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https://github.com/zeldaret/ss
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38 lines
831 B
C++
38 lines
831 B
C++
#ifndef D_A_O_SPIKE_H
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#define D_A_O_SPIKE_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/cc/d_cc_d.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateID.hpp"
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class dAcOspike_c : public dAcObjBase_c {
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public:
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dAcOspike_c() : mStateMgr(*this) {}
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virtual ~dAcOspike_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcOspike_c, Wait);
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static const mVec3_c sVec1;
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static const mVec3_c sVec2;
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private:
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static dCcD_SrcUnk sCcSrc;
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nw4r::g3d::ResFile mResFile;
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m3d::smdl_c mMdl;
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dCcD_Unk mCollision;
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STATE_MGR_DECLARE(dAcOspike_c);
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};
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#endif
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