Files
ss/include/d/a/obj/d_a_obj_save.h
2026-01-30 00:05:51 +01:00

34 lines
740 B
C++

#ifndef D_A_OBJ_SAVE_H
#define D_A_OBJ_SAVE_H
#include "d/a/obj/d_a_obj_base.h"
#include "s/s_State.hpp"
class dAcOSave_c : public dAcObjBase_c {
public:
dAcOSave_c();
virtual ~dAcOSave_c();
STATE_FUNC_DECLARE(dAcOSave_c, Moss);
STATE_FUNC_DECLARE(dAcOSave_c, Shine);
STATE_FUNC_DECLARE(dAcOSave_c, Wait);
STATE_FUNC_DECLARE(dAcOSave_c, Query);
STATE_FUNC_DECLARE(dAcOSave_c, LightShaft);
STATE_FUNC_DECLARE(dAcOSave_c, Escape);
bool checkStatueFlag() const;
u32 getStatueType() const;
u32 getStatueNameId() const;
enum StatueType {
TYPE_NORMAL = 0,
TYPE_OVERWORLD = 1,
TYPE_DUNGEON = 2,
};
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcOSave_c);
};
#endif