Files
ss/include/d/a/obj/d_a_obj_paint.h
2026-01-30 00:05:51 +01:00

52 lines
1.2 KiB
C++

#ifndef D_A_OBJ_PAINT_H
#define D_A_OBJ_PAINT_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "d/d_shadow.h"
#include "m/m3d/m_smdl.h"
#include "m/m_angle.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
class dAcOpaint_c : public dAcObjBase_c {
public:
enum Subtype {
Batreaux = 0,
Groose = 1,
};
dAcOpaint_c() : mStateMgr(*this) {}
virtual ~dAcOpaint_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcOpaint_c, Wait);
private:
void updateMatrix();
const char *getOarcName();
const char *getModelName();
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dShadowCircle_c mShadow;
/* 0x358 */ dBgW mBgW;
/* 0x568 */ STATE_MGR_DECLARE(dAcOpaint_c);
/* 0x5A4 */ mAng mPaintingTilt;
/* 0x5A6 */ mAng mTilt;
/* 0x5A8 */ s8 mPaintingOffsetTimer;
/* 0x5A9 */ u8 mSubtype;
/* 0x5AA */ bool mPaintingSwayed;
static mAng paintingTiltBatreaux;
static mAng paintingTiltGroose;
static const f32 lbl_613_rodata_2C;
};
#endif