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https://github.com/zeldaret/ss
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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#ifndef D_A_OBJ_PAINT_H
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#define D_A_OBJ_PAINT_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "d/d_shadow.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_angle.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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class dAcOpaint_c : public dAcObjBase_c {
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public:
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enum Subtype {
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Batreaux = 0,
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Groose = 1,
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};
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dAcOpaint_c() : mStateMgr(*this) {}
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virtual ~dAcOpaint_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dAcOpaint_c, Wait);
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private:
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void updateMatrix();
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const char *getOarcName();
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const char *getModelName();
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/* 0x330 */ nw4r::g3d::ResFile mResFile;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ dShadowCircle_c mShadow;
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/* 0x358 */ dBgW mBgW;
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/* 0x568 */ STATE_MGR_DECLARE(dAcOpaint_c);
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/* 0x5A4 */ mAng mPaintingTilt;
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/* 0x5A6 */ mAng mTilt;
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/* 0x5A8 */ s8 mPaintingOffsetTimer;
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/* 0x5A9 */ u8 mSubtype;
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/* 0x5AA */ bool mPaintingSwayed;
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static mAng paintingTiltBatreaux;
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static mAng paintingTiltGroose;
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static const f32 lbl_613_rodata_2C;
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};
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#endif
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