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https://github.com/zeldaret/ss
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97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
#ifndef D_C_BASE_H
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#define D_C_BASE_H
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#include "common.h"
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#include "d/d_cs.h"
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#include "d/d_cursor_hit_check.h"
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#include "d/lyt/d2d.h"
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#include "d/lyt/d_lyt_cursor_stick.h"
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#include "m/m2d.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "nw4r/lyt/lyt_pane.h"
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class dCsBase_c : public dCs_c {
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public:
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dCsBase_c();
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virtual ~dCsBase_c();
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual int execute() override;
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int update();
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bool drawDirectly();
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void setVisible(bool val) {
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mVisible = val;
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}
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bool isVisible() const {
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return mVisible;
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}
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void setDrawDirectly(bool val) {
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mDrawDirectly = val;
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}
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bool getDrawDirectly() const {
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return mDrawDirectly;
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}
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void setCalibrationPointCenterEnabled(bool val) {
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mCalibrationPointCenterEnabled = val;
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}
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dCursorHitCheck_c *getHitCheck() const {
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return mCursorIf.getHit();
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}
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dCursorInterface_c *getCursorIf() {
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return &mCursorIf;
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}
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static dCsBase_c *GetInstance() {
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return sInstance;
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}
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void setCursorStickVisible(bool visible) {
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mCursorStick.setShouldBeOn(visible);
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}
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void setCursorStickPriority(u8 priority) {
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mCursorStick.setPriority(priority);
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}
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void setCursorStickPriority2(u8 priority) {
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mCursorStick.setPriority2(priority);
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}
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bool isCursorStickVisible() const {
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return mCursorStick.getShouldBeOn();
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}
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void setCursorStickTargetPane(const nw4r::lyt::Pane *target) {
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mCursorStick.setTargetPane(target);
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}
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const nw4r::lyt::Pane *getCursorStickAllPane() const {
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return mCursorStick.getAllPane();
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}
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private:
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static dCsBase_c *sInstance;
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void setCurrentLyt(int lyt);
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/* 0x068 */ m2d::ResAccIf_c mResAcc;
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/* 0x11C */ d2d::LytBase_c mLyts[2];
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/* 0x23C */ d2d::LytBase_c *mpCurrLyt;
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/* 0x240 */ dCursorInterface_c mCursorIf;
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/* 0x254 */ dLytCursorStick_c mCursorStick;
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/* 0x6F0 */ mVec2_c mCsPosition;
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/* 0x6F8 */ mVec2_c mCsVelocity;
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/* 0x700 */ mAng field_0x700;
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/* 0x702 */ u8 mAlpha;
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/* 0x703 */ bool mVisible;
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/* 0x704 */ bool mDrawDirectly;
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/* 0x705 */ bool mCalibrationPointCenterEnabled;
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};
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#endif
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