Files
ss/include/d/a/obj/d_a_obj_chest.h
2026-01-30 00:05:51 +01:00

81 lines
2.4 KiB
C++

#ifndef D_A_OBJ_CHEST_H
#define D_A_OBJ_CHEST_H
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/actor_event.h"
#include "toBeSorted/attention.h"
#include "toBeSorted/d_d3d.h"
#include "toBeSorted/dowsing_target.h"
class dAcOChest_c : public dAcObjBase_c {
public:
dAcOChest_c()
: mStateMgr(*this), mEvent(*this, nullptr), mDowsingTarget(this, DowsingTarget::SLOT_NONE) {}
virtual ~dAcOChest_c() {}
static void changeStateOpenCallback(dAcOChest_c *);
static void changeStateWaitCallback(dAcOChest_c *);
static void changeStateFailCallback(dAcOChest_c *);
static void changeStateWait2Callback(dAcOChest_c *);
virtual bool createHeap() override;
virtual int create() override;
virtual int draw() override;
virtual int doDelete() override;
virtual int actorExecute() override;
STATE_FUNC_DECLARE(dAcOChest_c, Wait);
STATE_FUNC_DECLARE(dAcOChest_c, OpenEvent);
STATE_FUNC_DECLARE(dAcOChest_c, FailEvent);
STATE_FUNC_DECLARE(dAcOChest_c, OrderOpenEventAfter);
virtual void doInteraction(s32) override;
void fn_326_C90();
void changeStateOpen();
void changeStateWait();
void changeStateFail();
void changeStateWait2();
char *getName();
char *getSubtypeName();
char *getModelName();
char *getOpenOrClose(u8);
char *getDzbPlcName();
s32 getSubtype();
bool hasBeenOpened();
void stateOpenUpdate2();
void stateOpenEventEnter2();
void fn_326_1440();
bool hasInsideModel();
void fn_326_1470();
void fn_326_14A0();
private:
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ d3d::AnmMdlWrapper mAnmMdl;
/* 0x3A4 */ m3d::smdl_c mInsideMdl;
/* 0x3C0 */ dBgW mBgW;
/* 0x5D0 */ STATE_MGR_DECLARE(dAcOChest_c);
/* 0x60C */ ActorEventRelated mEvent;
/* 0x65C */ bool mGaveItem;
/* 0x65D */ bool field_0x65D;
/* 0x65E */ bool mHasInsideModel;
/* 0x65F */ bool mIsLinksCloset;
/* 0x660 */ DowsingTarget mDowsingTarget;
static const f32 OPEN_WARDROBE_INTERACTION_FIELD_0x24;
static const char *CHEST_OPEN;
static const char *CHEST_OPEN_AFTER;
static const char *CHEST_FAIL;
static InteractionTargetDef OPEN_WARDROBE_INTERACTION;
static char *INSIDE_MODEL_NAMES[4];
static const u32 unused;
};
#endif