A;
/* 0xD4B */ u8 field_0xD4B;
/* 0xD4C */ u8 field_0xD4C;
/* 0xD4D */ u8 field_0xD4D;
/* 0xD4E */ u8 mMdlScaleType;
/* 0xD4F */ u8 mbNoDespawn;
/* 0xD50 */ u8 mbNoGravity;
/* 0xD51 */ u8 field_0xD51;
/* 0xD52 */ u8 field_0xD52;
/* 0xD53 */ u8 field_0xD53;
/* 0xD54 */ u8 mbIsWaiting;
/* 0xD55 */ u8 field_0xD55;
/* 0xD56 */ u8 field_0xD56;
/* 0xD57 */ u8 field_0xD57;
/* 0xD58 */ u8 field_0xD58;
/* 0xD59 */ u8 field_0xD59;
/* 0xD5A */ u8 field_0xD5A;
/* 0xD5B */ u8 field_0xD5B;
/* 0xD5C */ u8 field_0xD5C;
/* 0xD5D */ bool mbShowItemLighting;
/* 0xD5E */ u8 field_0xD5E;
/* 0xD5F */ u8 field_0xD5F;
/* 0xD60 */ u8 field_0xD60;
/* 0xD61 */ u8 field_0xD61;
/* 0xD62 */ u8 field_0xD62;
/* 0xD63 */ u8 field_0xD63;
/* 0xD64 */ u8 field_0xD64;
/* 0xD65 */ u8 field_0xD65;
/* 0xD66 */ u8 field_0xD66;
/* 0xD67 */ u8 field_0xD67;
public:
static fLiMgBa_c sItemList;
static fLiMgBa_c sUnusedList;
};
#endif