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ss/include/d/a/obj/d_a_obj_boomerang.h
2025-11-22 15:33:12 +01:00

242 lines
7.6 KiB
C++

#ifndef D_A_OBJ_BOOMERANG_H
#define D_A_OBJ_BOOMERANG_H
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "d/col/bg/d_bg_s_lin_chk.h"
#include "d/col/cc/d_cc_d.h"
#include "d/d_shadow.h"
#include "d/lyt/d_lyt_fader.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_anmchrblend.h"
#include "m/m3d/m_mdl.h"
#include "m/m_color.h"
#include "m/m_fader.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/d_emitter.h"
class dAcBoomerangProc_c : public d3d::UnkProc {
public:
dAcBoomerangProc_c() : mpMdl(nullptr), mClr(0xFFFFFFFF) {}
~dAcBoomerangProc_c() {}
bool create(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc);
bool create2(m3d::mdl_c *mdl, mColor clr, int prioOpa, mAllocator_c *alloc) {
return create(mdl, clr, prioOpa, alloc);
}
virtual void drawOpa() override;
private:
m3d::mdl_c *mpMdl;
mColor mClr;
};
class dAcBoomerang_c : public dAcObjBase_c {
public:
dAcBoomerang_c()
: mStateMgr(*this),
mEventRelated(*this, nullptr),
mEff0(this),
mEff1(this),
mEff2(this),
mEff3(this),
mLytFader(0, dLytFader_c::FADED_OUT) {}
virtual ~dAcBoomerang_c();
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual void deleteReady() override;
virtual bool createHeap() override;
virtual int actorExecute() override;
virtual void registerInEvent() override;
STATE_FUNC_DECLARE(dAcBoomerang_c, Wait);
STATE_FUNC_DECLARE(dAcBoomerang_c, Move);
STATE_FUNC_DECLARE(dAcBoomerang_c, MoveCancelWait);
STATE_FUNC_DECLARE(dAcBoomerang_c, ReturnWait);
STATE_FUNC_DECLARE(dAcBoomerang_c, EventReturnWait);
public: // TYPES
enum Variant_e {
NONE,
BEETLE,
HOOK_BEETLE,
QUICK_BEETLE,
TOUGH_BEETLE,
};
struct ChrAnimation_t {
const char *mName;
f32 mRate;
};
enum ChrAnimation_e {
RB_SET = 0,
RB_DEFAULT = 1,
RB_CUT = 2,
RB_HOLD = 3,
RB_HOLD_ED = 4,
RB_BACK = 5,
RB_MAX,
};
static const ChrAnimation_t sChrAnims[RB_MAX];
enum ModelType_e {
MDL_WINGS_BASIC = 0,
MDL_BODY_BASIC = 1,
MDL_MOUTH_BASIC = 2,
MDL_MOUTH_HOOK = 3,
MDL_MOTTH_ADV = MDL_MOUTH_HOOK, // Just for naming :P
MDL_BODY_ADV = 4,
MDL_WINGS_ADV = 5,
};
struct FlyChrAnimation_t {
const char *mName;
};
enum FlyAnimation_e {
RB_FLY = 0,
RB_FLY_FAST = 1,
RB_FLY_MAX = 2,
};
static const char *sFlyChrAnims[RB_FLY_MAX];
enum Flags_e {
/* 0x00000001 */ FLAG_CANCEL_1 = 1 << 0,
/* 0x00000002 */ FLAG_CANCEL_2 = 1 << 1,
/* 0x00000003 */ FLAG_CANCEL = FLAG_CANCEL_1 | FLAG_CANCEL_2,
/* 0x00000004 */ FLAG_RELEASE_ITEM = 1 << 2,
/* 0x00000008 */ FLAG_0x8 = (0x8),
/* 0x00000010 */ FLAG_0x10 = (0x10),
/* 0x00000020 */ FLAG_0x20 = (0x20),
/* 0x00000040 */ FLAG_0x40 = (0x40),
/* 0x00000080 */ FLAG_0x80 = (0x80),
/* 0x00000100 */ FLAG_STOP_TIMER_ACTIVE = (0x100),
/* 0x00000200 */ FLAG_DROP_ITEM = (0x200), // related to 0x400
/* 0x00000400 */ FLAG_REQUEST_0x400 = (0x400), // related to 0x200
/* 0x00000800 */ FLAG_REQUEST_MOVE = (0x800),
/* 0x00001000 */ FLAG_CONTROLLABLE = (0x1000),
/* 0x00002000 */ FLAG_0x2000 = (0x2000),
/* 0x00004000 */ FLAG_RUMBLE_ACTIVE = (0x4000),
/* 0x00008000 */ FLAG_WING_EFFECT_ACTIVE = (0x8000),
/* 0x00010000 */ FLAG_0x10000 = (0x10000),
/* 0x00020000 */ FLAG_0x20000 = (0x40000),
/* 0x00040000 */ FLAG_0x40000 = (0x40000),
/* 0x00080000 */ FLAG_0x80000 = (0x80000),
/* 0x0001A117 */ FLAG_COMMON_INIT = FLAG_0x10000 | FLAG_WING_EFFECT_ACTIVE | FLAG_0x2000 |
FLAG_STOP_TIMER_ACTIVE | FLAG_0x10 | FLAG_RELEASE_ITEM | FLAG_CANCEL,
};
public: // INLINES
bool checkField_0x8CC(u32 mask) const {
return field_0x8CC & mask;
}
void setField_0x8CC(u32 mask) {
field_0x8CC |= mask;
}
void unsetField_0x8CC(u32 mask) {
field_0x8CC &= ~mask;
}
bool isMoving() {
return mStateMgr.isState(StateID_Move);
}
public: // FUNCTIONS
void areaCallback(mVec3_c *param1, u32 param2);
void atHitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
/** hides the given shape within the resfile. Ref Brawlcrate's 'polygon#' in the mdl0/Object folder */
void hideModel(ModelType_e type);
/** ?? */
void deleteCheck();
/** ?? Retrieve Beetle */
void retrieve();
/** Attempts to grab ahold of the object upon collision. Called from atHitCallback if type > Hook beetle */
bool tryGrabObject(dAcObjBase_c *pObject);
/** Sets the room id of the beetle. Sets to links room id or the room id of the collision its around */
void setRoomId();
/** Updates the position based on where links wrist is */
void placeOnArm();
/** Sets the assuming bonk flag and plays the rumble feedback */
void bonk();
/** Applies the selected animation to the beetle */
void setChrAnimation(ChrAnimation_e requestedAnimation);
/** Applies the selected animation to the beetle */
void setFlyChrAnimation(FlyAnimation_e requestedAnimation);
/** Sets the amount of time the beetle can fly. Setting a number less than 0 gives it 5s of time */
void setRemainingFlightTime(s16 time);
/** Attempts to flash the beetle red at end of flight */
void executeTimeWarning();
private:
/* 0x0330 */ nw4r::g3d::ResFile mResFile;
/* 0x0334 */ m3d::mdl_c mMdl;
/* 0x0358 */ m3d::anmChrBlend_c mAnmChrBlend;
#define BOOMERANG_ANIM_PINCERS (0)
#define BOOMERANG_ANIM_WINGS (1)
/* 0x0380 */ m3d::anmChr_c mAnmChr[2]; /* 0 - Pincers, 1 - Wings*/
/* 0x03F0 */ dAcBoomerangProc_c mProc;
/* 0x0410 */ dShadowCircle_c mShadow;
/* 0x0418 */ dAcRef_c<dAcObjBase_c> mGrabbedActor;
/* 0x0424 */ u8 _0x424[0x454 - 0x424];
/* 0x0454 */ dBgS_Acch mAcch;
/* 0x0804 */ dBgS_AcchCir mAcchCir;
/* 0x0860 */ ActorEventRelated mEventRelated;
/* 0x08B0 */ u8 mCurrentAnimation;
/* 0x08B1 */ u8 field_0x8B1;
/* 0x08B2 */ u8 field_0x8B2;
/* 0x08B3 */ u8 mFlashTimer;
/* 0x08B4 */ u8 field_0x8B4;
/* 0x08B5 */ u8 mWindNodeID;
/* 0x08B6 */ u8 mLeftWingNodeID;
/* 0x08B7 */ u8 mRightWingNodeID;
/* 0x08B8 */ mAng field_0x8B8;
/* 0x08BA */ mAng field_0x8BA;
/* 0x08BC */ mAng field_0x8BC;
/* 0x08BE */ mAng field_0x8BE;
/* 0x08C0 */ u8 _0x8C0[0x8C8 - 0x8C0];
/* 0x08CA */ mAng field_0x8C8;
/* 0x08CA */ u16 mRemainingFlightTime;
/* 0x08CC */ u32 field_0x8CC;
/* 0x08D0 */ f32 field_0x8D0;
/* 0x08D4 */ f32 field_0x8D4;
/* 0x08D8 */ mVec3_c field_0x8D8;
/* 0x08E4 */ mVec3_c field_0x8E4;
/* 0x08F0 */ mVec3_c field_0x8F0;
/* 0x08FC */ dCcD_Sph mSph0;
/* 0x0A4C */ dCcD_Sph mSph1;
/* 0x0B9C */ dEmitter_c mEff0;
/* 0x0BD0 */ dEmitter_c mEff1;
/* 0x0C04 */ dEmitter_c mEff2;
/* 0x0C38 */ dEmitter_c mEff3;
/* 0x0C6C */ dLytFader_c mLytFader;
/* 0x114C */ mFader_c mFader;
/* 0x1150 */ u8 _0x1150[0x115C - 0x1150];
/* 0x115C */ STATE_MGR_DECLARE(dAcBoomerang_c);
static const u32 BoomerangAtFlags;
static dCcD_SrcSph sSphSrc;
static dBgS_BeetleLinChk sLinChk;
static const u32 sSrcAtType;
};
#endif