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https://github.com/zeldaret/ss
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cec09ad023
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
31 lines
676 B
C++
31 lines
676 B
C++
#ifndef D_A_OBJ_UTAJIMA_H
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#define D_A_OBJ_UTAJIMA_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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class dAcOutajima_c : public dAcObjBase_c {
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public:
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dAcOutajima_c() {}
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virtual ~dAcOutajima_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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private:
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static void rideCallback(dBgW *, dAcObjBase_c *, dAcObjBase_c *);
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m3d::smdl_c mMdls[2];
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nw4r::g3d::ResFile mRes;
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dBgW mBgW;
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mVec3_c mVec;
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};
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#endif
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