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https://github.com/zeldaret/ss
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34 lines
841 B
C++
34 lines
841 B
C++
#ifndef D_A_OBJ_HOLE_H
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#define D_A_OBJ_HOLE_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "m/m3d/m_smdl.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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class dAcOhole_c : public dAcObjBase_c {
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public:
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dAcOhole_c() : mStateMgr(*this) {}
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virtual ~dAcOhole_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dAcOhole_c, Wait);
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private:
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/* 0x330 */ nw4r::g3d::ResFile mResFile;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ STATE_MGR_DECLARE(dAcOhole_c);
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/* 0x38C */ dBgS_AcchCir mAcchCir;
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/* 0x3E8 */ dBgS_ObjAcch mObjAcch;
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/* 0x798 */ u8 field_0x798;
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/* 0x799 */ u8 field_0x799;
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};
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#endif
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