Files
ss/include/d/a/obj/d_a_obj_blade.h
2025-05-30 11:53:52 +02:00

25 lines
541 B
C++

#ifndef D_A_OBJ_BLADE_H
#define D_A_OBJ_BLADE_H
#include "d/a/obj/d_a_obj_base.h"
#include "m/m3d/m_anmmdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
class dAcOblade_c : public dAcObjBase_c {
public:
dAcOblade_c() {}
virtual ~dAcOblade_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::mdlAnmChr mMdl;
};
#endif