mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 23:21:41 -04:00
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef D_A_OBJ_SHED_H
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#define D_A_OBJ_SHED_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/actor_event.h"
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class dAcOShed_c : public dAcObjBase_c {
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public:
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dAcOShed_c() : mEvent(*this, nullptr), mStateMgr(*this) {}
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virtual ~dAcOShed_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual int actorExecute() override;
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STATE_FUNC_DECLARE(dAcOShed_c, Wait);
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STATE_FUNC_DECLARE(dAcOShed_c, Move);
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private:
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/* 0x330 */ ActorEventRelated mEvent;
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/* 0x380 */ nw4r::g3d::ResFile mResFile;
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/* 0x384 */ m3d::smdl_c mMdl;
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/* 0x3A0 */ dBgW mBgW;
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/* 0x5B0 */ STATE_MGR_DECLARE(dAcOShed_c);
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/* 0x5EC */ mVec3_c mVec;
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/* 0x5F8 */ bool mIsOpen;
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/* 0x5F9 */ u8 mSceneFlag;
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/* 0x5FA */ u8 mEventId;
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/* 0x5FB */ u8 mMoveTimer;
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};
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#endif
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