Files
ss/include/d/flag/storyflag_map.h
2026-04-18 09:05:49 -04:00

6032 lines
175 KiB
C

#ifndef D_FLAG_MAP_H
#define D_FLAG_MAP_H
// Main Reference Point:
// https://github.com/lepelog/skywardsword-tools/blob/master/storyflags.txt
// Story Flag json File:
// https://github.com/lepelog/skywardsword-tools/blob/master/allstoryflags.json
// Story Flag Sheet:
// https://docs.google.com/spreadsheets/d/1vkchZ4Ui2gr7oTdQlkoaq115hQ6qhSeFAxCqonwdYhE/edit?usp=sharing
// NOTE: Please notate/edit flags description as they are used. Flag sheet may be more updated and not reflected here.
// IWYU pragma: private, include "d/flag/storyflag_manager.h"
enum StoryFlags_e {
/** [-]
* Story Flag #0 (0x0000) - JP - / US -
*/
STORYFLAG_0,
/** [-]
* Story Flag #1 (0x0001) - JP - / US -
*/
STORYFLAG_1,
/** [-]
* Story Flag #2 (0x0002) - JP - / US -
*/
STORYFLAG_2,
/** [Goddess Sword acquired]
* Story Flag #3 (0x0003) - JP 805ACD59 0x10 / US 805A9AD9 0x10
*/
STORYFLAG_GODDESS_SWORD,
/** [Entering Skyview Cutscene (Skyview layer 1)]
* Story Flag #4 (0x0004) - JP 805ACD59 0x20 / US 805A9AD9 0x20
*/
STORYFLAG_4,
/** [Beat Skyview (Faron Woods, Deep Woods layer 2 / Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit
* Waterfall, Thrill Digger layer 1 / Skyview Spring layer 2 / Skyview Boss Room layer 2, ET Boss Room Layer 1)]
* Story Flag #5 (0x0005) - JP 805ACD59 0x40 / US 805A9AD9 0x40
*/
STORYFLAG_5,
/** [Entering Earth Temple Cutscene]
* Story Flag #6 (0x0006) - JP 805ACD59 0x80 / US 805A9AD9 0x80
*/
STORYFLAG_6,
/** [Beat Earth Temple (ET Boss Room Layer 2)]
* Story Flag #7 (0x0007) - JP 805ACD58 0x01 / US 805A9AD8 0x01
*/
STORYFLAG_7,
/** [LMF rising Cutscene]
* Story Flag #8 (0x0008) - JP 805ACD58 0x02 / US 805A9AD8 0x02
*/
STORYFLAG_LMF_RAISED,
/** [Harp Cutscene (Lanayru Desert layer 2 / Lanayru Mines layer 2 / Temple of Time layer 2 / Behind The Temple
* layer 3)] Story Flag #9 (0x0009) - JP 805ACD58 0x04 / US 805A9AD8 0x04
*/
STORYFLAG_HARP_CUTSCENE,
/** [Entering Ancient Cistern Cutscene]
* Story Flag #10 (0x000A) - JP 805ACD58 0x08 / US 805A9AD8 0x08
*/
STORYFLAG_10,
/** [Beat Ancient Cistern (Racetracks appear in the Sealed Grounds) (Skyview layer 3 / Outside AC layer 3 / Inside
* Great Tree layer 2 / Lake Floria layer 2)] Story Flag #11 (0x000B) - JP 805ACD58 0x10 / US 805A9AD8 0x10
*/
STORYFLAG_11,
/** [Entering Fire Sanctuary Cutscene]
* Story Flag #12 (0x000C) - JP 805ACD58 0x20 / US 805A9AD8 0x20
*/
STORYFLAG_12,
/** [Beat Fire Sanctuary (Sealed Temple layer 3 / Sealed Grounds layer 3 / Behind The Temple layer 4 / FS Boss Room
* layer 2 / FS Entrance layer 4)] Story Flag #13 (0x000D) - JP 805ACD58 0x40 / US 805A9AD8 0x40
*/
STORYFLAG_13,
/** [Entering Sandship Cutscene]
* Story Flag #14 (0x000E) - JP 805ACD58 0x80 / US 805A9AD8 0x80
*/
STORYFLAG_SANDSHIP_ENTERED,
/** [Beat Sandship (Sand Sea layer 3)]
* Story Flag #15 (0x000F) - JP 805ACD5B 0x01 / US 805A9ADB 0x01
*/
STORYFLAG_15,
/** [Water Dragon teaches SotH part (Faron Woods, Deep Woods layer 5 / Inside Great Tree layer 3 / Lake Floria layer
* 3 / Water Dragon's Lair layer 3 / Behind The Temple layer 7)] Story Flag #16 (0x0010) - JP 805ACD5B 0x02 / US
* 805A9ADB 0x02
*/
STORYFLAG_WATER_DRAGON_SOTH_PART,
/** [Triforce Completed]
* Story Flag #17 (0x0011) - JP 805ACD5B 0x04 / US 805A9ADB 0x04
*/
STORYFLAG_TRIFORCE_COMPLETE,
/** [All Tadtones collected]
* Story Flag #18 (0x0012) - JP 805ACD59 0x08 / US 805A9AD9 0x08
*/
STORYFLAG_ALL_TADTONES_GATHERED,
/** [Fire Dragon Text after SotH part Cutscene (Eldin Volcano, Digging Mitts Cave, Volcano Summit Waterfall layer
* 4)] Story Flag #19 (0x0013) - JP 805ACD5B 0x08 / US 805A9ADB 0x08
*/
STORYFLAG_BOKO_BASE_BEATEN,
/** [Set when learning 3rd SotH part (Groosenator to Lanayru ready)]
* Story Flag #20 (0x0014) - JP 805ACD5B 0x10 / US 805A9ADB 0x10
*/
STORYFLAG_20,
/** [Thunder Dragon teaches SotH part (Lanayru Caves layer 4 / Lanayru Mines layer 4)]
* Story Flag #21 (0x0015) - JP 805ACD5B 0x20 / US 805A9ADB 0x20
*/
STORYFLAG_THUNDER_DRAGON_SOTH_COMPLETED,
/** [Place Stone of Trials in Statue / Sky Keep appears (Also gives Stone of Trials in Inventory) (Skyloft layers
* 6&7)] 6&7)] Story Flag #22 (0x0016) - JP 805ACD5B 0x40 / US 805A9ADB 0x40
*/
STORYFLAG_STONE_OF_TRIALS_PLACED,
/** [Meeting Zelda Cutscene]
* Story Flag #23 (0x0017) - JP 805ACD5B 0x80 / US 805A9ADB 0x80
*/
STORYFLAG_23,
/** [Fi cutscene around Faron light pillar before landing for first time (also set by Sealed Grounds intro
* cutscene)] Story Flag #24 (0x0018) - JP 805ACD5A 0x01 / US 805A9ADA 0x01
*/
STORYFLAG_24,
/** [Zelda joins you before rescuing Loftwing]
* Story Flag #25 (0x0019) - JP 805ACD5A 0x02 / US 805A9ADA 0x02
*/
STORYFLAG_25,
/** [Beat Sky Keep (Goddess Statue has fallen on Skyloft) (Skyloft layers 8&9)]
* Story Flag #26 (0x001A) - JP 805ACD5A 0x04 / US 805A9ADA 0x04
*/
STORYFLAG_26,
/** [Loftwing rescued (Unlocks Loftwing) (Skyloft layer 3 / Sky layer 3)]
* Story Flag #27 (0x001B) - JP 805ACD5A 0x08 / US 805A9ADA 0x08
*/
STORYFLAG_27,
/** [Set After Training Sword Textbox (allows the sheikah stone cutscene to play)]
* Story Flag #28 (0x001C) - JP 805ACD5A 0x10 / US 805A9ADA 0x10
*/
STORYFLAG_28,
/** [Meeting Groose Cutscene (Skyloft layer 10)]
* Story Flag #29 (0x001D) - JP 805ACD5A 0x20 / US 805A9ADA 0x20
*/
STORYFLAG_29,
/** [Adventure Pouch unlocked]
* Story Flag #30 (0x001E) - JP 805ACD5A 0x40 / US 805A9ADA 0x40
*/
STORYFLAG_POUCH_UNLOCKED,
/** [Wing Ceremony Cutscene Part 2 (Sky layer 1)]
* Story Flag #31 (0x001F) - JP 805ACD5A 0x80 / US 805A9ADA 0x80
*/
STORYFLAG_31,
/** [Set landing in the circle after getting sailcloth (Makes Fi visible during the Fi Chase, required for scene
* flags to be set in Link's room)] Story Flag #32 (0x0020) - JP 805ACD5D 0x01 / US 805A9ADD 0x01
*/
STORYFLAG_32,
/** [Finish Talking with Pipit and Fledge near Sparring Hall]
* Story Flag #33 (0x0021) - JP 805ACD5D 0x02 / US 805A9ADD 0x02
*/
STORYFLAG_33,
/** [Cutscene first time seeing Goddess Sword]
* Story Flag #34 (0x0022) - JP 805ACD5D 0x04 / US 805A9ADD 0x04
*/
STORYFLAG_34,
/** [Get Potion Lady Bottle]
* Story Flag #35 (0x0023) - JP 805ACD5D 0x08 / US 805A9ADD 0x08
*/
STORYFLAG_35,
/** [Hero's Tunic / Fi Unlocked if you have a sword (Skyloft layers 4&5 / Sky layer 2 / Knight Academy layers 3&4 /
* Sealed Grounds layer 1 / Behind The Temple layer 1 / Goddess Statue layers 2&3)] Story Flag #36 (0x0024) - JP
* 805ACD5D 0x10 / US 805A9ADD 0x10
*/
STORYFLAG_HEROS_TUNIC_FI,
/** [Horwell Z-target tutorial]
* Story Flag #37 (0x0025) - JP 805ACD65 0x08 / US 805A9AE5 0x08
*/
STORYFLAG_37,
/** [Cutscene after acquiring Goddess Sword]
* Story Flag #38 (0x0026) - JP 805ACD65 0x10 / US 805A9AE5 0x10
*/
STORYFLAG_38,
/** [Wing Ceremony completed]
* Story Flag #39 (0x0027) - JP 805ACD65 0x20 / US 805A9AE5 0x20
*/
STORYFLAG_39,
/** [Set after landing in the circle after getting sailcloth]
* Story Flag #40 (0x0028) - JP 805ACD65 0x40 / US 805A9AE5 0x40
*/
STORYFLAG_40,
/** [Wing Ceremony Cutscene Part 1]
* Story Flag #41 (0x0029) - JP 805ACD61 0x80 / US 805A9AE1 0x80
*/
STORYFLAG_41,
/** [Fun Fun Minigame explained]
* Story Flag #42 (0x002A) - JP 805ACD67 0x08 / US 805A9AE7 0x08
*/
STORYFLAG_42,
/** [First time jumping on a loftwing animation (set before jumping on loftwing for first time before loftwing
* tutorial, unset after)] tutorial, unset after)] Story Flag #43 (0x002B) - JP 805ACD67 0x10 / US 805A9AE7 0x10
*/
STORYFLAG_FIRST_TIME_LOFTWING_ANM,
/** [Fi leaves Knight Academy during Fi Chase]
* Story Flag #44 (0x002C) - JP 805ACD67 0x20 / US 805A9AE7 0x20
*/
STORYFLAG_44,
/** [First time asking advice to Fortune Teller]
* Story Flag #45 (0x002D) - JP 805ACD67 0x40 / US 805A9AE7 0x40
*/
STORYFLAG_45,
/** [Faron light pillar]
* Story Flag #46 (0x002E) - JP 805ACD67 0x80 / US 805A9AE7 0x80
*/
STORYFLAG_FARON_PILLAR_OPENED,
/** [Eldin light pillar]
* Story Flag #47 (0x002F) - JP 805ACD66 0x01 / US 805A9AE6 0x01
*/
STORYFLAG_ELDIN_PILLAR_OPENED,
/** [Lanayru light pillar (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 2 /
* Lanayru Mines layer 1 / Temple of Time layer 1)] Story Flag #48 (0x0030) - JP 805ACD66 0x02 / US 805A9AE6 0x02
*/
STORYFLAG_LANAYRU_PILLAR_OPENED,
/** [Talk to Headmaster to learn about Windmills]
* Story Flag #49 (0x0031) - JP 805ACD66 0x04 / US 805A9AE6 0x04
*/
STORYFLAG_49,
/** [Machi saved from bokoblins]
* Story Flag #50 (0x0032) - JP 805ACD5D 0x20 / US 805A9ADD 0x20
*/
STORYFLAG_50,
/** [Bonk 2nd mushroom during Machi Chase]
* Story Flag #51 (0x0033) - JP 805ACD5D 0x40 / US 805A9ADD 0x40
*/
STORYFLAG_51,
/** [Machi located (Kikwi Elder appears) (also sets after Skyview)]
* Story Flag #52 (0x0034) - JP 805ACD5D 0x80 / US 805A9ADD 0x80
*/
STORYFLAG_52,
/** [Oolo located]
* Story Flag #53 (0x0035) - JP 805ACD5C 0x01 / US 805A9ADC 0x01
*/
STORYFLAG_53,
/** [Lopsa located]
* Story Flag #54 (0x0036) - JP 805ACD5C 0x02 / US 805A9ADC 0x02
*/
STORYFLAG_54,
/** [Erla located (unset after Tadtones) (sets when locating him again)]
* Story Flag #55 (0x0037) - JP 805ACD5C 0x04 / US 805A9ADC 0x04
*/
STORYFLAG_55,
/** [Kikwi Elder located (Kikwi Dowsing)]
* Story Flag #56 (0x0038) - JP 805ACD5C 0x08 / US 805A9ADC 0x08
*/
STORYFLAG_KIKWI_DOWSING,
/** [Talk to Kikwi Elder after locating every Kikwi (slingshot appears)]
* Story Flag #57 (0x0039) - JP 805ACD5C 0x10 / US 805A9ADC 0x10
*/
STORYFLAG_KIKWI_FIND_FINISHED,
/** [B-Wheel unlocked (not slingshot)]
* Story Flag #58 (0x003A) - JP 805ACD5C 0x20 / US 805A9ADC 0x20
*/
STORYFLAG_B_WHEEL_UNLOCKED,
/** [Machi scared to see Link after bokoblin fight]
* Story Flag #59 (0x003B) - JP 805ACD5F 0x04 / US 805A9ADF 0x04
*/
STORYFLAG_59,
/** [Cutscene on top of Great Tree]
* Story Flag #60 (0x003C) - JP 805ACD5C 0x80 / US 805A9ADC 0x80
*/
STORYFLAG_60,
/** [Talking to Yerbal again after hearing him out about the Lake Floria Gates]
* Story Flag #61 (0x003D) - JP 805ACD5F 0x01 / US 805A9ADF 0x01
*/
STORYFLAG_61,
/** [Getting the Lake Floria Gate Quest explained a second time from the Kikwi Ermit Yerbal]
* Story Flag #62 (0x003E) - JP 805ACD5F 0x02 / US 805A9ADF 0x02
*/
STORYFLAG_62,
/** [Talking to Kikwi Ermit Yerbal]
* Story Flag #63 (0x003F) - JP 805ACD5C 0x40 / US 805A9ADC 0x40
*/
STORYFLAG_63,
/** [Set when Water Dragon asks for Sacred Water (Sacred Water dowsing)]
* Story Flag #64 (0x0040) - JP 805ACD5F 0x08 / US 805A9ADF 0x08
*/
STORYFLAG_SACRED_WATER_DOWSING,
/** [Set when healing Water Dragon (Skyview Spring layer 4)]
* Story Flag #65 (0x0041) - JP 805ACD5F 0x10 / US 805A9ADF 0x10
*/
STORYFLAG_WATER_DRAGON_HEALED,
/** [Set after Water Dragon dispells Waterfall]
* Story Flag #66 (0x0042) - JP 805ACD5F 0x20 / US 805A9ADF 0x20
*/
STORYFLAG_66,
/** [Triple Stalfos Boss defeated in Skyview 2 (Skyview Boss Room layer 4)]
* Story Flag #67 (0x0043) - JP 805ACD5F 0x40 / US 805A9ADF 0x40
*/
STORYFLAG_67,
/** [[Sets in Faron Woods map, probably Great Tree]]
* Story Flag #68 (0x0044) - JP 805ACD5F 0x80 / US 805A9ADF 0x80
*/
STORYFLAG_68,
/** [Machi Cutscene after Skyview]
* Story Flag #69 (0x0045) - JP 805ACD5E 0x01 / US 805A9ADE 0x01
*/
STORYFLAG_69,
/** [Light Fruit cutscene]
* Story Flag #70 (0x0046) - JP 805ACD60 0x40 / US 805A9AE0 0x40
*/
STORYFLAG_70,
/** [Learn Farore's Courage (Faron Woods layer 3 / Deep Woods layer 3)]
* Story Flag #71 (0x0047) - JP 805ACD65 0x80 / US 805A9AE5 0x80
*/
STORYFLAG_71,
/** [Learn Nayru's Wisdom]
* Story Flag #72 (0x0048) - JP 805ACD69 0x20 / US 805A9AE9 0x20
*/
STORYFLAG_72,
/** [Learn Din's Power]
* Story Flag #73 (0x0049) - JP 805ACD69 0x40 / US 805A9AE9 0x40
*/
STORYFLAG_73,
/** [Talk to Parella near Great Tree Bottom]
* Story Flag #74 (0x004A) - JP 805ACD68 0x08 / US 805A9AE8 0x08
*/
STORYFLAG_74,
/** [Talk to Parella near machi chase start]
* Story Flag #75 (0x004B) - JP 805ACD68 0x10 / US 805A9AE8 0x10
*/
STORYFLAG_75,
/** [Set after talking to Parella near Kikwi Elder before colecting all Tadtones]
* Story Flag #76 (0x004C) - JP 805ACD68 0x20 / US 805A9AE8 0x20
*/
STORYFLAG_76,
/** [Talk to Parella near Faron Woods Entry statue]
* Story Flag #77 (0x004D) - JP 805ACD68 0x40 / US 805A9AE8 0x40
*/
STORYFLAG_77,
/** [Talk to Parella near Boulder with tadtone in it]
* Story Flag #78 (0x004E) - JP 805ACD68 0x80 / US 805A9AE8 0x80
*/
STORYFLAG_78,
/** [Talk to Parella near In The Woods statue]
* Story Flag #79 (0x004F) - JP 805ACD6B 0x01 / US 805A9AEB 0x01
*/
STORYFLAG_79,
/** [Water Dragon Cutscene in Flooded Faron Woods starting Tadtones watched + tadtones appear (Flooded Great Tree
* layer 2)] Story Flag #80 (0x0050) - JP 805ACD6B 0x02 / US 805A9AEB 0x02
*/
STORYFLAG_80,
/** [Tadtone Dowsing]
* Story Flag #81 (0x0051) - JP 805ACD6B 0x04 / US 805A9AEB 0x04
*/
STORYFLAG_TADTONE_DOWSING,
/** [Music Scroll for Tadtones (sets before the collecting, unsets when collecting is done)]
* Story Flag #82 (0x0052) - JP 805ACD6B 0x08 / US 805A9AEB 0x08
*/
STORYFLAG_HAS_TADTONE_SCROLL,
/** [Ghirahim 1 defeated (Skyview Spring layer 1 / Skyview Boss Room layer 1)]
* Story Flag #83 (0x0053) - JP 805ACD69 0x80 / US 805A9AE9 0x80
*/
STORYFLAG_83,
/** [Ghirahim 2 defeated (FS Boss Room layer 1)]
* Story Flag #84 (0x0054) - JP 805ACD68 0x01 / US 805A9AE8 0x01
*/
STORYFLAG_84,
/** [Set when healing Water Dragon]
* Story Flag #85 (0x0055) - JP 805ACD68 0x02 / US 805A9AE8 0x02
*/
STORYFLAG_85,
/** [Set going back to the sky]
* Story Flag #86 (0x0056) - JP 805ACD68 0x04 / US 805A9AE8 0x04
*/
STORYFLAG_86,
/** [Faron Woods introductory cutscene (Behind The Temple layer 2)]
* Story Flag #87 (0x0057) - JP 805ACD6C 0x02 / US 805A9AEC 0x02
*/
STORYFLAG_FARON_WOODS_DISCOVERED,
/** [Lake Floria Introductory Cutscene]
* Story Flag #88 (0x0058) - JP 805ACD6C 0x04 / US 805A9AEC 0x04
*/
STORYFLAG_LAKE_FLORIA_DISCOVERED,
/** [Skyview Introductory cutscene]
* Story Flag #89 (0x0059) - JP 805ACD6C 0x08 / US 805A9AEC 0x08
*/
STORYFLAG_SKYVIEW_DISCOVERED,
/** [Sets after the Robot upgrades your Beetle]
* Story Flag #90 (0x005A) - JP 805ACD6F 0x80 / US 805A9AEF 0x80
*/
STORYFLAG_90,
/** [Deep Woods Introductory cutscene]
* Story Flag #91 (0x005B) - JP 805ACD71 0x01 / US 805A9AF1 0x01
*/
STORYFLAG_DEEP_WOODS_DISCOVERED,
/** [Lanayru Desert Introductory Cutscene]
* Story Flag #92 (0x005C) - JP 805ACD71 0x02 / US 805A9AF1 0x02
*/
STORYFLAG_LANAYRU_DESERT_DISCOVERED,
/** [Faron's Trial Gate Fi Singing Cutscene]
* Story Flag #93 (0x005D) - JP 805ACD71 0x04 / US 805A9AF1 0x04
*/
STORYFLAG_FARON_TRIAL_UNLOCKED,
/** [Faron Silent Realm Introductory Cutscene]
* Story Flag #94 (0x005E) - JP 805ACD71 0x08 / US 805A9AF1 0x08
*/
STORYFLAG_94,
/** []
* Story Flag #95 (0x005F) - JP 805ACD71 0x10 / US 805A9AF1 0x10
*/
STORYFLAG_95,
/** [Sets after optaining a map the first time]
* Story Flag #96 (0x0060) - JP 805ACD71 0x20 / US 805A9AF1 0x20
*/
STORYFLAG_96,
/** [Lanayru Trial Gate Fi Singing Cutscene]
* Story Flag #97 (0x0061) - JP 805ACD71 0x40 / US 805A9AF1 0x40
*/
STORYFLAG_LANAYRU_TRIAL_UNLOCKED,
/** [Eldin Trial Gate Fi Singing Cutscene]
* Story Flag #98 (0x0062) - JP 805ACD71 0x80 / US 805A9AF1 0x80
*/
STORYFLAG_ELDIN_TRIAL_UNLOCKED,
/** [Hylia's Trial Gate Fi Singing Cutscene]
* Story Flag #99 (0x0063) - JP 805ACD70 0x01 / US 805A9AF0 0x01
*/
STORYFLAG_HYLIA_TRIAL_UNLOCKED,
/** [Zelda Dowsing (unset by fi text after harp) (set after 5Cx10 sets)]
* Story Flag #100 (0x0064) - JP 805ACD5E 0x02 / US 805A9ADE 0x02
*/
STORYFLAG_ZELDA_DOWSING,
/** []
* Story Flag #101 (0x0065) - JP 805ACD5E 0x04 / US 805A9ADE 0x04
*/
STORYFLAG_101,
/** [Treasure Dowsing]
* Story Flag #102 (0x0066) - JP 805ACD5E 0x08 / US 805A9ADE 0x08
*/
STORYFLAG_TREASURE_DOWSING,
/** []
* Story Flag #103 (0x0067) - JP 805ACD5E 0x10 / US 805A9ADE 0x10
*/
STORYFLAG_103,
/** [Crystal Dowsing]
* Story Flag #104 (0x0068) - JP 805ACD5E 0x20 / US 805A9ADE 0x20
*/
STORYFLAG_CRYSTAL_DOWSING,
/** [Rupee Dowsing]
* Story Flag #105 (0x0069) - JP 805ACD5E 0x40 / US 805A9ADE 0x40
*/
STORYFLAG_RUPEE_DOWSING,
/** [Key Piece dowsing]
* Story Flag #106 (0x006A) - JP 805ACD5E 0x80 / US 805A9ADE 0x80
*/
STORYFLAG_KEYPIECE_DOWSING,
/** [Generator Dowsing in Lanayru]
* Story Flag #107 (0x006B) - JP 805ACD61 0x01 / US 805A9AE1 0x01
*/
STORYFLAG_GENERATOR_DOWSING,
/** [Heart Dowsing]
* Story Flag #108 (0x006C) - JP 805ACD61 0x02 / US 805A9AE1 0x02
*/
STORYFLAG_HEART_DOWSING,
/** [Sets in Lanayru Desert]
* Story Flag #109 (0x006D) - JP 805ACD61 0x04 / US 805A9AE1 0x04
*/
STORYFLAG_109,
/** [Goddess Cube Dowsing]
* Story Flag #110 (0x006E) - JP 805ACD61 0x08 / US 805A9AE1 0x08
*/
STORYFLAG_GODDESS_CUBE_DOWSING,
/** [Breaking first Barricade in Lake Floria]
* Story Flag #111 (0x006F) - JP 805ACD6B 0x10 / US 805A9AEB 0x10
*/
STORYFLAG_111,
/** [CS after blowing up big boulder to continue]
* Story Flag #112 (0x0070) - JP 805ACD6B 0x20 / US 805A9AEB 0x20
*/
STORYFLAG_112,
/** [Cutscene after Spin-Jumping over first ledge in Lake Floria]
* Story Flag #113 (0x0071) - JP 805ACD6B 0x40 / US 805A9AEB 0x40
*/
STORYFLAG_113,
/** [Defeat Cranioc in Lake Floria]
* Story Flag #114 (0x0072) - JP 805ACD6B 0x80 / US 805A9AEB 0x80
*/
STORYFLAG_114,
/** [New map part in Lake Floria discovered]
* Story Flag #115 (0x0073) - JP 805ACD6A 0x01 / US 805A9AEA 0x01
*/
STORYFLAG_FLORIA_INTERIOR_MAP_UNLOCKED,
/** [Finished following Parella]
* Story Flag #116 (0x0074) - JP 805ACD6A 0x02 / US 805A9AEA 0x02
*/
STORYFLAG_116,
/** [Cranioc Cutscene in Lake Floria]
* Story Flag #117 (0x0075) - JP 805ACD6A 0x04 / US 805A9AEA 0x04
*/
STORYFLAG_117,
/** [Water Dragon Text after beating AC]
* Story Flag #118 (0x0076) - JP 805ACD6A 0x08 / US 805A9AEA 0x08
*/
STORYFLAG_118,
/** [Set when you should respawn at a statue, unset when not?]
* Story Flag #119 (0x0077) - JP 805ACD6A 0x10 / US 805A9AEA 0x10
*/
STORYFLAG_RESPAWN_AT_STATUE,
/** [Colecting all key pieces]
* Story Flag #120 (0x0078) - JP 805ACD6A 0x20 / US 805A9AEA 0x20
*/
STORYFLAG_KEYPIECE_COMPLETE,
/** [Fi Text About Faron Trial Dowsing (triggered by Farore's Courage flag)]
* Story Flag #121 (0x0079) - JP 805ACD6A 0x40 / US 805A9AEA 0x40
*/
STORYFLAG_121,
/** [[Is set on a Hero Mode file]]
* Story Flag #122 (0x007A) - JP 805ACD6A 0x80 / US 805A9AEA 0x80
*/
STORYFLAG_DEKU_HORNET_COLLECTED,
/** []
* Story Flag #123 (0x007B) - JP 805ACD6D 0x01 / US 805A9AED 0x01
*/
STORYFLAG_123,
/** []
* Story Flag #124 (0x007C) - JP 805ACD6D 0x02 / US 805A9AED 0x02
*/
STORYFLAG_124,
/** []
* Story Flag #125 (0x007D) - JP 805ACD6D 0x04 / US 805A9AED 0x04
*/
STORYFLAG_125,
/** []
* Story Flag #126 (0x007E) - JP 805ACD6D 0x08 / US 805A9AED 0x08
*/
STORYFLAG_126,
/** [[untriggers one Item Seller object]]
* Story Flag #127 (0x007F) - JP 805ACD6D 0x10 / US 805A9AED 0x10
*/
STORYFLAG_127,
/** []
* Story Flag #128 (0x0080) - JP 805ACD6D 0x20 / US 805A9AED 0x20
*/
STORYFLAG_128,
/** [Sets when Robot \"fixes\" your Map of Lanayru Desert]
* Story Flag #129 (0x0081) - JP 805ACD6D 0x40 / US 805A9AED 0x40
*/
STORYFLAG_129,
/** [Meeting Impa cutscene]
* Story Flag #130 (0x0082) - JP 805ACD64 0x01 / US 805A9AE4 0x01
*/
STORYFLAG_IMPA_MET,
/** [Imp 1 defeated (Skyloft layers 4&5)]
* Story Flag #131 (0x0083) - JP 805ACD64 0x02 / US 805A9AE4 0x02
*/
STORYFLAG_IMPRISONED_1_DEFEATED,
/** [Imp 2 defeated (Skyloft layers 4&5 / Sealed Temple layer 4)]
* Story Flag #132 (0x0084) - JP 805ACD64 0x04 / US 805A9AE4 0x04
*/
STORYFLAG_IMPRISONED_2_DEFEATED,
/** [Imp 3 defeated (Sealed Temple layer 6 / Sealed Grounds layer 5 / Behind The Temple layer 6)]
* Story Flag #133 (0x0085) - JP 805ACD64 0x08 / US 805A9AE4 0x08
*/
STORYFLAG_IMPRISONED_3_DEFEATED,
/** [Horde defeated (Sealed Grounds layer 6 / Hylia's Realm layer 7)]
* Story Flag #134 (0x0086) - JP 805ACD64 0x10 / US 805A9AE4 0x10
*/
STORYFLAG_HORDE_DEFEATED,
/** [Groose meets Impa for first time cutscene (Starts Harp Tutorial)]
* Story Flag #135 (0x0087) - JP 805ACD64 0x20 / US 805A9AE4 0x20
*/
STORYFLAG_135,
/** [Imp fight has started (Fi trigger around Sealed Grounds Statue and loading zone to Behind the Temple)]
* Story Flag #136 (0x0088) - JP 805ACD64 0x40 / US 805A9AE4 0x40
*/
STORYFLAG_IMPRISONED_FIGHT,
/** [Sealed Grounds Introductory cutscene (or Fire Sanctuary outside cutscene) (Trigger for Faron Statue Selection
* Screen) (Faron Woods, Deep Woods, Inside Great Tree layer 1)] Story Flag #137 (0x0089) - JP 805ACD64 0x80 / US
* 805A9AE4 0x80
*/
STORYFLAG_FARON_DISCOVERED,
/** [Cutscene near sealed temple entrance first time in sealed grounds (Sealed Temple layer 1)]
* Story Flag #138 (0x008A) - JP 805ACD67 0x01 / US 805A9AE7 0x01
*/
STORYFLAG_138,
/** []
* Story Flag #139 (0x008B) - JP 805ACD67 0x02 / US 805A9AE7 0x02
*/
STORYFLAG_139,
/** [Groose lands in Faron after Harp (Sealed Temple layer 2)]
* Story Flag #140 (0x008C) - JP 805ACD67 0x04 / US 805A9AE7 0x04
*/
STORYFLAG_GROOSE_LANDS_IN_FARON,
/** [Ballad of the Goddess played with Impa (Sealed Grounds layer 2)]
* Story Flag #141 (0x008D) - JP 805ACD6C 0x01 / US 805A9AEC 0x01
*/
STORYFLAG_141,
/** [Talk to FI after beating Imp 1 (or Talk to Headmaster to learn about Windmills)]
* Story Flag #142 (0x008E) - JP 805ACD6E 0x01 / US 805A9AEE 0x01
*/
STORYFLAG_142,
/** [Imp 1 fight triggered (set at end of Groose scared cutscene outside)]
* Story Flag #143 (0x008F) - JP 805ACD6E 0x02 / US 805A9AEE 0x02
*/
STORYFLAG_IMPRISONED_1_FIGHT,
/** [Imp 2 fight triggered (set when Groose opens door inside temple)]
* Story Flag #144 (0x0090) - JP 805ACD6E 0x04 / US 805A9AEE 0x04
*/
STORYFLAG_IMPRISONED_2_FIGHT,
/** [Imp 3 fight triggered (set when Groose calls you entering Sealed Grounds)]
* Story Flag #145 (0x0091) - JP 805ACD6E 0x08 / US 805A9AEE 0x08
*/
STORYFLAG_IMPRISONED_3_FIGHT,
/** [Cutscene going back through the Gate of Time in Sealed Temple]
* Story Flag #146 (0x0092) - JP 805ACD6E 0x10 / US 805A9AEE 0x10
*/
STORYFLAG_146,
/** [Panning cutscene showing beacon]
* Story Flag #147 (0x0093) - JP 805ACD6E 0x20 / US 805A9AEE 0x20
*/
STORYFLAG_147,
/** [Link looking around cutscene first time entering Sealed Temple (Required for Bokoblins to attack Goron Behind
* the Temple)] Story Flag #148 (0x0094) - JP 805ACD6E 0x40 / US 805A9AEE 0x40
*/
STORYFLAG_148,
/** [Post Imp 1 defeat cutscene]
* Story Flag #149 (0x0095) - JP 805ACD6E 0x80 / US 805A9AEE 0x80
*/
STORYFLAG_149,
/** [Talk to Peter on Bamboo Island for the first time]
* Story Flag #150 (0x0096) - JP 805ACD61 0x10 / US 805A9AE1 0x10
*/
STORYFLAG_150,
/** [(not implemented yet -- 7F05)]
* Story Flag #151 (0x0097) - JP from 805ACE57 0x01 to 805ACE57 0x20 / US from 805A9BD7 0x01 to 805A9BD7 0x20
*/
STORYFLAG_151,
/** [Hit Skipper's boat timeshift stone (boat usable in the Sand Sea)]
* Story Flag #152 (0x0098) - JP 805ACD61 0x40 / US 805A9AE1 0x40
*/
STORYFLAG_152,
/** [Finish Bamboo game with 20 cut or more / Finish Bamboo game after beating FS ]
* Story Flag #153 (0x0099) - JP 805ACD61 0x20 / US 805A9AE1 0x20
*/
STORYFLAG_153,
/** [Triggers freeing the robots Text (unset outside Sandship)]
* Story Flag #154 (0x009A) - JP 805ACD60 0x01 / US 805A9AE0 0x01
*/
STORYFLAG_154,
/** [Ancient Cistern Introductory Cutscene (lilypad outside AC appears) (Outside AC layer 2)]
* Story Flag #155 (0x009B) - JP 805ACD60 0x02 / US 805A9AE0 0x02
*/
STORYFLAG_ANCIENT_CISTERN_DISCOVERED,
/** [Sandship Introductory Cutscene]
* Story Flag #156 (0x009C) - JP 805ACD60 0x04 / US 805A9AE0 0x04
*/
STORYFLAG_SANDSHIP_DISCOVERED,
/** [Ancient Harbour Introductory Cutscene]
* Story Flag #157 (0x009D) - JP 805ACD60 0x08 / US 805A9AE0 0x08
*/
STORYFLAG_ANCIENT_HARBOR_DISCOVERED,
/** [First Time in Sand Sea]
* Story Flag #158 (0x009E) - JP 805ACD60 0x10 / US 805A9AE0 0x10
*/
STORYFLAG_158,
/** [Sky Keep Introductory Cutscene]
* Story Flag #159 (0x009F) - JP 805ACD60 0x20 / US 805A9AE0 0x20
*/
STORYFLAG_SKY_KEEP_DISCOVERED,
/** [Mogma Mitts restricted by Bokoblin Base]
* Story Flag #160 (0x00A0) - JP 805ACD60 0x80 / US 805A9AE0 0x80
*/
STORYFLAG_160,
/** [Gust Bellows restricted by Bokoblin Base]
* Story Flag #161 (0x00A1) - JP 805ACD63 0x01 / US 805A9AE3 0x01
*/
STORYFLAG_161,
/** [Clawshots restricted by Bokoblin Base]
* Story Flag #162 (0x00A2) - JP 805ACD63 0x02 / US 805A9AE3 0x02
*/
STORYFLAG_162,
/** [Whip restricted by Bokoblin Base]
* Story Flag #163 (0x00A3) - JP 805ACD63 0x04 / US 805A9AE3 0x04
*/
STORYFLAG_163,
/** [Slingshot restricted by Bokoblin Base]
* Story Flag #164 (0x00A4) - JP 805ACD63 0x08 / US 805A9AE3 0x08
*/
STORYFLAG_164,
/** [Bombs restricted by Bokoblin Base]
* Story Flag #165 (0x00A5) - JP 805ACD63 0x10 / US 805A9AE3 0x10
*/
STORYFLAG_165,
/** [Bow / Beetle / Bug Net / Pouch restricted by Bokoblin Base]
* Story Flag #166 (0x00A6) - JP 805ACD63 0x20 / US 805A9AE3 0x20
*/
STORYFLAG_166,
/** [Swordless due to Bokoblin Base]
* Story Flag #167 (0x00A7) - JP 805ACD63 0x40 / US 805A9AE3 0x40
*/
STORYFLAG_SWORD_RESTRICTED,
/** [Bokoblin Base Item Map from Plats]
* Story Flag #168 (0x00A8) - JP 805ACD63 0x80 / US 805A9AE3 0x80
*/
STORYFLAG_168,
/** [Eldin Eruption Cutscene ready to play (set when Levias explains SotH quest, set and unset by Faron and Lanayru
* SotH)] Story Flag #169 (0x00A9) - JP 805ACD62 0x01 / US 805A9AE2 0x01
*/
STORYFLAG_ELDIN_VOLCANO_CAN_ERUPT,
/** [Fire Dragon teaches SotH part Cutscene (Fire Dragon's Lair layer 2)]
* Story Flag #170 (0x00AA) - JP 805ACD62 0x02 / US 805A9AE2 0x02
*/
STORYFLAG_170,
/** [Cutscene before entering Waterfall Cave before rescuing Loftwing]
* Story Flag #171 (0x00AB) - JP 805ACD62 0x04 / US 805A9AE2 0x04
*/
STORYFLAG_171,
/** [Fire Sanctuary Introductory Cutscene (unsets after you defeated Ghirahim 2) (Fire Sanctuary B layer 1)]
* Story Flag #172 (0x00AC) - JP 805ACD62 0x08 / US 805A9AE2 0x08
*/
STORYFLAG_172,
/** [Fire Sanctuary Introductory Cutscene]
* Story Flag #173 (0x00AD) - JP 805ACD62 0x10 / US 805A9AE2 0x10
*/
STORYFLAG_FIRE_SANCTUARY_DISCOVERED,
/** []
* Story Flag #174 (0x00AE) - JP 805ACD62 0x20 / US 805A9AE2 0x20
*/
STORYFLAG_174,
/** [Set when Goron talks about Lanayru SotH, unset when healing Thunder Dragon (Sealed Temple layer 6 / Sealed
* Grounds layer 3)] Story Flag #175 (0x00AF) - JP 805ACD62 0x40 / US 805A9AE2 0x40
*/
STORYFLAG_175,
/** [Set when Groose talks to Link before Imp 3, unset when Water Dragon teaches SotH part (Lanayru Caves layer 3 /
* Lanayru Mines layer 3)] Story Flag #176 (0x00B0) - JP 805ACD62 0x80 / US 805A9AE2 0x80
*/
STORYFLAG_176,
/** [Plats gives back Mogma Mitts in Bokoblin Base cutscene]
* Story Flag #177 (0x00B1) - JP 805ACD65 0x01 / US 805A9AE5 0x01
*/
STORYFLAG_177,
/** [Cutscene showing off Bokoblin Base with Plats]
* Story Flag #178 (0x00B2) - JP 805ACD65 0x02 / US 805A9AE5 0x02
*/
STORYFLAG_178,
/** [(Fire Sanctuary A layer 1)]
* Story Flag #179 (0x00B3) - JP 805ACD65 0x04 / US 805A9AE5 0x04
*/
STORYFLAG_179,
/** [Talking to Thrill Digger Mogma for the first time]
* Story Flag #180 (0x00B4) - JP 805ACD66 0x08 / US 805A9AE6 0x08
*/
STORYFLAG_180,
/** [If you fail really hard at Thrill digger minigame]
* Story Flag #181 (0x00B5) - JP 805ACD66 0x10 / US 805A9AE6 0x10
*/
STORYFLAG_181,
/** [Eldin Volcano Introductory Cutscene (Eldin Layer 1 only) (if set it activates Statue select screen on entering
* Eldin Pillar)] Story Flag #182 (0x00B6) - JP 805ACD66 0x20 / US 805A9AE6 0x20
*/
STORYFLAG_ELDIN_DISCOVERED,
/** [Earth Temple Introductory Cutscene]
* Story Flag #183 (0x00B7) - JP 805ACD66 0x40 / US 805A9AE6 0x40
*/
STORYFLAG_EARTH_TEMPLE_DISCOVERED,
/** [Impa Cutscene at Bridge in Eldin]
* Story Flag #184 (0x00B8) - JP 805ACD66 0x80 / US 805A9AE6 0x80
*/
STORYFLAG_184,
/** [Finishing Thrill Digger minigame for the first time?]
* Story Flag #185 (0x00B9) - JP 805ACD69 0x01 / US 805A9AE9 0x01
*/
STORYFLAG_185,
/** [Water Basin collected (unsets when scrapper picks up anything else)]
* Story Flag #186 (0x00BA) - JP 805ACD69 0x02 / US 805A9AE9 0x02
*/
STORYFLAG_SCRAPPER_HAS_WATER_BASIN,
/** [Big Frog Watered]
* Story Flag #187 (0x00BB) - JP 805ACD69 0x04 / US 805A9AE9 0x04
*/
STORYFLAG_SUMMIT_BIG_FROG_WATERED,
/** [Asking Fi about the Water Basin after finding the Big Flames in fromt of FS]
* Story Flag #188 (0x00BC) - JP 805ACD69 0x08 / US 805A9AE9 0x08
*/
STORYFLAG_188,
/** [Sets at end of Scaldera cs]
* Story Flag #189 (0x00BD) - JP 805ACD69 0x10 / US 805A9AE9 0x10
*/
STORYFLAG_189,
/** [Lanayru Mines Introductory Cutscene (Lanayru Desert layer 1)]
* Story Flag #190 (0x00BE) - JP 805ACD6D 0x80 / US 805A9AED 0x80
*/
STORYFLAG_LANAYRU_DISCOVERED,
/** [(not implemented yet -- 7F62)]
* Story Flag #191 (0x00BF) - JP from 805ACE57 0x40 to 805ACE56 0x01 / US from 805A9BD7 0x40 to 805A9BD6 0x01
*/
STORYFLAG_191,
/** [(not implemented yet -- 7E0F)]
* Story Flag #192 (0x00C0) - JP from 805ACE55 0x01 to 805ACE54 0x80 / US from 805A9BD5 0x01 to 805A9BD4 0x80
*/
STORYFLAG_192,
/** [(not implemented yet -- 7D0F)]
* Story Flag #193 (0x00C1) - JP from 805ACE53 0x01 to 805ACE52 0x80 / US from 805A9BD3 0x01 to 805A9BD2 0x80
*/
STORYFLAG_193,
/** [Thunderhead opened (needs scene flag 2x20 to trigger cutscene)]
* Story Flag #194 (0x00C2) - JP 805ACD6C 0x10 / US 805A9AEC 0x10
*/
STORYFLAG_194,
/** [Fi Text after Opening the Thunderhead]
* Story Flag #195 (0x00C3) - JP 805ACD6C 0x20 / US 805A9AEC 0x20
*/
STORYFLAG_195,
/** [Fledge stops you after talking to him after Zelda]
* Story Flag #196 (0x00C4) - JP 805ACD6C 0x40 / US 805A9AEC 0x40
*/
STORYFLAG_196,
/** [Box Cutscene during Remlit Quest]
* Story Flag #197 (0x00C5) - JP 805ACD6C 0x80 / US 805A9AEC 0x80
*/
STORYFLAG_197,
/** [Unlocks ability to jump off loftwing (set by Fi text before going to sky for first time or Fi Text before Faron
* light pillar)] Story Flag #198 (0x00C6) - JP 805ACD6F 0x01 / US 805A9AEF 0x01
*/
STORYFLAG_198,
/** [Sword Instructor talks to Link before he attempts to leave the Sparring Hall]
* Story Flag #199 (0x00C7) - JP 805ACD6F 0x02 / US 805A9AEF 0x02
*/
STORYFLAG_199,
/** [Levias explains SotH quest (The Thunder Dragon can appear) (Sealed Temple layer 5 / Sealed Grounds layer 4 /
* Behind The Temple layer 5 / Thunderhead layer 2 / Lanayru Gorge layer 1 / Lanayru Caves layer 2 / Water Dragon's
* Lair layer 2 / Flooded Great Tree layer 1)] Story Flag #200 (0x00C8) - JP 805ACD6F 0x04 / US 805A9AEF 0x04
*/
STORYFLAG_LEVIAS_FIGHT_DEFEATED,
/** [Talk to Strich at Bug Heaven for first time]
* Story Flag #201 (0x00C9) - JP 805ACD6F 0x08 / US 805A9AEF 0x08
*/
STORYFLAG_201,
/** [Fi text before going to sky for first time cleared]
* Story Flag #202 (0x00CA) - JP 805ACD6F 0x10 / US 805A9AEF 0x10
*/
STORYFLAG_202,
/** [Cutscene showing Fi in Academy Staircase]
* Story Flag #203 (0x00CB) - JP 805ACD6F 0x20 / US 805A9AEF 0x20
*/
STORYFLAG_203,
/** [Skyloft Introductory Cutscene]
* Story Flag #204 (0x00CC) - JP 805ACD6F 0x40 / US 805A9AEF 0x40
*/
STORYFLAG_204,
/** [Lanayru Silent Realm Introductory Cutscene]
* Story Flag #205 (0x00CD) - JP 805ACD70 0x02 / US 805A9AF0 0x02
*/
STORYFLAG_205,
/** [Faron Trial Completed (Skyview layer 2 / Outside AC layer 1 / Faron Woods, Deep Woods layer 4 / Skyview Spring
* layer 3 / Skyview Boss Room layer 3 / Lake Floria layer 1 / Water Dragon's Lair layer 1)] Story Flag #206
* (0x00CE) - JP 805ACD70 0x04 / US 805A9AF0 0x04
*/
STORYFLAG_FARON_TRIAL_COMPLETE,
/** [Eldin Trial Completed (removes fi trigger in front of Volcano Summit)]
* Story Flag #207 (0x00CF) - JP 805ACD70 0x08 / US 805A9AF0 0x08
*/
STORYFLAG_ELDIN_TRIAL_COMPLETE,
/** [Lanayru Trial Completed (Lanayru Caves layer 1)]
* Story Flag #208 (0x00D0) - JP 805ACD70 0x10 / US 805A9AF0 0x10
*/
STORYFLAG_LANAYRU_TRIAL_COMPLETE,
/** [Hylia's Trial Completed (Triggers Fi Text after Skyloft Trial)]
* Story Flag #209 (0x00D1) - JP 805ACD70 0x20 / US 805A9AF0 0x20
*/
STORYFLAG_HYLIA_TRIAL_COMPLETE,
/** [Obtain Stone of Trials]
* Story Flag #210 (0x00D2) - JP 805ACD70 0x40 / US 805A9AF0 0x40
*/
STORYFLAG_210,
/** [LMF Introductory Cutscene (The loading zone to LMF now exists AND the opened Lanayru Gate of Time now appears
* in the Harp Cutscene)] Story Flag #211 (0x00D3) - JP 805ACD70 0x80 / US 805A9AF0 0x80
*/
STORYFLAG_LMF_DISCOVERED,
/** []
* Story Flag #212 (0x00D4) - JP 805ACD73 0x01 / US 805A9AF3 0x01
*/
STORYFLAG_212,
/** [Start Bamboo Minigame (unsets after you finished) (Bamboo Island layer 2)]
* Story Flag #213 (0x00D5) - JP 805ACD73 0x02 / US 805A9AF3 0x02
*/
STORYFLAG_213,
/** [Finished Bamboo Minigame (unsets after parrows Text)]
* Story Flag #214 (0x00D6) - JP 805ACD73 0x04 / US 805A9AF3 0x04
*/
STORYFLAG_214,
/** [(not implemented yet -- 7F95)]
* Story Flag #215 (0x00D7) - JP from 805ACE56 0x02 to 805ACE56 0x40 / US from 805A9BD6 0x02 to 805A9BD6 0x40
*/
STORYFLAG_215,
/** [Talk to Peater on Bamboo island]
* Story Flag #216 (0x00D8) - JP 805ACD73 0x08 / US 805A9AF3 0x08
*/
STORYFLAG_216,
/** [(not implemented yet -- 7C03)]
* Story Flag #217 (0x00D9) - JP from 805ACE51 0x01 to 805ACE51 0x08 / US from 805A9BD1 0x01 to 805A9BD1 0x08
*/
STORYFLAG_217,
/** [Set going back to the sky from Faron, unset entering a light pillar]
* Story Flag #218 (0x00DA) - JP 805ACD73 0x10 / US 805A9AF3 0x10
*/
STORYFLAG_218,
/** [Set going back to the sky from Eldin, unset entering a light pillar]
* Story Flag #219 (0x00DB) - JP 805ACD73 0x20 / US 805A9AF3 0x20
*/
STORYFLAG_219,
/** [Set going to the sky from Lanayru, unset entering a light pillar]
* Story Flag #220 (0x00DC) - JP 805ACD73 0x40 / US 805A9AF3 0x40
*/
STORYFLAG_220,
/** []
* Story Flag #221 (0x00DD) - JP 805ACD73 0x80 / US 805A9AF3 0x80
*/
STORYFLAG_221,
/** []
* Story Flag #222 (0x00DE) - JP 805ACD72 0x01 / US 805A9AF2 0x01
*/
STORYFLAG_222,
/** []
* Story Flag #223 (0x00DF) - JP 805ACD72 0x02 / US 805A9AF2 0x02
*/
STORYFLAG_223,
/** []
* Story Flag #224 (0x00E0) - JP 805ACD72 0x04 / US 805A9AF2 0x04
*/
STORYFLAG_224,
/** [Set after Ghirahim 3]
* Story Flag #225 (0x00E1) - JP 805ACD72 0x10 / US 805A9AF2 0x10
*/
STORYFLAG_225,
/** [Hero Mode]
* Story Flag #226 (0x00E2) - JP 805ACD72 0x08 / US 805A9AF2 0x08
*/
STORYFLAG_HERO_MODE,
/** [First Goddess Cube (Unlocks ability to skyward strike Goddess Cubes)]
* Story Flag #227 (0x00E3) - JP 805ACD72 0x20 / US 805A9AF2 0x20
*/
STORYFLAG_FIRST_GODDESS_CUBE,
/** [Goddess Cube near Skyview Entrance]
* Story Flag #228 (0x00E4) - JP 805ACD72 0x40 / US 805A9AF2 0x40
*/
STORYFLAG_228,
/** [Goddess Cube near Volcano Entry Statue]
* Story Flag #229 (0x00E5) - JP 805ACD72 0x80 / US 805A9AF2 0x80
*/
STORYFLAG_229,
/** [Goddess Cube in Sand Oasis in Lanayru]
* Story Flag #230 (0x00E6) - JP 805ACD75 0x01 / US 805A9AF5 0x01
*/
STORYFLAG_230,
/** [Goddess Cube near clawshot target in Faron Woods]
* Story Flag #231 (0x00E7) - JP 805ACD75 0x02 / US 805A9AF5 0x02
*/
STORYFLAG_231,
/** []
* Story Flag #232 (0x00E8) - JP 805ACD75 0x04 / US 805A9AF5 0x04
*/
STORYFLAG_232,
/** []
* Story Flag #233 (0x00E9) - JP 805ACD75 0x08 / US 805A9AF5 0x08
*/
STORYFLAG_233,
/** [Goddess Cube near Digging Mitts Cave entrance]
* Story Flag #234 (0x00EA) - JP 805ACD75 0x10 / US 805A9AF5 0x10
*/
STORYFLAG_234,
/** [Goddess Cube in Lanayru Mines behind Tower]
* Story Flag #235 (0x00EB) - JP 805ACD75 0x20 / US 805A9AF5 0x20
*/
STORYFLAG_235,
/** [Goddess Cube near Faron Trial]
* Story Flag #236 (0x00EC) - JP 805ACD75 0x40 / US 805A9AF5 0x40
*/
STORYFLAG_236,
/** [Goddess Cube near Eldin Temple Entrance]
* Story Flag #237 (0x00ED) - JP 805ACD75 0x80 / US 805A9AF5 0x80
*/
STORYFLAG_237,
/** [Goddess Cube in Skipper's Retreat]
* Story Flag #238 (0x00EE) - JP 805ACD74 0x01 / US 805A9AF4 0x01
*/
STORYFLAG_238,
/** [Goddess Cube near Life Tree in Lanayru Gorge]
* Story Flag #239 (0x00EF) - JP 805ACD74 0x02 / US 805A9AF4 0x02
*/
STORYFLAG_239,
/** [Goddess Cube inside Volcano Summit]
* Story Flag #240 (0x00F0) - JP 805ACD74 0x04 / US 805A9AF4 0x04
*/
STORYFLAG_240,
/** [Goddess Cube on Branch in Faron]
* Story Flag #241 (0x00F1) - JP 805ACD74 0x08 / US 805A9AF4 0x08
*/
STORYFLAG_241,
/** [Goddess Cube on Sand Slide]
* Story Flag #242 (0x00F2) - JP 805ACD74 0x10 / US 805A9AF4 0x10
*/
STORYFLAG_242,
/** [Goddess Cube in Pirate Stronghold]
* Story Flag #243 (0x00F3) - JP 805ACD74 0x20 / US 805A9AF4 0x20
*/
STORYFLAG_243,
/** [Goddess Cube on top of Skyview Temple]
* Story Flag #244 (0x00F4) - JP 805ACD74 0x40 / US 805A9AF4 0x40
*/
STORYFLAG_244,
/** [Goddess Cube behind boulder near Eldin Temple Entrance]
* Story Flag #245 (0x00F5) - JP 805ACD74 0x80 / US 805A9AF4 0x80
*/
STORYFLAG_245,
/** [Goddess Cube on clawshot target ledge in Lanayru Desert]
* Story Flag #246 (0x00F6) - JP 805ACD77 0x01 / US 805A9AF7 0x01
*/
STORYFLAG_246,
/** [Goddess Cube near Hook Beetle cage]
* Story Flag #247 (0x00F7) - JP 805ACD77 0x02 / US 805A9AF7 0x02
*/
STORYFLAG_247,
/** [Goddess Cube near Fire Sanctuary Entrance]
* Story Flag #248 (0x00F8) - JP 805ACD77 0x04 / US 805A9AF7 0x04
*/
STORYFLAG_248,
/** [Goddess Cube outside Ancient Cistern]
* Story Flag #249 (0x00F9) - JP 805ACD77 0x08 / US 805A9AF7 0x08
*/
STORYFLAG_249,
/** [Goddess Cube in Skyview Spring]
* Story Flag #250 (0x00FA) - JP 805ACD77 0x10 / US 805A9AF7 0x10
*/
STORYFLAG_250,
/** [Goddess Cube in Waterfall Area in Volcano Summit]
* Story Flag #251 (0x00FB) - JP 805ACD77 0x20 / US 805A9AF7 0x20
*/
STORYFLAG_251,
/** [Goddess Cube in ToT area Minekart Ride in Lanayru]
* Story Flag #252 (0x00FC) - JP 805ACD77 0x40 / US 805A9AF7 0x40
*/
STORYFLAG_252,
/** []
* Story Flag #253 (0x00FD) - JP 805ACD77 0x80 / US 805A9AF7 0x80
*/
STORYFLAG_253,
/** [Goddess Cube in Lake Floria]
* Story Flag #254 (0x00FE) - JP 805ACD76 0x01 / US 805A9AF6 0x01
*/
STORYFLAG_254,
/** [Goddess Cube inside Digging Mitts Cave]
* Story Flag #255 (0x00FF) - JP 805ACD76 0x02 / US 805A9AF6 0x02
*/
STORYFLAG_255,
/** [Goddess Cube in Ancient Harbour]
* Story Flag #256 (0x0100) - JP 805ACD76 0x04 / US 805A9AF6 0x04
*/
STORYFLAG_256,
/** []
* Story Flag #257 (0x0101) - JP 805ACD76 0x08 / US 805A9AF6 0x08
*/
STORYFLAG_257,
/** []
* Story Flag #258 (0x0102) - JP 805ACD76 0x10 / US 805A9AF6 0x10
*/
STORYFLAG_258,
/** [Talking to the confined robots after activateing both Generators in Sandship]
* Story Flag #259 (0x0103) - JP 805ACD76 0x20 / US 805A9AF6 0x20
*/
STORYFLAG_259,
/** []
* Story Flag #260 (0x0104) - JP 805ACD76 0x40 / US 805A9AF6 0x40
*/
STORYFLAG_260,
/** []
* Story Flag #261 (0x0105) - JP 805ACD76 0x80 / US 805A9AF6 0x80
*/
STORYFLAG_261,
/** [Set when saveing the confined robots in Sandship]
* Story Flag #262 (0x0106) - JP 805ACD79 0x01 / US 805A9AF9 0x01
*/
STORYFLAG_262,
/** [Set when talking to the confined robots after activateing one Generator]
* Story Flag #263 (0x0107) - JP 805ACD79 0x02 / US 805A9AF9 0x02
*/
STORYFLAG_263,
/** [Talk to Skipper for first time]
* Story Flag #264 (0x0108) - JP 805ACD79 0x04 / US 805A9AF9 0x04
*/
STORYFLAG_264,
/** [Shipyard Introductory Cutscene (Sand Sea layer 4)]
* Story Flag #265 (0x0109) - JP 805ACD79 0x08 / US 805A9AF9 0x08
*/
STORYFLAG_265,
/** [Skipper's Retreat Introductory Cutscene]
* Story Flag #266 (0x010A) - JP 805ACD79 0x10 / US 805A9AF9 0x10
*/
STORYFLAG_266,
/** [Outside Pirate Stronghold Introductory Cutscene]
* Story Flag #267 (0x010B) - JP 805ACD79 0x20 / US 805A9AF9 0x20
*/
STORYFLAG_267,
/** [Skipper's Quest (to the Pirate Stronghold) in the Sand Sea]
* Story Flag #268 (0x010C) - JP 805ACD79 0x40 / US 805A9AF9 0x40
*/
STORYFLAG_268,
/** [Sea Chart in Skipper's Retreat obtained]
* Story Flag #269 (0x010D) - JP 805ACD79 0x80 / US 805A9AF9 0x80
*/
STORYFLAG_269,
/** [Fi Text after Molderach 2's defeat (Shipyard Construction Bay layer 2)]
* Story Flag #270 (0x010E) - JP 805ACD78 0x01 / US 805A9AF8 0x01
*/
STORYFLAG_270,
/** [Ship Dowsing (activates invisable Ship)]
* Story Flag #271 (0x010F) - JP 805ACD78 0x02 / US 805A9AF8 0x02
*/
STORYFLAG_SANDSHIP_DOWSING,
/** [Sandship made visible (Sand Sea layer 5)]
* Story Flag #272 (0x0110) - JP 805ACD78 0x04 / US 805A9AF8 0x04
*/
STORYFLAG_272,
/** [Skipper takes you onto his boat after talking to him in habour]
* Story Flag #273 (0x0111) - JP 805ACD78 0x08 / US 805A9AF8 0x08
*/
STORYFLAG_273,
/** [Set when talking to the Goron for the Minecart Minigame after Molderach 2 is defeated]
* Story Flag #274 (0x0112) - JP 805ACD78 0x10 / US 805A9AF8 0x10
*/
STORYFLAG_274,
/** [Set at Fi text for Ship Dowsing]
* Story Flag #275 (0x0113) - JP 805ACD78 0x20 / US 805A9AF8 0x20
*/
STORYFLAG_275,
/** [[Sets in Cs in Ancient Habour]]
* Story Flag #276 (0x0114) - JP 805ACD78 0x40 / US 805A9AF8 0x40
*/
STORYFLAG_276,
/** [Skipper's text after you free the Sandship timeshift stone]
* Story Flag #277 (0x0115) - JP 805ACD78 0x80 / US 805A9AF8 0x80
*/
STORYFLAG_277,
/** [Finish Talking to Skipper in Skipper's Retreat (name on map appears)]
* Story Flag #278 (0x0116) - JP 805ACD7B 0x01 / US 805A9AFB 0x01
*/
STORYFLAG_278,
/** [Shipyard related (name on map appears)]
* Story Flag #279 (0x0117) - JP 805ACD7B 0x02 / US 805A9AFB 0x02
*/
STORYFLAG_279,
/** [Pirate Stronghold related (name on map appears)]
* Story Flag #280 (0x0118) - JP 805ACD7B 0x04 / US 805A9AFB 0x04
*/
STORYFLAG_280,
/** [Land on Fun Fun Island for first time (name on map appears)]
* Story Flag #281 (0x0119) - JP 805ACD7B 0x08 / US 805A9AFB 0x08
*/
STORYFLAG_FUN_FUN_ISLAND_DISCOVERED,
/** [Land on Lumpy Pumpkin Island for first time (name on map appears)]
* Story Flag #282 (0x011A) - JP 805ACD7B 0x10 / US 805A9AFB 0x10
*/
STORYFLAG_LUMPY_PUMPKIN_DISCOVERED,
/** [Talk to Beedle on his island for first time (name on map appears)]
* Story Flag #283 (0x011B) - JP 805ACD7B 0x20 / US 805A9AFB 0x20
*/
STORYFLAG_BEEDLE_ISLAND_DISCOVERED,
/** [Land on Bamboo Island for first time (name on map appears)]
* Story Flag #284 (0x011C) - JP 805ACD7B 0x40 / US 805A9AFB 0x40
*/
STORYFLAG_BAMBOO_ISLAND_DISCOVERED,
/** [Land on Isle of Songs for first time (name on map appears)]
* Story Flag #285 (0x011D) - JP 805ACD7B 0x80 / US 805A9AFB 0x80
*/
STORYFLAG_ISLE_OF_SONGS_DISCOVERED,
/** [Talk to Strich at Bug Heaven for first time (name on map appears)]
* Story Flag #286 (0x011E) - JP 805ACD7A 0x01 / US 805A9AFA 0x01
*/
STORYFLAG_BUG_HAVEN_DISCOVERED,
/** []
* Story Flag #287 (0x011F) - JP 805ACD7A 0x02 / US 805A9AFA 0x02
*/
STORYFLAG_287,
/** [Bilocyte fight triggered]
* Story Flag #288 (0x0120) - JP 805ACD7A 0x04 / US 805A9AFA 0x04
*/
STORYFLAG_BILOCYCTE_FIGHT_TRIGGERED,
/** [Owlan's wooden shield]
* Story Flag #289 (0x0121) - JP 805ACD7A 0x08 / US 805A9AFA 0x08
*/
STORYFLAG_289,
/** [set after breaking chandelier in Lumpy pumkin]
* Story Flag #290 (0x0122) - JP 805ACD7A 0x10 / US 805A9AFA 0x10
*/
STORYFLAG_290,
/** [Set after taking first Quest from Pumm (deliver hot pumpkin soup)]
* Story Flag #291 (0x0123) - JP 805ACD7A 0x20 / US 805A9AFA 0x20
*/
STORYFLAG_291,
/** [Set after delivering hot pumpkin soup]
* Story Flag #292 (0x0124) - JP 805ACD7A 0x40 / US 805A9AFA 0x40
*/
STORYFLAG_292,
/** [Set after 2nd Quest from Pumm (harvest Pumkins)]
* Story Flag #293 (0x0125) - JP 805ACD7A 0x80 / US 805A9AFA 0x80
*/
STORYFLAG_293,
/** [Finish carrying pumpkins for Kina]
* Story Flag #294 (0x0126) - JP 805ACD7D 0x01 / US 805A9AFD 0x01
*/
STORYFLAG_294,
/** []
* Story Flag #295 (0x0127) - JP 805ACD7D 0x02 / US 805A9AFD 0x02
*/
STORYFLAG_295,
/** [Finished last Quest for Pumm]
* Story Flag #296 (0x0128) - JP 805ACD7D 0x04 / US 805A9AFD 0x04
*/
STORYFLAG_296,
/** [Talking to Item Seller at night (he buys treasure)]
* Story Flag #297 (0x0129) - JP 805ACD7D 0x08 / US 805A9AFD 0x08
*/
STORYFLAG_297,
/** [Set after talking to Strich at night]
* Story Flag #298 (0x012A) - JP 805ACD7D 0x10 / US 805A9AFD 0x10
*/
STORYFLAG_298,
/** [Wryna asks Link for help]
* Story Flag #299 (0x012B) - JP 805ACD7D 0x20 / US 805A9AFD 0x20
*/
STORYFLAG_299,
/** [Set when talking to Strich]
* Story Flag #300 (0x012C) - JP 805ACD7D 0x40 / US 805A9AFD 0x40
*/
STORYFLAG_TALKED_TO_STRICH,
/** [Kukiel screams]
* Story Flag #301 (0x012D) - JP 805ACD7D 0x80 / US 805A9AFD 0x80
*/
STORYFLAG_301,
/** []
* Story Flag #302 (0x012E) - JP 805ACD7C 0x01 / US 805A9AFC 0x01
*/
STORYFLAG_302,
/** [Wryna asks Link to find Kukiel (allows Kukiel to scream to unlock Batreaux's door)]
* Story Flag #303 (0x012F) - JP 805ACD7C 0x02 / US 805A9AFC 0x02
*/
STORYFLAG_303,
/** [Start Batreaux quest (enables Gratitude crystals)]
* Story Flag #304 (0x0130) - JP 805ACD7C 0x04 / US 805A9AFC 0x04
*/
STORYFLAG_GRATITUDE_QUEST_STARTED,
/** [Start Fledge's Pumpkin Minigame (unset after Fledge's Text) / Start Strich Bug Heaven minigame (unset after
* Strich text)] Story Flag #305 (0x0131) - JP 805ACD7C 0x08 / US 805A9AFC 0x08
*/
STORYFLAG_305,
/** [Finish Fledge's Pumpkin Minigame (unset after Fledge's Text) / Win at Bug Heaven (unset after Strich text)]
* Story Flag #306 (0x0132) - JP 805ACD7C 0x10 / US 805A9AFC 0x10
*/
STORYFLAG_306,
/** []
* Story Flag #307 (0x0133) - JP 805ACD7C 0x20 / US 805A9AFC 0x20
*/
STORYFLAG_307,
/** []
* Story Flag #308 (0x0134) - JP 805ACD7C 0x40 / US 805A9AFC 0x40
*/
STORYFLAG_308,
/** [(not implemented yet -- 7C43)]
* Story Flag #309 (0x0135) - JP from 805ACE51 0x10 to 805ACE51 0x80 / US from 805A9BD1 0x10 to 805A9BD1 0x80
*/
STORYFLAG_309,
/** [(not implemented yet -- 7C85)]
* Story Flag #310 (0x0136) - JP from 805ACE50 0x01 to 805ACE50 0x20 / US from 805A9BD0 0x01 to 805A9BD0 0x20
*/
STORYFLAG_310,
/** [(not implemented yet -- 7B06)]
* Story Flag #311 (0x0137) - JP from 805ACE4F 0x01 to 805ACE4F 0x40 / US from 805A9BCF 0x01 to 805A9BCF 0x40
*/
STORYFLAG_311,
/** [(not implemented yet -- 7B73)]
* Story Flag #312 (0x0138) - JP from 805ACE4F 0x80 to 805ACE4E 0x04 / US from 805A9BCF 0x80 to 805A9BCE 0x04
*/
STORYFLAG_312,
/** [(not implemented yet -- 7A05)]
* Story Flag #313 (0x0139) - JP from 805ACE4D 0x01 to 805ACE4D 0x20 / US from 805A9BCD 0x01 to 805A9BCD 0x20
*/
STORYFLAG_313,
/** [(not implemented yet -- 7A66)]
* Story Flag #314 (0x013A) - JP from 805ACE4D 0x40 to 805ACE4C 0x10 / US from 805A9BCD 0x40 to 805A9BCC 0x10
*/
STORYFLAG_314,
/** [(not implemented yet -- 7BB3)]
* Story Flag #315 (0x013B) - JP from 805ACE4E 0x08 to 805ACE4E 0x40 / US from 805A9BCE 0x08 to 805A9BCE 0x40
*/
STORYFLAG_315,
/** [(not implemented yet -- 7905)]
* Story Flag #316 (0x013C) - JP from 805ACE4B 0x01 to 805ACE4B 0x20 / US from 805A9BCB 0x01 to 805A9BCB 0x20
*/
STORYFLAG_316,
/** [(not implemented yet -- 7966)]
* Story Flag #317 (0x013D) - JP from 805ACE4B 0x40 to 805ACE4A 0x10 / US from 805A9BCB 0x40 to 805A9BCA 0x10
*/
STORYFLAG_317,
/** [(not implemented yet -- 7803)]
* Story Flag #318 (0x013E) - JP from 805ACE49 0x01 to 805ACE49 0x08 / US from 805A9BC9 0x01 to 805A9BC9 0x08
*/
STORYFLAG_318,
/** [(not implemented yet -- 7845)]
* Story Flag #319 (0x013F) - JP from 805ACE49 0x10 to 805ACE48 0x02 / US from 805A9BC9 0x10 to 805A9BC8 0x02
*/
STORYFLAG_319,
/** [(not implemented yet -- 7706)]
* Story Flag #320 (0x0140) - JP from 805ACE47 0x01 to 805ACE47 0x40 / US from 805A9BC7 0x01 to 805A9BC7 0x40
*/
STORYFLAG_320,
/** [Talk to Gondo to repair Scrapper but not giveing him a Ancient Flower]
* Story Flag #321 (0x0141) - JP 805ACD7C 0x80 / US 805A9AFC 0x80
*/
STORYFLAG_321,
/** [Learn about Scrapper near Village Windmill]
* Story Flag #322 (0x0142) - JP 805ACD7F 0x01 / US 805A9AFF 0x01
*/
STORYFLAG_322,
/** [Scrapper Repaired]
* Story Flag #323 (0x0143) - JP 805ACD7F 0x02 / US 805A9AFF 0x02
*/
STORYFLAG_SCRAPPER_UNLOCKED,
/** [Windmill Propeller picked up]
* Story Flag #324 (0x0144) - JP 805ACD7F 0x04 / US 805A9AFF 0x04
*/
STORYFLAG_324,
/** [Village Windmill reparation cutscene]
* Story Flag #325 (0x0145) - JP 805ACD7F 0x08 / US 805A9AFF 0x08
*/
STORYFLAG_325,
/** [Wyrna's 5 gratitude crystals collected (not the crystals themselves)]
* Story Flag #326 (0x0146) - JP 805ACD7F 0x10 / US 805A9AFF 0x10
*/
STORYFLAG_326,
/** [Talk to the Headmaster to learn more about the Song of the Hero (he doesn't know anything)]
* Story Flag #327 (0x0147) - JP 805ACD7F 0x20 / US 805A9AFF 0x20
*/
STORYFLAG_327,
/** [Headmaster sends you see Owlan to locate Levias]
* Story Flag #328 (0x0148) - JP 805ACD7F 0x40 / US 805A9AFF 0x40
*/
STORYFLAG_328,
/** [Sleeping after starting Batreaux quest]
* Story Flag #329 (0x0149) - JP 805ACD7F 0x80 / US 805A9AFF 0x80
*/
STORYFLAG_329,
/** [Eldin Silent Realm Introductory Cutscene]
* Story Flag #330 (0x014A) - JP 805ACD7E 0x01 / US 805A9AFE 0x01
*/
STORYFLAG_330,
/** [Hylia's Silent Realm Introductory Cutscene]
* Story Flag #331 (0x014B) - JP 805ACD7E 0x02 / US 805A9AFE 0x02
*/
STORYFLAG_331,
/** [(not implemented yet -- 7CE1)]
* Story Flag #332 (0x014C) - JP from 805ACE50 0x40 to 805ACE50 0x80 / US from 805A9BD0 0x40 to 805A9BD0 0x80
*/
STORYFLAG_332,
/** [-]
* Story Flag #333 (0x014D) - JP - / US -
*/
STORYFLAG_333,
/** [-]
* Story Flag #334 (0x014E) - JP - / US -
*/
STORYFLAG_334,
/** [-]
* Story Flag #335 (0x014F) - JP - / US -
*/
STORYFLAG_335,
/** [-]
* Story Flag #336 (0x0150) - JP - / US -
*/
STORYFLAG_336,
/** [-]
* Story Flag #337 (0x0151) - JP - / US -
*/
STORYFLAG_337,
/** [-]
* Story Flag #338 (0x0152) - JP - / US -
*/
STORYFLAG_338,
/** [-]
* Story Flag #339 (0x0153) - JP - / US -
*/
STORYFLAG_339,
/** [Gate of Time raised]
* Story Flag #340 (0x0154) - JP 805ACD7E 0x04 / US 805A9AFE 0x04
*/
STORYFLAG_340,
/** [Gate of Time opened (Hylia's Temple layer 1)]
* Story Flag #341 (0x0155) - JP 805ACD7E 0x08 / US 805A9AFE 0x08
*/
STORYFLAG_341,
/** [Set after beating Sky Keep (Entering the Sealed Grounds now loads the map with the Goddess Statue/ Horde
* Cutscene can play correctly) (Hylia's Temple layer 2 / Sealed Temple layer 7 / Behind The Temple layer 8 /
* Hylia's Realm layer 13 / Sealed Grounds with Goddess Statue layer 1)] Story Flag #342 (0x0156) - JP 805ACD7E 0x10
* / US 805A9AFE 0x10
*/
STORYFLAG_342,
/** [[should set after obtaining the BotG, but because of a coding error doesn't]]
* Story Flag #343 (0x0157) - JP 805ACD7E 0x20 / US 805A9AFE 0x20
*/
STORYFLAG_343,
/** [Gate of Time opening cutscene]
* Story Flag #344 (0x0158) - JP 805ACD7E 0x40 / US 805A9AFE 0x40
*/
STORYFLAG_344,
/** [Ghirahim 3 attacks the Sealed Temple after Sky Keep Cutscene]
* Story Flag #345 (0x0159) - JP 805ACD7E 0x80 / US 805A9AFE 0x80
*/
STORYFLAG_345,
/** []
* Story Flag #346 (0x015A) - JP 805ACD81 0x01 / US 805A9B01 0x01
*/
STORYFLAG_346,
/** [Horde Cutscene (Hylia's Realm layer 1)]
* Story Flag #347 (0x015B) - JP 805ACD81 0x02 / US 805A9B01 0x02
*/
STORYFLAG_347,
/** [Cutscene before Ghirahim 3]
* Story Flag #348 (0x015C) - JP 805ACD81 0x04 / US 805A9B01 0x04
*/
STORYFLAG_348,
/** [Past Impa Text before Zelda]
* Story Flag #349 (0x015D) - JP 805ACD81 0x08 / US 805A9B01 0x08
*/
STORYFLAG_349,
/** [True Master Sword Cutscene]
* Story Flag #350 (0x015E) - JP 805ACD81 0x10 / US 805A9B01 0x10
*/
STORYFLAG_350,
/** [[only apears to get unset by Boss Rush]]
* Story Flag #351 (0x015F) - JP 805ACD81 0x20 / US 805A9B01 0x20
*/
STORYFLAG_351,
/** [[only apears to get unset by Boss Rush]]
* Story Flag #352 (0x0160) - JP 805ACD81 0x40 / US 805A9B01 0x40
*/
STORYFLAG_352,
/** [Sets when refighting G1 (unsets after the fight)]
* Story Flag #353 (0x0161) - JP 805ACD81 0x80 / US 805A9B01 0x80
*/
STORYFLAG_353,
/** [Set when refighting G1 or Scaldera (unsets after the fight)]
* Story Flag #354 (0x0162) - JP 805ACD80 0x04 / US 805A9B00 0x04
*/
STORYFLAG_354,
/** [Sets when fighting any early fight (unsets after the fight)]
* Story Flag #355 (0x0163) - JP 805ACD80 0x02 / US 805A9B00 0x02
*/
STORYFLAG_355,
/** [Sets when fighting any early fight or fighting Koloktos (unsets after the fight)]
* Story Flag #356 (0x0164) - JP 805ACD80 0x01 / US 805A9B00 0x01
*/
STORYFLAG_356,
/** [Sets when fighting any early fight or fighting Koloktos (unsets after the fight)]
* Story Flag #357 (0x0165) - JP 805ACD80 0x08 / US 805A9B00 0x08
*/
STORYFLAG_357,
/** [Set after Fi text before going to sky for first time (Unlocks Interface choice)]
* Story Flag #358 (0x0166) - JP 805ACD80 0x10 / US 805A9B00 0x10
*/
STORYFLAG_UI_MODE_UNLOCKED,
/** [Getting Fledge's Arrow minigame HP]
* Story Flag #359 (0x0167) - JP 805ACD80 0x20 / US 805A9B00 0x20
*/
STORYFLAG_359,
/** [Batreaux turns human]
* Story Flag #360 (0x0168) - JP 805ACD80 0x40 / US 805A9B00 0x40
*/
STORYFLAG_GRATITUDE_QUEST_FINISHED,
/** [Set after collecting 5 gratitude crystal from Pipit's Mom (allows Pipit scolding his mom)]
* Story Flag #361 (0x0169) - JP 805ACD80 0x80 / US 805A9B00 0x80
*/
STORYFLAG_361,
/** [Talk to Professor Owlan inside Academy to locate Levias]
* Story Flag #362 (0x016A) - JP 805ACD83 0x01 / US 805A9B03 0x01
*/
STORYFLAG_362,
/** [Prof Owlan explains Spiral Charge on Skyloft]
* Story Flag #363 (0x016B) - JP 805ACD83 0x02 / US 805A9B03 0x02
*/
STORYFLAG_363,
/** [Spiral Charge Ability]
* Story Flag #364 (0x016C) - JP 805ACD83 0x04 / US 805A9B03 0x04
*/
STORYFLAG_364,
/** [Pumpkin Soup for Levias Collected, unset by picking up something else]
* Story Flag #365 (0x016D) - JP 805ACD83 0x08 / US 805A9B03 0x08
*/
STORYFLAG_365,
/** [Unset when Scrapper has a job, set when he has finished it]
* Story Flag #366 (0x016E) - JP 805ACD83 0x10 / US 805A9B03 0x10
*/
STORYFLAG_366,
/** [[conected to a disapearence of a npc in lumpy pumpkin]]
* Story Flag #367 (0x016F) - JP 805ACD83 0x20 / US 805A9B03 0x20
*/
STORYFLAG_367,
/** [Pumpkin Soup delivered on Rainbow Island]
* Story Flag #368 (0x0170) - JP 805ACD83 0x40 / US 805A9B03 0x40
*/
STORYFLAG_LEVIAS_FIGHT_STARTED,
/** [Learn Song of the Hero (Waterfall Cave layer 1)]
* Story Flag #369 (0x0171) - JP 805ACD83 0x80 / US 805A9B03 0x80
*/
STORYFLAG_369,
/** [ Talking to past Impa after meeting Batreaux or Meeting Batreaux after talking to past Impa (Bazaar layer 2)]
* Story Flag #370 (0x0172) - JP 805ACD82 0x01 / US 805A9B02 0x01
*/
STORYFLAG_370,
/** [Accepting the Fortune Teller Crystal Sidequest]
* Story Flag #371 (0x0173) - JP 805ACD82 0x02 / US 805A9B02 0x02
*/
STORYFLAG_371,
/** [Sets after Sprapper picked the Crystal Ball up]
* Story Flag #372 (0x0174) - JP 805ACD82 0x04 / US 805A9B02 0x04
*/
STORYFLAG_372,
/** [Sets before the Fortune Teller gives his Crystals]
* Story Flag #373 (0x0175) - JP 805ACD82 0x08 / US 805A9B02 0x08
*/
STORYFLAG_373,
/** [Sets when talking to the Fortune Teller in the Bazzar after 8x08 (Fortunes only cost half)]
* Story Flag #374 (0x0176) - JP 805ACD82 0x10 / US 805A9B02 0x10
*/
STORYFLAG_374,
/** [Set after Sleeping after the Fortune Teller crystals (Bazaar layer 3)]
* Story Flag #375 (0x0177) - JP 805ACD82 0x20 / US 805A9B02 0x20
*/
STORYFLAG_375,
/** [Set after Sleeping after Groose cs in BtT]
* Story Flag #376 (0x0178) - JP 805ACD82 0x40 / US 805A9B02 0x40
*/
STORYFLAG_376,
/** [Set when accepting to clean Pipit House]
* Story Flag #377 (0x0179) - JP 805ACD82 0x80 / US 805A9B02 0x80
*/
STORYFLAG_377,
/** [Break stuffs in item sellers house]
* Story Flag #378 (0x017A) - JP 805ACD85 0x01 / US 805A9B05 0x01
*/
STORYFLAG_378,
/** [Thunderhead entered for first time]
* Story Flag #379 (0x017B) - JP 805ACD85 0x02 / US 805A9B05 0x02
*/
STORYFLAG_THUNDERHEAD_ENTERED,
/** [Parrow gives his Crystal Sidequest (to find Orielle)]
* Story Flag #380 (0x017C) - JP 805ACD8A 0x40 / US 805A9B0A 0x40
*/
STORYFLAG_380,
/** [Orielle gives her Sidequest (to go back to Parrow)]
* Story Flag #381 (0x017D) - JP 805ACD8A 0x80 / US 805A9B0A 0x80
*/
STORYFLAG_381,
/** [Parrow gives his final crystal Sidequest (heal Orielle's bird)]
* Story Flag #382 (0x017E) - JP 805ACD8D 0x01 / US 805A9B0D 0x01
*/
STORYFLAG_382,
/** [Heal Orielle's bird]
* Story Flag #383 (0x017F) - JP 805ACD8D 0x02 / US 805A9B0D 0x02
*/
STORYFLAG_383,
/** [Talk to Parrow after healing Orielle's bird]
* Story Flag #384 (0x0180) - JP 805ACD8D 0x04 / US 805A9B0D 0x04
*/
STORYFLAG_384,
/** []
* Story Flag #385 (0x0181) - JP 805ACD8D 0x08 / US 805A9B0D 0x08
*/
STORYFLAG_385,
/** [Talk to Bertie at Night after Clawshots]
* Story Flag #386 (0x0182) - JP 805ACD8D 0x10 / US 805A9B0D 0x10
*/
STORYFLAG_386,
/** [Talk to Bertie after getting Rattle (for 5 crystals)]
* Story Flag #387 (0x0183) - JP 805ACD8D 0x20 / US 805A9B0D 0x20
*/
STORYFLAG_RATTLE_GIVEN,
/** [Talk to Fledge at night after LMF]
* Story Flag #388 (0x0184) - JP 805ACD8D 0x40 / US 805A9B0D 0x40
*/
STORYFLAG_388,
/** [Give Fledge 1st stamina potion]
* Story Flag #389 (0x0185) - JP 805ACD8D 0x80 / US 805A9B0D 0x80
*/
STORYFLAG_389,
/** [Set when entering Fledge room when he is Training the second time]
* Story Flag #390 (0x0186) - JP 805ACD8C 0x01 / US 805A9B0C 0x01
*/
STORYFLAG_390,
/** [Set after Fledge sees the second Stamina Potion]
* Story Flag #391 (0x0187) - JP 805ACD8C 0x02 / US 805A9B0C 0x02
*/
STORYFLAG_391,
/** [Give Fledge the second Stamina Potion]
* Story Flag #392 (0x0188) - JP 805ACD8C 0x04 / US 805A9B0C 0x04
*/
STORYFLAG_392,
/** [Set when entering Fledge room when he is Training the third time]
* Story Flag #393 (0x0189) - JP 805ACD8C 0x08 / US 805A9B0C 0x08
*/
STORYFLAG_393,
/** [Fledge's 5 crystals collected]
* Story Flag #394 (0x018A) - JP 805ACD8C 0x10 / US 805A9B0C 0x10
*/
STORYFLAG_394,
/** [set when Parrow attempts to give you his bottle with a full Pouch]
* Story Flag #395 (0x018B) - JP 805ACD8C 0x80 / US 805A9B0C 0x80
*/
STORYFLAG_395,
/** [Search for Party Wheel Crystal Quest started]
* Story Flag #396 (0x018C) - JP 805ACD8F 0x20 / US 805A9B0F 0x20
*/
STORYFLAG_396,
/** [Set after Scrapper picks up Party Wheel]
* Story Flag #397 (0x018D) - JP 805ACD8F 0x80 / US 805A9B0F 0x80
*/
STORYFLAG_397,
/** [Set before Fun Fun Owner gives his Crystals]
* Story Flag #398 (0x018E) - JP 805ACD8E 0x01 / US 805A9B0E 0x01
*/
STORYFLAG_398,
/** [Sets after you get a free try at Diveing game]
* Story Flag #399 (0x018F) - JP 805ACD91 0x80 / US 805A9B11 0x80
*/
STORYFLAG_399,
/** [Talk to Fledge for pumpkin minigame]
* Story Flag #400 (0x0190) - JP 805ACD90 0x01 / US 805A9B10 0x01
*/
STORYFLAG_400,
/** [Exhausting Goddess Wall in Sealed Grounds (unset after starting your File)]
* Story Flag #401 (0x0191) - JP 805ACD85 0x04 / US 805A9B05 0x04
*/
STORYFLAG_401,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #402 (0x0192) - JP 805ACD85 0x08 / US 805A9B05 0x08
*/
STORYFLAG_402,
/** [Exhausting Goddess Wall in Skyview 2 (unset after starting your File)]
* Story Flag #403 (0x0193) - JP 805ACD85 0x10 / US 805A9B05 0x10
*/
STORYFLAG_403,
/** [Exhausting Goddess Wall in FS (bottom of central stairway) (unset after starting your File)]
* Story Flag #404 (0x0194) - JP 805ACD85 0x20 / US 805A9B05 0x20
*/
STORYFLAG_404,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #405 (0x0195) - JP 805ACD85 0x40 / US 805A9B05 0x40
*/
STORYFLAG_405,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #406 (0x0196) - JP 805ACD85 0x80 / US 805A9B05 0x80
*/
STORYFLAG_406,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #407 (0x0197) - JP 805ACD84 0x01 / US 805A9B04 0x01
*/
STORYFLAG_407,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #408 (0x0198) - JP 805ACD84 0x02 / US 805A9B04 0x02
*/
STORYFLAG_408,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #409 (0x0199) - JP 805ACD84 0x04 / US 805A9B04 0x04
*/
STORYFLAG_409,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #410 (0x019A) - JP 805ACD84 0x08 / US 805A9B04 0x08
*/
STORYFLAG_410,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #411 (0x019B) - JP 805ACD84 0x10 / US 805A9B04 0x10
*/
STORYFLAG_411,
/** [Exhausting Goddess Wall in AC Whirpool (unset after starting your File)]
* Story Flag #412 (0x019C) - JP 805ACD84 0x20 / US 805A9B04 0x20
*/
STORYFLAG_412,
/** [Exhausting Goddess Wall in AC Basement (unset after starting your File)]
* Story Flag #413 (0x019D) - JP 805ACD84 0x40 / US 805A9B04 0x40
*/
STORYFLAG_413,
/** [Exhausting a unknown goddess wall (Unset after S&Q)]
* Story Flag #414 (0x019E) - JP 805ACD84 0x80 / US 805A9B04 0x80
*/
STORYFLAG_414,
/** [Exhausting Goddess Wall in Sandship (B1)(unset after starting your File)]
* Story Flag #415 (0x019F) - JP 805ACD87 0x01 / US 805A9B07 0x01
*/
STORYFLAG_415,
/** [Exhausting Goddess Wall in Sandship on Deck (unset after starting your File)]
* Story Flag #416 (0x01A0) - JP 805ACD87 0x02 / US 805A9B07 0x02
*/
STORYFLAG_416,
/** []
* Story Flag #417 (0x01A1) - JP 805ACD87 0x04 / US 805A9B07 0x04
*/
STORYFLAG_417,
/** [Exhausting Goddess Wall in FS (1F) (unset after starting your File)]
* Story Flag #418 (0x01A2) - JP 805ACD87 0x08 / US 805A9B07 0x08
*/
STORYFLAG_418,
/** [Exhausting Goddess Wall in FS (after you jumped into Mouth) (unset after starting your File)]
* Story Flag #419 (0x01A3) - JP 805ACD87 0x10 / US 805A9B07 0x10
*/
STORYFLAG_419,
/** [Exhausting Goddess Wall in Skykeep]
* Story Flag #420 (0x01A4) - JP 805ACD87 0x20 / US 805A9B07 0x20
*/
STORYFLAG_420,
/** [drawing random shape on Sealed grounds goddess wall (unsets after S&Q)]
* Story Flag #421 (0x01A5) - JP 805ACD87 0x40 / US 805A9B07 0x40
*/
STORYFLAG_421,
/** [drawing a rupee on Sealed grounds goddess wall (unsets after S&Q)]
* Story Flag #422 (0x01A6) - JP 805ACD87 0x80 / US 805A9B07 0x80
*/
STORYFLAG_422,
/** [drawing a heart on Sealed grounds goddess wall (unsets after S&Q)]
* Story Flag #423 (0x01A7) - JP 805ACD86 0x01 / US 805A9B06 0x01
*/
STORYFLAG_423,
/** [drawing a Triforce on Sealed grounds goddess wall (unsets after S&Q)]
* Story Flag #424 (0x01A8) - JP 805ACD86 0x02 / US 805A9B06 0x02
*/
STORYFLAG_424,
/** [drawing a Bomb on Sealed grounds goddess wall (unsets after S&Q)]
* Story Flag #425 (0x01A9) - JP 805ACD86 0x04 / US 805A9B06 0x04
*/
STORYFLAG_425,
/** [drawing a Arrow on Sealed grounds goddess wall (unsets after S&Q)]
* Story Flag #426 (0x01AA) - JP 805ACD86 0x08 / US 805A9B06 0x08
*/
STORYFLAG_426,
/** [set after getting Gorko's request for goddess Wall (unsets after S&Q)]
* Story Flag #427 (0x01AB) - JP 805ACD86 0x10 / US 805A9B06 0x10
*/
STORYFLAG_427,
/** []
* Story Flag #428 (0x01AC) - JP 805ACD86 0x20 / US 805A9B06 0x20
*/
STORYFLAG_428,
/** []
* Story Flag #429 (0x01AD) - JP 805ACD86 0x40 / US 805A9B06 0x40
*/
STORYFLAG_429,
/** []
* Story Flag #430 (0x01AE) - JP 805ACD86 0x80 / US 805A9B06 0x80
*/
STORYFLAG_430,
/** [Reveal Goddess Wall in Sealed Grounds]
* Story Flag #431 (0x01AF) - JP 805ACD89 0x01 / US 805A9B09 0x01
*/
STORYFLAG_431,
/** []
* Story Flag #432 (0x01B0) - JP 805ACD89 0x02 / US 805A9B09 0x02
*/
STORYFLAG_432,
/** [Reveal Goddess Wall in Skyview 2]
* Story Flag #433 (0x01B1) - JP 805ACD89 0x04 / US 805A9B09 0x04
*/
STORYFLAG_433,
/** [Reveal Goddess Wall in FS (bottom of central stairway)]
* Story Flag #434 (0x01B2) - JP 805ACD89 0x08 / US 805A9B09 0x08
*/
STORYFLAG_434,
/** []
* Story Flag #435 (0x01B3) - JP 805ACD89 0x10 / US 805A9B09 0x10
*/
STORYFLAG_435,
/** []
* Story Flag #436 (0x01B4) - JP 805ACD89 0x20 / US 805A9B09 0x20
*/
STORYFLAG_436,
/** []
* Story Flag #437 (0x01B5) - JP 805ACD89 0x40 / US 805A9B09 0x40
*/
STORYFLAG_437,
/** []
* Story Flag #438 (0x01B6) - JP 805ACD89 0x80 / US 805A9B09 0x80
*/
STORYFLAG_438,
/** []
* Story Flag #439 (0x01B7) - JP 805ACD88 0x01 / US 805A9B08 0x01
*/
STORYFLAG_439,
/** []
* Story Flag #440 (0x01B8) - JP 805ACD88 0x02 / US 805A9B08 0x02
*/
STORYFLAG_440,
/** []
* Story Flag #441 (0x01B9) - JP 805ACD88 0x04 / US 805A9B08 0x04
*/
STORYFLAG_441,
/** [Reveal Goddess Wall in AC (in Basement)]
* Story Flag #442 (0x01BA) - JP 805ACD88 0x08 / US 805A9B08 0x08
*/
STORYFLAG_442,
/** [Reveal Goddess Wall in AC (near Whirlpool)]
* Story Flag #443 (0x01BB) - JP 805ACD88 0x10 / US 805A9B08 0x10
*/
STORYFLAG_443,
/** []
* Story Flag #444 (0x01BC) - JP 805ACD88 0x20 / US 805A9B08 0x20
*/
STORYFLAG_444,
/** [Reveal Goddess Wall In Sandship (B1)]
* Story Flag #445 (0x01BD) - JP 805ACD88 0x40 / US 805A9B08 0x40
*/
STORYFLAG_445,
/** [Reveal Goddess Wall in Sandship on Deck]
* Story Flag #446 (0x01BE) - JP 805ACD88 0x80 / US 805A9B08 0x80
*/
STORYFLAG_446,
/** []
* Story Flag #447 (0x01BF) - JP 805ACD8B 0x01 / US 805A9B0B 0x01
*/
STORYFLAG_447,
/** [Reveal Goddess Wall In FS (1F)]
* Story Flag #448 (0x01C0) - JP 805ACD8B 0x02 / US 805A9B0B 0x02
*/
STORYFLAG_448,
/** [Reveal Goddess Wall in FS (after you jumped into Mouth)]
* Story Flag #449 (0x01C1) - JP 805ACD8B 0x04 / US 805A9B0B 0x04
*/
STORYFLAG_449,
/** [Reveal Goddess Wall in Skykeep (Skyview Room)]
* Story Flag #450 (0x01C2) - JP 805ACD8B 0x08 / US 805A9B0B 0x08
*/
STORYFLAG_450,
/** []
* Story Flag #451 (0x01C3) - JP 805ACD8B 0x10 / US 805A9B0B 0x10
*/
STORYFLAG_451,
/** []
* Story Flag #452 (0x01C4) - JP 805ACD8B 0x20 / US 805A9B0B 0x20
*/
STORYFLAG_452,
/** []
* Story Flag #453 (0x01C5) - JP 805ACD8B 0x40 / US 805A9B0B 0x40
*/
STORYFLAG_453,
/** []
* Story Flag #454 (0x01C6) - JP 805ACD8B 0x80 / US 805A9B0B 0x80
*/
STORYFLAG_454,
/** []
* Story Flag #455 (0x01C7) - JP 805ACD8A 0x01 / US 805A9B0A 0x01
*/
STORYFLAG_455,
/** []
* Story Flag #456 (0x01C8) - JP 805ACD8A 0x02 / US 805A9B0A 0x02
*/
STORYFLAG_456,
/** []
* Story Flag #457 (0x01C9) - JP 805ACD8A 0x04 / US 805A9B0A 0x04
*/
STORYFLAG_457,
/** []
* Story Flag #458 (0x01CA) - JP 805ACD8A 0x08 / US 805A9B0A 0x08
*/
STORYFLAG_458,
/** []
* Story Flag #459 (0x01CB) - JP 805ACD8A 0x10 / US 805A9B0A 0x10
*/
STORYFLAG_459,
/** []
* Story Flag #460 (0x01CC) - JP 805ACD8A 0x20 / US 805A9B0A 0x20
*/
STORYFLAG_460,
/** [Panning Camera Cutscene in Lanayru Caves showing crawlspace to Lanayru Gorge]
* Story Flag #461 (0x01CD) - JP 805ACD8C 0x20 / US 805A9B0C 0x20
*/
STORYFLAG_LANAYRU_CAVES_DISCOVERED,
/** [Set when Thunder Dragon teaches SotH part]
* Story Flag #462 (0x01CE) - JP 805ACD8C 0x40 / US 805A9B0C 0x40
*/
STORYFLAG_THUNDER_DRAGON_SONG,
/** [Cutscene of Guld getting picked up]
* Story Flag #463 (0x01CF) - JP 805ACD8F 0x01 / US 805A9B0F 0x01
*/
STORYFLAG_463,
/** [Ghirahim 2 Intro Cutscene]
* Story Flag #464 (0x01D0) - JP 805ACD8F 0x02 / US 805A9B0F 0x02
*/
STORYFLAG_464,
/** [Sets if Lanayru SotH is your last SotH part]
* Story Flag #465 (0x01D1) - JP 805ACD8F 0x04 / US 805A9B0F 0x04
*/
STORYFLAG_465,
/** [Ghirahim 1 Intro Cutscene]
* Story Flag #466 (0x01D2) - JP 805ACD8F 0x08 / US 805A9B0F 0x08
*/
STORYFLAG_466,
/** [Goron Text near Big Frog]
* Story Flag #467 (0x01D3) - JP 805ACD8F 0x10 / US 805A9B0F 0x10
*/
STORYFLAG_467,
/** [Goron Text after Watering 1st Frog]
* Story Flag #468 (0x01D4) - JP 805ACD8F 0x40 / US 805A9B0F 0x40
*/
STORYFLAG_468,
/** [Goron Text after Watering 2nd frog]
* Story Flag #469 (0x01D5) - JP 805ACD8E 0x02 / US 805A9B0E 0x02
*/
STORYFLAG_469,
/** [Kina's Crystal Quest started]
* Story Flag #470 (0x01D6) - JP 805ACD8E 0x04 / US 805A9B0E 0x04
*/
STORYFLAG_470,
/** [Guld picked up (unsets after)]
* Story Flag #471 (0x01D7) - JP 805ACD8E 0x08 / US 805A9B0E 0x08
*/
STORYFLAG_471,
/** [Kina's Crystal Quest related]
* Story Flag #472 (0x01D8) - JP 805ACD8E 0x10 / US 805A9B0E 0x10
*/
STORYFLAG_472,
/** [Kina's Crystal Quest related]
* Story Flag #473 (0x01D9) - JP 805ACD8E 0x20 / US 805A9B0E 0x20
*/
STORYFLAG_473,
/** [Talk to Beedle about lost Horned Collossus Beetle at night]
* Story Flag #474 (0x01DA) - JP 805ACD8E 0x40 / US 805A9B0E 0x40
*/
STORYFLAG_474,
/** [Ask Strich about Beedle's Horned Collossus Beetle at Bug Heaven]
* Story Flag #475 (0x01DB) - JP 805ACD8E 0x80 / US 805A9B0E 0x80
*/
STORYFLAG_475,
/** [Beedle's Insect Cage collected]
* Story Flag #476 (0x01DC) - JP 805ACD91 0x01 / US 805A9B11 0x01
*/
STORYFLAG_BEEDLE_CAGE_AQUIRED,
/** [Set after giving Beedle the cage]
* Story Flag #477 (0x01DD) - JP 805ACD91 0x02 / US 805A9B11 0x02
*/
STORYFLAG_BEEDLE_CAGE_GIVEN,
/** [Talking to Beedle again after giveing him the cage]
* Story Flag #478 (0x01DE) - JP 805ACD91 0x04 / US 805A9B11 0x04
*/
STORYFLAG_478,
/** [Owlans Crystal Sidequest started]
* Story Flag #479 (0x01DF) - JP 805ACD91 0x08 / US 805A9B11 0x08
*/
STORYFLAG_479,
/** []
* Story Flag #480 (0x01E0) - JP 805ACD91 0x10 / US 805A9B11 0x10
*/
STORYFLAG_480,
/** [Oolo picked up with Scrapper]
* Story Flag #481 (0x01E1) - JP 805ACD91 0x20 / US 805A9B11 0x20
*/
STORYFLAG_481,
/** [Owlan's 5 crystals collected]
* Story Flag #482 (0x01E2) - JP 805ACD91 0x40 / US 805A9B11 0x40
*/
STORYFLAG_482,
/** [Imp 3 related]
* Story Flag #483 (0x01E3) - JP 805ACD90 0x02 / US 805A9B10 0x02
*/
STORYFLAG_483,
/** [Goddess Statue falling onto the Sealed Grounds Cutscene]
* Story Flag #484 (0x01E4) - JP 805ACD90 0x04 / US 805A9B10 0x04
*/
STORYFLAG_GODDESS_STATUE_FALLEN,
/** [Groose goes back to the Groosenator after defeating Imp 3]
* Story Flag #485 (0x01E5) - JP 805ACD90 0x08 / US 805A9B10 0x08
*/
STORYFLAG_485,
/** [Ghirahim 3 defeated (Hylia's Temple layer 3 / Hylia's Realm layer 3 / Sealed Grounds with Goddess Statue layer
* 2)] Story Flag #486 (0x01E6) - JP 805ACD90 0x10 / US 805A9B10 0x10
*/
STORYFLAG_486,
/** []
* Story Flag #487 (0x01E7) - JP 805ACD90 0x20 / US 805A9B10 0x20
*/
STORYFLAG_487,
/** [Zelda and Impa Reunion Cutscene (during credits)]
* Story Flag #488 (0x01E8) - JP 805ACD90 0x40 / US 805A9B10 0x40
*/
STORYFLAG_488,
/** [Set after Ghirahim 3]
* Story Flag #489 (0x01E9) - JP 805ACD90 0x80 / US 805A9B10 0x80
*/
STORYFLAG_489,
/** [Skip last cutscene during credits (Groose appears in the Groosenator, re-enables groosenator to lanayru after
* sky keep)] Story Flag #490 (0x01EA) - JP 805ACD93 0x01 / US 805A9B13 0x01
*/
STORYFLAG_GAME_COMPLETE,
/** [sets after finishing request for gorko at goddess wall (or S&Q) (unsets after getting new request)]
* Story Flag #491 (0x01EB) - JP 805ACD93 0x02 / US 805A9B13 0x02
*/
STORYFLAG_491,
/** [Statues activated in Sealed Grounds]
* Story Flag #492 (0x01EC) - JP 805ACD93 0x04 / US 805A9B13 0x04
*/
STORYFLAG_STATUES_ACTIVATED,
/** [Set after talking to Skyview 2 Mogma after revealing Goddess Wall or going past him (unlocks Goddess Walls)]
* Story Flag #493 (0x01ED) - JP 805ACD93 0x08 / US 805A9B13 0x08
*/
STORYFLAG_493,
/** [Gate to Faron Woods Opened]
* Story Flag #494 (0x01EE) - JP 805ACD93 0x10 / US 805A9B13 0x10
*/
STORYFLAG_494,
/** [Set to reset beating imp 3 after fighting him in Boss refights (only if you have beaten him before)]
* Story Flag #495 (0x01EF) - JP 805ACD93 0x20 / US 805A9B13 0x20
*/
STORYFLAG_495,
/** [Talk to Skipper after Sea Chart in Skipper's Retreat]
* Story Flag #496 (0x01F0) - JP 805ACD93 0x40 / US 805A9B13 0x40
*/
STORYFLAG_496,
/** [Talk to Skipper after defeating Molderach 2 (Shipyard Construction Bay layer 3)]
* Story Flag #497 (0x01F1) - JP 805ACD93 0x80 / US 805A9B13 0x80
*/
STORYFLAG_497,
/** [Talking to Skipper after getting Ship Dowsing]
* Story Flag #498 (0x01F2) - JP 805ACD92 0x01 / US 805A9B12 0x01
*/
STORYFLAG_498,
/** [First Quest from Skipper given in the Sand Sea (to Skipper's Retreat)]
* Story Flag #499 (0x01F3) - JP 805ACD92 0x02 / US 805A9B12 0x02
*/
STORYFLAG_499,
/** [[sets when after minecart minigame when not haveing 94 0x40]]
* Story Flag #500 (0x01F4) - JP 805ACD92 0x04 / US 805A9B12 0x04
*/
STORYFLAG_500,
/** [Starting minecart minigame (Shipyard layer 2)]
* Story Flag #501 (0x01F5) - JP 805ACD92 0x08 / US 805A9B12 0x08
*/
STORYFLAG_501,
/** []
* Story Flag #502 (0x01F6) - JP 805ACD92 0x10 / US 805A9B12 0x10
*/
STORYFLAG_502,
/** [Talking to Gortram for the second time after defeating Moldy 2]
* Story Flag #503 (0x01F7) - JP 805ACD92 0x20 / US 805A9B12 0x20
*/
STORYFLAG_503,
/** [(not implemented yet -- 7603)]
* Story Flag #504 (0x01F8) - JP from 805ACE45 0x01 to 805ACE45 0x08 / US from 805A9BC5 0x01 to 805A9BC5 0x08
*/
STORYFLAG_504,
/** [(not implemented yet -- 7645)]
* Story Flag #505 (0x01F9) - JP from 805ACE45 0x10 to 805ACE44 0x02 / US from 805A9BC5 0x10 to 805A9BC4 0x02
*/
STORYFLAG_505,
/** [(not implemented yet -- 7506)]
* Story Flag #506 (0x01FA) - JP from 805ACE43 0x01 to 805ACE43 0x40 / US from 805A9BC3 0x01 to 805A9BC3 0x40
*/
STORYFLAG_506,
/** [Talking to Gortram before beating Modly 2]
* Story Flag #507 (0x01FB) - JP 805ACD92 0x40 / US 805A9B12 0x40
*/
STORYFLAG_507,
/** [Sets after freeing the Timeshift Stone on Sandship]
* Story Flag #508 (0x01FC) - JP 805ACD92 0x80 / US 805A9B12 0x80
*/
STORYFLAG_508,
/** [Talking to the Thunder dragon for the first time after Healing him]
* Story Flag #509 (0x01FD) - JP 805ACD95 0x08 / US 805A9B15 0x08
*/
STORYFLAG_509,
/** [Sets after text from Thunder dragon after haveing your first Refight]
* Story Flag #510 (0x01FE) - JP 805ACD95 0x10 / US 805A9B15 0x10
*/
STORYFLAG_510,
/** [Sets after getting HP from Thunder dragon]
* Story Flag #511 (0x01FF) - JP 805ACD95 0x20 / US 805A9B15 0x20
*/
STORYFLAG_511,
/** [Sets after getting Hylian Shield from Thunder dragon]
* Story Flag #512 (0x0200) - JP 805ACD95 0x40 / US 805A9B15 0x40
*/
STORYFLAG_512,
/** [(not implemented yet -- 76A3)]
* Story Flag #513 (0x0201) - JP from 805ACE44 0x04 to 805ACE44 0x20 / US from 805A9BC4 0x04 to 805A9BC4 0x20
*/
STORYFLAG_513,
/** [(not implemented yet -- 7575)]
* Story Flag #514 (0x0202) - JP from 805ACE43 0x80 to 805ACE42 0x10 / US from 805A9BC3 0x80 to 805A9BC2 0x10
*/
STORYFLAG_514,
/** [(not implemented yet -- 7406)]
* Story Flag #515 (0x0203) - JP from 805ACE41 0x01 to 805ACE41 0x40 / US from 805A9BC1 0x01 to 805A9BC1 0x40
*/
STORYFLAG_515,
/** [(not implemented yet -- 7473)]
* Story Flag #516 (0x0204) - JP from 805ACE41 0x80 to 805ACE40 0x04 / US from 805A9BC1 0x80 to 805A9BC0 0x04
*/
STORYFLAG_516,
/** [(not implemented yet -- 7305)]
* Story Flag #517 (0x0205) - JP from 805ACE3F 0x01 to 805ACE3F 0x20 / US from 805A9BBF 0x01 to 805A9BBF 0x20
*/
STORYFLAG_517,
/** [(not implemented yet -- 7366)]
* Story Flag #518 (0x0206) - JP from 805ACE3F 0x40 to 805ACE3E 0x10 / US from 805A9BBF 0x40 to 805A9BBE 0x10
*/
STORYFLAG_518,
/** [Ancient Sea Chart activates]
* Story Flag #519 (0x0207) - JP 805ACD95 0x01 / US 805A9B15 0x01
*/
STORYFLAG_SEA_CHART_ACTIVATED,
/** [Skipper's Text in Sand Sea after Shipyard]
* Story Flag #520 (0x0208) - JP 805ACD95 0x02 / US 805A9B15 0x02
*/
STORYFLAG_520,
/** [Skipper's Text in Sand Sea after Pirate Stronghold]
* Story Flag #521 (0x0209) - JP 805ACD95 0x04 / US 805A9B15 0x04
*/
STORYFLAG_521,
/** [Sets before Boss Rush Starts]
* Story Flag #522 (0x020A) - JP 805ACD95 0x80 / US 805A9B15 0x80
*/
STORYFLAG_522,
/** [sets when redoing Silent realms]
* Story Flag #523 (0x020B) - JP 805ACD94 0x01 / US 805A9B14 0x01
*/
STORYFLAG_523,
/** [Talk to Thunder Dragon for first time (he needs medication)]
* Story Flag #524 (0x020C) - JP 805ACD94 0x02 / US 805A9B14 0x02
*/
STORYFLAG_524,
/** [Sets when giveing Golo Rupees for his diging]
* Story Flag #525 (0x020D) - JP 805ACD94 0x04 / US 805A9B14 0x04
*/
STORYFLAG_525,
/** [Lanayru Gorge Introductory Cutscene]
* Story Flag #526 (0x020E) - JP 805ACD94 0x08 / US 805A9B14 0x08
*/
STORYFLAG_LANAYRU_GORGE_DISCOVERED,
/** [Flooded Faron Woods Introductory Cutscene]
* Story Flag #527 (0x020F) - JP 805ACD94 0x10 / US 805A9B14 0x10
*/
STORYFLAG_FLOODED_FARON_WOODS_DISCOVERED,
/** [Finishing a Silent Realm for the First time]
* Story Flag #528 (0x0210) - JP 805ACD94 0x20 / US 805A9B14 0x20
*/
STORYFLAG_528,
/** [Starting the heart-stopping track in the minecart minigame (unset when doing scary track) ]
* Story Flag #529 (0x0211) - JP 805ACD94 0x40 / US 805A9B14 0x40
*/
STORYFLAG_529,
/** [Set and unset by Boss Rush (Hylia's Realm layer 1 / Skyview Boss Room layer 5 / FS Boss Room layer 3 / LMF Boss
* Room layer 2 / Sandship Boss Room layer 2, ET Boss Room layer 3)] Story Flag #530 (0x0212) - JP 805ACD94 0x80 /
* US 805A9B14 0x80
*/
STORYFLAG_BOSS_RUSH_ACTIVE,
/** [sets when redoing Silent realms]
* Story Flag #531 (0x0213) - JP 805ACD97 0x01 / US 805A9B17 0x01
*/
STORYFLAG_531,
/** []
* Story Flag #532 (0x0214) - JP 805ACD97 0x02 / US 805A9B17 0x02
*/
STORYFLAG_532,
/** [(not implemented yet -- 6D05)]
* Story Flag #533 (0x0215) - JP from 805ACE33 0x01 to 805ACE33 0x20 / US from 805A9BB3 0x01 to 805A9BB3 0x20
*/
STORYFLAG_BOSSRUSH_CURRENT_MIN,
/** [(not implemented yet -- 7205)]
* Story Flag #534 (0x0216) - JP from 805ACE3D 0x01 to 805ACE3D 0x20 / US from 805A9BBD 0x01 to 805A9BBD 0x20
*/
STORYFLAG_BOSSRUSH_CURRENT_SEC,
/** [(not implemented yet -- 7266)]
* Story Flag #535 (0x0217) - JP from 805ACE3D 0x40 to 805ACE3C 0x10 / US from 805A9BBD 0x40 to 805A9BBC 0x10
*/
STORYFLAG_BOSSRUSH_CURRENT_MS,
/** [(not implemented yet -- 6D65)]
* Story Flag #536 (0x0218) - JP from 805ACE33 0x40 to 805ACE32 0x08 / US from 805A9BB3 0x40 to 805A9BB2 0x08
*/
STORYFLAG_GHIRAHIM1_TIME_MIN,
/** [(not implemented yet -- 7145)]
* Story Flag #537 (0x0219) - JP from 805ACE3B 0x10 to 805ACE3A 0x02 / US from 805A9BBB 0x10 to 805A9BBA 0x02
*/
STORYFLAG_GHIRAHIM1_TIME_SEC,
/** [(not implemented yet -- 7006)]
* Story Flag #538 (0x021A) - JP from 805ACE39 0x01 to 805ACE39 0x40 / US from 805A9BB9 0x01 to 805A9BB9 0x40
*/
STORYFLAG_GHIRAHIM1_TIME_MS,
/** [(not implemented yet -- 71A5)]
* Story Flag #539 (0x021B) - JP from 805ACE3A 0x04 to 805ACE3A 0x80 / US from 805A9BBA 0x04 to 805A9BBA 0x80
*/
STORYFLAG_539,
/** [(not implemented yet -- 7075)]
* Story Flag #540 (0x021C) - JP from 805ACE39 0x80 to 805ACE38 0x10 / US from 805A9BB9 0x80 to 805A9BB8 0x10
*/
STORYFLAG_540,
/** [(not implemented yet -- 6F06)]
* Story Flag #541 (0x021D) - JP from 805ACE37 0x01 to 805ACE37 0x40 / US from 805A9BB7 0x01 to 805A9BB7 0x40
*/
STORYFLAG_541,
/** [(not implemented yet -- 6F75)]
* Story Flag #542 (0x021E) - JP from 805ACE37 0x80 to 805ACE36 0x10 / US from 805A9BB7 0x80 to 805A9BB6 0x10
*/
STORYFLAG_542,
/** [(not implemented yet -- 6E05)]
* Story Flag #543 (0x021F) - JP from 805ACE35 0x01 to 805ACE35 0x20 / US from 805A9BB5 0x01 to 805A9BB5 0x20
*/
STORYFLAG_543,
/** [(not implemented yet -- 6E66)]
* Story Flag #544 (0x0220) - JP from 805ACE35 0x40 to 805ACE34 0x10 / US from 805A9BB5 0x40 to 805A9BB4 0x10
*/
STORYFLAG_544,
/** [Cutscene of Ghost asking for Help]
* Story Flag #545 (0x0221) - JP 805ACD97 0x04 / US 805A9B17 0x04
*/
STORYFLAG_545,
/** [Set after trying to open the Door to Ghost in Bathroom]
* Story Flag #546 (0x0222) - JP 805ACD97 0x08 / US 805A9B17 0x08
*/
STORYFLAG_546,
/** [Obtain Cawlin's Letter]
* Story Flag #547 (0x0223) - JP 805ACD97 0x10 / US 805A9B17 0x10
*/
STORYFLAG_547,
/** [Set when giving Cawlin's Letter to the toilet ghost]
* Story Flag #548 (0x0224) - JP 805ACD97 0x20 / US 805A9B17 0x20
*/
STORYFLAG_548,
/** [Set when giving Cawlin's Letter to the toilet ghost, unset when sleeping]
* Story Flag #549 (0x0225) - JP 805ACD97 0x40 / US 805A9B17 0x40
*/
STORYFLAG_549,
/** [See Toilet Hand for first time]
* Story Flag #550 (0x0226) - JP 805ACD97 0x80 / US 805A9B17 0x80
*/
STORYFLAG_550,
/** [Set when giving Cawlin's Letter to toilet ghost]
* Story Flag #551 (0x0227) - JP 805ACD96 0x01 / US 805A9B16 0x01
*/
STORYFLAG_551,
/** [Set when giving Cawlin's Letter to toilet ghost]
* Story Flag #552 (0x0228) - JP 805ACD96 0x02 / US 805A9B16 0x02
*/
STORYFLAG_CAWLINS_LETTER_GHOST,
/** [Toilet Hand 5 crystals collected]
* Story Flag #553 (0x0229) - JP 805ACD96 0x04 / US 805A9B16 0x04
*/
STORYFLAG_553,
/** [Cawlin runs away crying after giving letter to toilet ghost/Set by Pipit giving 5 crystals]
* Story Flag #554 (0x022A) - JP 805ACD96 0x08 / US 805A9B16 0x08
*/
STORYFLAG_554,
/** [Giving Cawlin's Letter to Karane]
* Story Flag #555 (0x022B) - JP 805ACD96 0x10 / US 805A9B16 0x10
*/
STORYFLAG_CAWLINS_LETTER_KARANE,
/** [Talking to Pipit about Cawlin's Letter]
* Story Flag #556 (0x022C) - JP 805ACD96 0x20 / US 805A9B16 0x20
*/
STORYFLAG_556,
/** [Set before Pipit gives his Crystals]
* Story Flag #557 (0x022D) - JP 805ACD96 0x40 / US 805A9B16 0x40
*/
STORYFLAG_557,
/** [Pipit 5 crystals collected]
* Story Flag #558 (0x022E) - JP 805ACD96 0x80 / US 805A9B16 0x80
*/
STORYFLAG_558,
/** [Set after talking to Pipit about Cawlin's Letter]
* Story Flag #559 (0x022F) - JP 805ACD99 0x01 / US 805A9B19 0x01
*/
STORYFLAG_559,
/** [Set by Pipit's 5 crystals]
* Story Flag #560 (0x0230) - JP 805ACD99 0x02 / US 805A9B19 0x02
*/
STORYFLAG_560,
/** [Set by Pipit's 5 crystals]
* Story Flag #561 (0x0231) - JP 805ACD99 0x04 / US 805A9B19 0x04
*/
STORYFLAG_561,
/** [Volcano Summit Introductory Cutscene]
* Story Flag #562 (0x0232) - JP 805ACD99 0x08 / US 805A9B19 0x08
*/
STORYFLAG_VOLCANO_SUMMIT_DISCOVERED,
/** [(not implemented yet -- 74B3)]
* Story Flag #563 (0x0233) - JP from 805ACE40 0x08 to 805ACE40 0x40 / US from 805A9BC0 0x08 to 805A9BC0 0x40
*/
STORYFLAG_563,
/** [(not implemented yet -- 7AD1)]
* Story Flag #564 (0x0234) - JP from 805ACE4C 0x20 to 805ACE4C 0x40 / US from 805A9BCC 0x20 to 805A9BCC 0x40
*/
STORYFLAG_564,
/** [Z Button bipping (can be unset)]
* Story Flag #565 (0x0235) - JP 805ACD99 0x10 / US 805A9B19 0x10
*/
STORYFLAG_Z_BTN_NOTICE,
/** [C Button Bipping (can be unset)]
* Story Flag #566 (0x0236) - JP 805ACD99 0x20 / US 805A9B19 0x20
*/
STORYFLAG_C_BTN_NOTICE,
/** [Map Button Bipping (can be unset)]
* Story Flag #567 (0x0237) - JP 805ACD99 0x40 / US 805A9B19 0x40
*/
STORYFLAG_PLUS_BTN_NOTICE,
/** [Pouch Button bipping (can be unset)]
* Story Flag #568 (0x0238) - JP 805ACD99 0x80 / US 805A9B19 0x80
*/
STORYFLAG_MINUS_BTN_NOTICE,
/** [B Button bipping (can be unset)]
* Story Flag #569 (0x0239) - JP 805ACD98 0x01 / US 805A9B18 0x01
*/
STORYFLAG_B_BTN_NOTICE,
/** [Interface selection bipping (can be unset)]
* Story Flag #570 (0x023A) - JP 805ACD98 0x02 / US 805A9B18 0x02
*/
STORYFLAG_UI_MODE_NOTICE,
/** [Gear button bipping (can be unset)]
* Story Flag #571 (0x023B) - JP 805ACD98 0x04 / US 805A9B18 0x04
*/
STORYFLAG_1_BTN_NOTICE,
/** [In Boss Rush mode (can be unset)]
* Story Flag #572 (0x023C) - JP 805ACD98 0x08 / US 805A9B18 0x08
*/
STORYFLAG_BOSSRUSH_ACTIVE,
/** [In redoing slient realm mode?]
* Story Flag #573 (0x023D) - JP 805ACD98 0x10 / US 805A9B18 0x10
*/
STORYFLAG_573,
/** [Set when accepting to clean Pipit House]
* Story Flag #574 (0x023E) - JP 805ACD98 0x20 / US 805A9B18 0x20
*/
STORYFLAG_574,
/** [5 gratitude crystal from Pipit's Mom collected (not the crystals)]
* Story Flag #575 (0x023F) - JP 805ACD98 0x40 / US 805A9B18 0x40
*/
STORYFLAG_575,
/** [Set after pipit taks to link after scolding his mom]
* Story Flag #576 (0x0240) - JP 805ACD98 0x80 / US 805A9B18 0x80
*/
STORYFLAG_576,
/** [Sets at the end of pipit scolding his mom]
* Story Flag #577 (0x0241) - JP 805ACD9B 0x01 / US 805A9B1B 0x01
*/
STORYFLAG_577,
/** [Set after pipit taks to link after scolding his mom]
* Story Flag #578 (0x0242) - JP 805ACD9B 0x02 / US 805A9B1B 0x02
*/
STORYFLAG_578,
/** [Talk to Pipit after telling him you saw him scolding his mom]
* Story Flag #579 (0x0243) - JP 805ACD9B 0x04 / US 805A9B1B 0x04
*/
STORYFLAG_579,
/** [Talk to Marrella after you saw her getting scold by pipit]
* Story Flag #580 (0x0244) - JP 805ACD9B 0x08 / US 805A9B1B 0x08
*/
STORYFLAG_580,
/** [Set after collecting 20 rupees from Pipit's Mom?]
* Story Flag #581 (0x0245) - JP 805ACD9B 0x10 / US 805A9B1B 0x10
*/
STORYFLAG_581,
/** [Set when beating Ancient Cistern]
* Story Flag #582 (0x0246) - JP 805ACD9B 0x20 / US 805A9B1B 0x20
*/
STORYFLAG_582,
/** [obtaining the Goddess White Sword (Unlocks 4 new dowsing slots)]
* Story Flag #583 (0x0247) - JP 805ACD9B 0x40 / US 805A9B1B 0x40
*/
STORYFLAG_UPGRADED_DOWSING,
/** [(not implemented yet -- 6C05)]
* Story Flag #584 (0x0248) - JP from 805ACE31 0x01 to 805ACE31 0x20 / US from 805A9BB1 0x01 to 805A9BB1 0x20
*/
STORYFLAG_584,
/** [(not implemented yet -- 6C65)]
* Story Flag #585 (0x0249) - JP from 805ACE31 0x40 to 805ACE30 0x08 / US from 805A9BB1 0x40 to 805A9BB0 0x08
*/
STORYFLAG_585,
/** [(not implemented yet -- 6B06)]
* Story Flag #586 (0x024A) - JP from 805ACE2F 0x01 to 805ACE2F 0x40 / US from 805A9BAF 0x01 to 805A9BAF 0x40
*/
STORYFLAG_586,
/** [(not implemented yet -- 6B75)]
* Story Flag #587 (0x024B) - JP from 805ACE2F 0x80 to 805ACE2E 0x10 / US from 805A9BAF 0x80 to 805A9BAE 0x10
*/
STORYFLAG_587,
/** [(not implemented yet -- 6A05)]
* Story Flag #588 (0x024C) - JP from 805ACE2D 0x01 to 805ACE2D 0x20 / US from 805A9BAD 0x01 to 805A9BAD 0x20
*/
STORYFLAG_588,
/** [(not implemented yet -- 6A66)]
* Story Flag #589 (0x024D) - JP from 805ACE2D 0x40 to 805ACE2C 0x10 / US from 805A9BAD 0x40 to 805A9BAC 0x10
*/
STORYFLAG_589,
/** [(not implemented yet -- 6905)]
* Story Flag #590 (0x024E) - JP from 805ACE2B 0x01 to 805ACE2B 0x20 / US from 805A9BAB 0x01 to 805A9BAB 0x20
*/
STORYFLAG_590,
/** [(not implemented yet -- 6965)]
* Story Flag #591 (0x024F) - JP from 805ACE2B 0x40 to 805ACE2A 0x08 / US from 805A9BAB 0x40 to 805A9BAA 0x08
*/
STORYFLAG_591,
/** [(not implemented yet -- 6806)]
* Story Flag #592 (0x0250) - JP from 805ACE29 0x01 to 805ACE29 0x40 / US from 805A9BA9 0x01 to 805A9BA9 0x40
*/
STORYFLAG_592,
/** [(not implemented yet -- 6875)]
* Story Flag #593 (0x0251) - JP from 805ACE29 0x80 to 805ACE28 0x10 / US from 805A9BA9 0x80 to 805A9BA8 0x10
*/
STORYFLAG_SCALDERA_TIME_MIN,
/** [(not implemented yet -- 6705)]
* Story Flag #594 (0x0252) - JP from 805ACE27 0x01 to 805ACE27 0x20 / US from 805A9BA7 0x01 to 805A9BA7 0x20
*/
STORYFLAG_SCALDERA_TIME_SEC,
/** [(not implemented yet -- 6766)]
* Story Flag #595 (0x0253) - JP from 805ACE27 0x40 to 805ACE26 0x10 / US from 805A9BA7 0x40 to 805A9BA6 0x10
*/
STORYFLAG_SCALDERA_TIME_MS,
/** [(not implemented yet -- 6605)]
* Story Flag #596 (0x0254) - JP from 805ACE25 0x01 to 805ACE25 0x20 / US from 805A9BA5 0x01 to 805A9BA5 0x20
*/
STORYFLAG_MOLDERACH_TIME_MIN,
/** [(not implemented yet -- 6665)]
* Story Flag #597 (0x0255) - JP from 805ACE25 0x40 to 805ACE24 0x08 / US from 805A9BA5 0x40 to 805A9BA4 0x08
*/
STORYFLAG_MOLDERACH_TIME_SEC,
/** [(not implemented yet -- 6506)]
* Story Flag #598 (0x0256) - JP from 805ACE23 0x01 to 805ACE23 0x40 / US from 805A9BA3 0x01 to 805A9BA3 0x40
*/
STORYFLAG_MOLDERACH_TIME_MS,
/** [(not implemented yet -- 6575)]
* Story Flag #599 (0x0257) - JP from 805ACE23 0x80 to 805ACE22 0x10 / US from 805A9BA3 0x80 to 805A9BA2 0x10
*/
STORYFLAG_IMP1_TIME_MIN,
/** [(not implemented yet -- 6405)]
* Story Flag #600 (0x0258) - JP from 805ACE21 0x01 to 805ACE21 0x20 / US from 805A9BA1 0x01 to 805A9BA1 0x20
*/
STORYFLAG_IMP1_TIME_SEC,
/** [(not implemented yet -- 6466)]
* Story Flag #601 (0x0259) - JP from 805ACE21 0x40 to 805ACE20 0x10 / US from 805A9BA1 0x40 to 805A9BA0 0x10
*/
STORYFLAG_IMP1_TIME_MS,
/** [(not implemented yet -- 6305)]
* Story Flag #602 (0x025A) - JP from 805ACE1F 0x01 to 805ACE1F 0x20 / US from 805A9B9F 0x01 to 805A9B9F 0x20
*/
STORYFLAG_KOLOKTOS_TIME_MIN,
/** [(not implemented yet -- 6365)]
* Story Flag #603 (0x025B) - JP from 805ACE1F 0x40 to 805ACE1E 0x08 / US from 805A9B9F 0x40 to 805A9B9E 0x08
*/
STORYFLAG_KOLOKTOS_TIME_SEC,
/** [(not implemented yet -- 6206)]
* Story Flag #604 (0x025C) - JP from 805ACE1D 0x01 to 805ACE1D 0x40 / US from 805A9B9D 0x01 to 805A9B9D 0x40
*/
STORYFLAG_KOLOKTOS_TIME_MS,
/** [(not implemented yet -- 6275)]
* Story Flag #605 (0x025D) - JP from 805ACE1D 0x80 to 805ACE1C 0x10 / US from 805A9B9D 0x80 to 805A9B9C 0x10
*/
STORYFLAG_TENTALUS_TIME_MIN,
/** [(not implemented yet -- 6105)]
* Story Flag #606 (0x025E) - JP from 805ACE1B 0x01 to 805ACE1B 0x20 / US from 805A9B9B 0x01 to 805A9B9B 0x20
*/
STORYFLAG_TENTALUS_TIME_SEC,
/** [(not implemented yet -- 6166)]
* Story Flag #607 (0x025F) - JP from 805ACE1B 0x40 to 805ACE1A 0x10 / US from 805A9B9B 0x40 to 805A9B9A 0x10
*/
STORYFLAG_TENTALUS_TIME_MS,
/** [(not implemented yet -- 6005)]
* Story Flag #608 (0x0260) - JP from 805ACE19 0x01 to 805ACE19 0x20 / US from 805A9B99 0x01 to 805A9B99 0x20
*/
STORYFLAG_GHIRAHIM2_TIME_MIN,
/** [(not implemented yet -- 6065)]
* Story Flag #609 (0x0261) - JP from 805ACE19 0x40 to 805ACE18 0x08 / US from 805A9B99 0x40 to 805A9B98 0x08
*/
STORYFLAG_GHIRAHIM2_TIME_SEC,
/** [(not implemented yet -- 5F06)]
* Story Flag #610 (0x0262) - JP from 805ACE17 0x01 to 805ACE17 0x40 / US from 805A9B97 0x01 to 805A9B97 0x40
*/
STORYFLAG_GHIRAHIM2_TIME_MS,
/** [(not implemented yet -- 5F75)]
* Story Flag #611 (0x0263) - JP from 805ACE17 0x80 to 805ACE16 0x10 / US from 805A9B97 0x80 to 805A9B96 0x10
*/
STORYFLAG_IMP2_TIME_MIN,
/** [(not implemented yet -- 5E05)]
* Story Flag #612 (0x0264) - JP from 805ACE15 0x01 to 805ACE15 0x20 / US from 805A9B95 0x01 to 805A9B95 0x20
*/
STORYFLAG_IMP2_TIME_SEC,
/** [(not implemented yet -- 5E66)]
* Story Flag #613 (0x0265) - JP from 805ACE15 0x40 to 805ACE14 0x10 / US from 805A9B95 0x40 to 805A9B94 0x10
*/
STORYFLAG_IMP2_TIME_MS,
/** [(not implemented yet -- 5D05)]
* Story Flag #614 (0x0266) - JP from 805ACE13 0x01 to 805ACE13 0x20 / US from 805A9B93 0x01 to 805A9B93 0x20
*/
STORYFLAG_IMP3_TIME_MIN,
/** [(not implemented yet -- 5D65)]
* Story Flag #615 (0x0267) - JP from 805ACE13 0x40 to 805ACE12 0x08 / US from 805A9B93 0x40 to 805A9B92 0x08
*/
STORYFLAG_IMP3_TIME_SEC,
/** [(not implemented yet -- 5C06)]
* Story Flag #616 (0x0268) - JP from 805ACE11 0x01 to 805ACE11 0x40 / US from 805A9B91 0x01 to 805A9B91 0x40
*/
STORYFLAG_IMP3_TIME_MS,
/** [(not implemented yet -- 5C75)]
* Story Flag #617 (0x0269) - JP from 805ACE11 0x80 to 805ACE10 0x10 / US from 805A9B91 0x80 to 805A9B90 0x10
*/
STORYFLAG_HORDE_TIME_MIN,
/** [(not implemented yet -- 5B05)]
* Story Flag #618 (0x026A) - JP from 805ACE0F 0x01 to 805ACE0F 0x20 / US from 805A9B8F 0x01 to 805A9B8F 0x20
*/
STORYFLAG_HORDE_TIME_SEC,
/** [(not implemented yet -- 5B66)]
* Story Flag #619 (0x026B) - JP from 805ACE0F 0x40 to 805ACE0E 0x10 / US from 805A9B8F 0x40 to 805A9B8E 0x10
*/
STORYFLAG_HORDE_TIME_MS,
/** [(not implemented yet -- 5A05)]
* Story Flag #620 (0x026C) - JP from 805ACE0D 0x01 to 805ACE0D 0x20 / US from 805A9B8D 0x01 to 805A9B8D 0x20
*/
STORYFLAG_GHIRAHIM3_TIME_MIN,
/** [(not implemented yet -- 5A65)]
* Story Flag #621 (0x026D) - JP from 805ACE0D 0x40 to 805ACE0C 0x08 / US from 805A9B8D 0x40 to 805A9B8C 0x08
*/
STORYFLAG_GHIRAHIM3_TIME_SEC,
/** [(not implemented yet -- 5906)]
* Story Flag #622 (0x026E) - JP from 805ACE0B 0x01 to 805ACE0B 0x40 / US from 805A9B8B 0x01 to 805A9B8B 0x40
*/
STORYFLAG_GHIRAHIM3_TIME_MS,
/** [(not implemented yet -- 5975)]
* Story Flag #623 (0x026F) - JP from 805ACE0B 0x80 to 805ACE0A 0x10 / US from 805A9B8B 0x80 to 805A9B8A 0x10
*/
STORYFLAG_DEMISE_TIME_MIN,
/** [(not implemented yet -- 5805)]
* Story Flag #624 (0x0270) - JP from 805ACE09 0x01 to 805ACE09 0x20 / US from 805A9B89 0x01 to 805A9B89 0x20
*/
STORYFLAG_DEMISE_TIME_SEC,
/** [(not implemented yet -- 5866)]
* Story Flag #625 (0x0271) - JP from 805ACE09 0x40 to 805ACE08 0x10 / US from 805A9B89 0x40 to 805A9B88 0x10
*/
STORYFLAG_DEMISE_TIME_MS,
/** [(not implemented yet -- 550D)]
* Story Flag #626 (0x0272) - JP from 805ACE03 0x01 to 805ACE02 0x20 / US from 805A9B83 0x01 to 805A9B82 0x20
*/
STORYFLAG_626,
/** [(not implemented yet -- 570D)]
* Story Flag #627 (0x0273) - JP from 805ACE07 0x01 to 805ACE06 0x20 / US from 805A9B87 0x01 to 805A9B86 0x20
*/
STORYFLAG_627,
/** [Talk to Peatrice at the bazaar 2nd time (need Peatrice Switch to be 1)]
* Story Flag #628 (0x0274) - JP 805ACD9B 0x80 / US 805A9B1B 0x80
*/
STORYFLAG_628,
/** [Talk to Peatrice in the Bazaar 4th time (need 9Bx80 and Peatrice Switch to be 1)]
* Story Flag #629 (0x0275) - JP 805ACD9A 0x01 / US 805A9B1A 0x01
*/
STORYFLAG_629,
/** [Talk to Peatrice a 6th time in the Bazaar (need 9Ax01 and Peatrice Switch to be 1)]
* Story Flag #630 (0x0276) - JP 805ACD9A 0x02 / US 805A9B1A 0x02
*/
STORYFLAG_630,
/** [(not implemented yet -- 7103)]
* Story Flag #631 (0x0277) - JP from 805ACE3B 0x01 to 805ACE3B 0x08 / US from 805A9BBB 0x01 to 805A9BBB 0x08
*/
STORYFLAG_631,
/** [Set when Talking to Peatrice, unsets when sleeping (prevents you from getting more convos)]
* Story Flag #632 (0x0278) - JP 805ACD9A 0x04 / US 805A9B1A 0x04
*/
STORYFLAG_632,
/** [Start Peater's Quest to protect Peatrice]
* Story Flag #633 (0x0279) - JP 805ACD9A 0x08 / US 805A9B1A 0x08
*/
STORYFLAG_633,
/** [Peatrice ask you to meet her at her House at Night (needs 9Ax08)]
* Story Flag #634 (0x027A) - JP 805ACD9A 0x10 / US 805A9B1A 0x10
*/
STORYFLAG_634,
/** [Finish talking to Peatrice at night (needs 9Ax10)]
* Story Flag #635 (0x027B) - JP 805ACD9A 0x20 / US 805A9B1A 0x20
*/
STORYFLAG_635,
/** [5 crystals from Peatrice collected]
* Story Flag #636 (0x027C) - JP 805ACD9A 0x40 / US 805A9B1A 0x40
*/
STORYFLAG_636,
/** [Talking to Peatrice in Bazaar after getting her crystals]
* Story Flag #637 (0x027D) - JP 805ACD9A 0x80 / US 805A9B1A 0x80
*/
STORYFLAG_637,
/** [Sleeping after talking to Peatrice at night (requires 9Ax20)]
* Story Flag #638 (0x027E) - JP 805ACD9D 0x01 / US 805A9B1D 0x01
*/
STORYFLAG_638,
/** [5 crystals from Peater collected]
* Story Flag #639 (0x027F) - JP 805ACD9D 0x02 / US 805A9B1D 0x02
*/
STORYFLAG_639,
/** [(not implemented yet -- 5604)]
* Story Flag #640 (0x0280) - JP from 805ACE05 0x01 to 805ACE05 0x10 / US from 805A9B85 0x01 to 805A9B85 0x10
*/
STORYFLAG_640,
/** [Spiral Charge Training Introductory Cutscene]
* Story Flag #641 (0x0281) - JP 805ACD9D 0x04 / US 805A9B1D 0x04
*/
STORYFLAG_641,
/** [Spiral Charge Training Complete]
* Story Flag #642 (0x0282) - JP 805ACD9D 0x08 / US 805A9B1D 0x08
*/
STORYFLAG_642,
/** [Prof Owlan ready to teach Spiral Charge (can be unset) (Sky layer 6) ]
* Story Flag #643 (0x0283) - JP 805ACD9D 0x10 / US 805A9B1D 0x10
*/
STORYFLAG_643,
/** [Talk to Peater for first time]
* Story Flag #644 (0x0284) - JP 805ACD9D 0x20 / US 805A9B1D 0x20
*/
STORYFLAG_644,
/** [Set when beating Sky Keep]
* Story Flag #645 (0x0285) - JP 805ACD9D 0x40 / US 805A9B1D 0x40
*/
STORYFLAG_645,
/** [[Was intended to set after beating Sky keep in the triforce room on layer 5]]
* Story Flag #646 (0x0286) - JP 805ACD9D 0x80 / US 805A9B1D 0x80
*/
STORYFLAG_646,
/** [Pirate Stronghold Camera panning cutscene before Ship Dowsing]
* Story Flag #647 (0x0287) - JP 805ACD9C 0x01 / US 805A9B1C 0x01
*/
STORYFLAG_647,
/** [Koloktos defeated]
* Story Flag #648 (0x0288) - JP 805ACD9C 0x02 / US 805A9B1C 0x02
*/
STORYFLAG_648,
/** [At least one goddess cube (triggers Fi text about goddess chests in the sky?)]
* Story Flag #649 (0x0289) - JP 805ACD9C 0x04 / US 805A9B1C 0x04
*/
STORYFLAG_649,
/** []
* Story Flag #650 (0x028A) - JP 805ACD9C 0x08 / US 805A9B1C 0x08
*/
STORYFLAG_650,
/** []
* Story Flag #651 (0x028B) - JP 805ACD9C 0x10 / US 805A9B1C 0x10
*/
STORYFLAG_651,
/** [(not implemented yet -- 79D1)]
* Story Flag #652 (0x028C) - JP from 805ACE4A 0x20 to 805ACE4A 0x40 / US from 805A9BCA 0x20 to 805A9BCA 0x40
*/
STORYFLAG_652,
/** [[unsets when sleeping to Night] [can be set before Skyview]]
* Story Flag #653 (0x028D) - JP 805ACD9C 0x20 / US 805A9B1C 0x20
*/
STORYFLAG_653,
/** [(not implemented yet -- 6DC3)]
* Story Flag #654 (0x028E) - JP from 805ACE32 0x10 to 805ACE32 0x80 / US from 805A9BB2 0x10 to 805A9BB2 0x80
*/
STORYFLAG_654,
/** [(not implemented yet -- 78A1)]
* Story Flag #655 (0x028F) - JP from 805ACE48 0x04 to 805ACE48 0x08 / US from 805A9BC8 0x04 to 805A9BC8 0x08
*/
STORYFLAG_655,
/** [Place the Timeshift Orb on the pedestal to open the Shark Head (Sand Sea layer 2 / Pirate Stronghold layer 1)]
* Story Flag #656 (0x0290) - JP 805ACD9C 0x40 / US 805A9B1C 0x40
*/
STORYFLAG_656,
/** [Sets when entering the Sandship miniboss room (unset after leaveing)]
* Story Flag #657 (0x0291) - JP 805ACD9C 0x80 / US 805A9B1C 0x80
*/
STORYFLAG_657,
/** [Sets when entering the BK room in Sandship (unsets after leaveing)]
* Story Flag #658 (0x0292) - JP 805ACD9F 0x01 / US 805A9B1F 0x01
*/
STORYFLAG_658,
/** [Sets when entering the Boss Door room in Sandship (unsets after leaveing)]
* Story Flag #659 (0x0293) - JP 805ACD9F 0x02 / US 805A9B1F 0x02
*/
STORYFLAG_659,
/** []
* Story Flag #660 (0x0294) - JP 805ACD9F 0x04 / US 805A9B1F 0x04
*/
STORYFLAG_660,
/** [Village Windmill Repaired (Required to start Scrapper-related sidequests)]
* Story Flag #661 (0x0295) - JP 805ACD9F 0x08 / US 805A9B1F 0x08
*/
STORYFLAG_661,
/** [Light Tower Raised]
* Story Flag #662 (0x0296) - JP 805ACD9F 0x10 / US 805A9B1F 0x10
*/
STORYFLAG_662,
/** [Set when giving Cawlin's Letter to toilet ghost/Set after Pipit gives 5 crystals]
* Story Flag #663 (0x0297) - JP 805ACD9F 0x20 / US 805A9B1F 0x20
*/
STORYFLAG_663,
/** [Talk to Cawlin after giveing the letter to Karane]
* Story Flag #664 (0x0298) - JP 805ACD9F 0x40 / US 805A9B1F 0x40
*/
STORYFLAG_664,
/** []
* Story Flag #665 (0x0299) - JP 805ACD9F 0x80 / US 805A9B1F 0x80
*/
STORYFLAG_665,
/** [Sandship escape sequence starts when entering boss]
* Story Flag #666 (0x029A) - JP 805ACD9E 0x01 / US 805A9B1E 0x01
*/
STORYFLAG_666,
/** [Getting the fastest time at minecrat minigame after already getting the Heart piece]
* Story Flag #667 (0x029B) - JP 805ACD9E 0x02 / US 805A9B1E 0x02
*/
STORYFLAG_667,
/** [Propeller Dowsing]
* Story Flag #668 (0x029C) - JP 805ACD9E 0x04 / US 805A9B1E 0x04
*/
STORYFLAG_PROPELLER_DOWSING,
/** [Water Basin Dowsing]
* Story Flag #669 (0x029D) - JP 805ACD9E 0x08 / US 805A9B1E 0x08
*/
STORYFLAG_WATER_BASIN_DOWSING,
/** [Crystal Ball Dowsing (unsets after you get the Ball)]
* Story Flag #670 (0x029E) - JP 805ACD9E 0x10 / US 805A9B1E 0x10
*/
STORYFLAG_CRYSTAL_BALL_DOWSING,
/** [(not implemented yet -- 78C2)]
* Story Flag #671 (0x029F) - JP from 805ACE48 0x10 to 805ACE48 0x40 / US from 805A9BC8 0x10 to 805A9BC8 0x40
*/
STORYFLAG_671,
/** [Goddess Statue Opened]
* Story Flag #672 (0x02A0) - JP 805ACDA0 0x02 / US 805A9B20 0x02
*/
STORYFLAG_GODDESS_STATUE_ACCESS,
/** [Set when Scrapper picks up Oolo]
* Story Flag #673 (0x02A1) - JP 805ACDA0 0x04 / US 805A9B20 0x04
*/
STORYFLAG_673,
/** [set when repairing]
* Story Flag #674 (0x02A2) - JP 805ACDA0 0x08 / US 805A9B20 0x08
*/
STORYFLAG_674,
/** [Set whent 3rd Quest of Pumm starts (play harp with Kina) (unsets after you finish)]
* Story Flag #675 (0x02A3) - JP 805ACDA0 0x10 / US 805A9B20 0x10
*/
STORYFLAG_675,
/** [Talk to Mogma for hint in Waterfall area of Volcano Summit]
* Story Flag #676 (0x02A4) - JP 805ACDA0 0x20 / US 805A9B20 0x20
*/
STORYFLAG_676,
/** [Water Basin Collected (Eldin Volcano, Digging Mitts Cave, FS Entrance, Volcano Summit Waterfall layer 3)]
* Story Flag #677 (0x02A5) - JP 805ACDA0 0x40 / US 805A9B20 0x40
*/
STORYFLAG_677,
/** [Entering Sky Keep Cutscene]
* Story Flag #678 (0x02A6) - JP 805ACDA2 0x01 / US 805A9B22 0x01
*/
STORYFLAG_678,
/** [Set after Fi text before going to sky for first time (also sets after sleeping)]
* Story Flag #679 (0x02A7) - JP 805ACDA2 0x02 / US 805A9B22 0x02
*/
STORYFLAG_679,
/** [Pumpkin Dowsing (unsets you talk to Guld)]
* Story Flag #680 (0x02A8) - JP 805ACD9E 0x20 / US 805A9B1E 0x20
*/
STORYFLAG_PUMPKIN_DOWSING,
/** [New Plant Species Dowsing (unsets after you find Oolo)]
* Story Flag #681 (0x02A9) - JP 805ACD9E 0x40 / US 805A9B1E 0x40
*/
STORYFLAG_KIKWI_SPECIES_DOWSING,
/** [Party Wheel Dowsing (unsets after you find the wheel)]
* Story Flag #682 (0x02AA) - JP 805ACD9E 0x80 / US 805A9B1E 0x80
*/
STORYFLAG_PARTY_WHEEL_DOWSING,
/** []
* Story Flag #683 (0x02AB) - JP 805ACDA1 0x01 / US 805A9B21 0x01
*/
STORYFLAG_683,
/** [Starting the Bug Wrangler game at Bug island]
* Story Flag #684 (0x02AC) - JP 805ACDA1 0x02 / US 805A9B21 0x02
*/
STORYFLAG_684,
/** [Fi Text about control Panel in Sky Keep after moveing rooms the first time]
* Story Flag #685 (0x02AD) - JP 805ACDA1 0x04 / US 805A9B21 0x04
*/
STORYFLAG_685,
/** [Sets at the Start of Scaldera cs]
* Story Flag #686 (0x02AE) - JP 805ACDA1 0x08 / US 805A9B21 0x08
*/
STORYFLAG_686,
/** [Set after Scrapper picks up Guld]
* Story Flag #687 (0x02AF) - JP 805ACDA1 0x10 / US 805A9B21 0x10
*/
STORYFLAG_687,
/** [Reloading somehow after Finishing Pumm's 3rd Quest (play harp with Kina) (activates the new chandelier CS)]
* Story Flag #688 (0x02B0) - JP 805ACDA1 0x20 / US 805A9B21 0x20
*/
STORYFLAG_688,
/** [Finish talking to Peatrice at the bazaar 2nd time (clears question)]
* Story Flag #689 (0x02B1) - JP 805ACDA1 0x40 / US 805A9B21 0x40
*/
STORYFLAG_689,
/** [Finish talking to Peatrice for the 4th time (clears question)]
* Story Flag #690 (0x02B2) - JP 805ACDA1 0x80 / US 805A9B21 0x80
*/
STORYFLAG_690,
/** [Finish Talking to Peatrice 6th time (clears question)]
* Story Flag #691 (0x02B3) - JP 805ACDA0 0x01 / US 805A9B20 0x01
*/
STORYFLAG_691,
/** [(not implemented yet -- 7771)]
* Story Flag #692 (0x02B4) - JP from 805ACE47 0x80 to 805ACE46 0x01 / US from 805A9BC7 0x80 to 805A9BC6 0x01
*/
STORYFLAG_692,
/** [Going near first door in Sky keep (Servo Room Layer 2)]
* Story Flag #693 (0x02B5) - JP 805ACDA0 0x80 / US 805A9B20 0x80
*/
STORYFLAG_693,
/** [Sets when beeing in AC Room in Skykeep]
* Story Flag #694 (0x02B6) - JP 805ACDA3 0x01 / US 805A9B23 0x01
*/
STORYFLAG_694,
/** [Sets when beeing in ET Room in Skykeep]
* Story Flag #695 (0x02B7) - JP 805ACDA3 0x02 / US 805A9B23 0x02
*/
STORYFLAG_695,
/** [Sets when beeing in FS Room in Skykeep]
* Story Flag #696 (0x02B8) - JP 805ACDA3 0x04 / US 805A9B23 0x04
*/
STORYFLAG_696,
/** [Sets when beeing in Sandship Room in Skykeep]
* Story Flag #697 (0x02B9) - JP 805ACDA3 0x08 / US 805A9B23 0x08
*/
STORYFLAG_697,
/** [Sets when beeing in LMF Room in Skykeep]
* Story Flag #698 (0x02BA) - JP 805ACDA3 0x10 / US 805A9B23 0x10
*/
STORYFLAG_698,
/** [Sets when beeing in Skyview Room in Skykeep]
* Story Flag #699 (0x02BB) - JP 805ACDA3 0x20 / US 805A9B23 0x20
*/
STORYFLAG_699,
/** [Sets when beeing in Miniboss Room in Skykeep]
* Story Flag #700 (0x02BC) - JP 805ACDA3 0x40 / US 805A9B23 0x40
*/
STORYFLAG_700,
/** [Sets when beeing in the Entrance Room in Skykeep]
* Story Flag #701 (0x02BD) - JP 805ACDA3 0x80 / US 805A9B23 0x80
*/
STORYFLAG_701,
/** [[Set by cs in Sandship]]
* Story Flag #702 (0x02BE) - JP 805ACDA2 0x04 / US 805A9B22 0x04
*/
STORYFLAG_702,
/** [Sets when you refight imp 1 (Sealed Grounds layer 2)]
* Story Flag #703 (0x02BF) - JP 805ACDA2 0x08 / US 805A9B22 0x08
*/
STORYFLAG_IMPRISONED1_BOSSRUSH,
/** [Sets when you refight imp 2 (Sealed Grounds layer 3)]
* Story Flag #704 (0x02C0) - JP 805ACDA2 0x10 / US 805A9B22 0x10
*/
STORYFLAG_IMPRISONED2_BOSSRUSH,
/** [Sets when you refight imp3 (Sealed Grounds layer 4)]
* Story Flag #705 (0x02C1) - JP 805ACDA2 0x20 / US 805A9B22 0x20
*/
STORYFLAG_IMPRISONED3_BOSSRUSH,
/** [Minecart Escort done (Lanayru Gorge layer 2)]
* Story Flag #706 (0x02C2) - JP 805ACDA2 0x40 / US 805A9B22 0x40
*/
STORYFLAG_706,
/** [(not implemented yet -- 7791)]
* Story Flag #707 (0x02C3) - JP from 805ACE46 0x02 to 805ACE46 0x04 / US from 805A9BC6 0x02 to 805A9BC6 0x04
*/
STORYFLAG_707,
/** [(not implemented yet -- 77B1)]
* Story Flag #708 (0x02C4) - JP from 805ACE46 0x08 to 805ACE46 0x10 / US from 805A9BC6 0x08 to 805A9BC6 0x10
*/
STORYFLAG_708,
/** [Enter Beedle's Shop for first time]
* Story Flag #709 (0x02C5) - JP 805ACDA2 0x80 / US 805A9B22 0x80
*/
STORYFLAG_BEEDLE_SHOP_ENTERED,
/** [Sets after Treasure dowsing]
* Story Flag #710 (0x02C6) - JP 805ACDA5 0x01 / US 805A9B25 0x01
*/
STORYFLAG_710,
/** []
* Story Flag #711 (0x02C7) - JP 805ACDA5 0x02 / US 805A9B25 0x02
*/
STORYFLAG_711,
/** [Item Check Girl Peatrice's House entered (name on map appears)]
* Story Flag #712 (0x02C8) - JP 805ACDA5 0x04 / US 805A9B25 0x04
*/
STORYFLAG_712,
/** [Piper's House entered (name on map appears)]
* Story Flag #713 (0x02C9) - JP 805ACDA5 0x08 / US 805A9B25 0x08
*/
STORYFLAG_713,
/** [Kukiel's House entered (name on map appears)]
* Story Flag #714 (0x02CA) - JP 805ACDA5 0x10 / US 805A9B25 0x10
*/
STORYFLAG_714,
/** [Orielle and Parrow's House entered (name on map appears)]
* Story Flag #715 (0x02CB) - JP 805ACDA5 0x20 / US 805A9B25 0x20
*/
STORYFLAG_715,
/** [Gear Peddler Rupin's House entered (name on map appears)]
* Story Flag #716 (0x02CC) - JP 805ACDA5 0x40 / US 805A9B25 0x40
*/
STORYFLAG_716,
/** [Pipit's House entered (name on map appears)]
* Story Flag #717 (0x02CD) - JP 805ACDA5 0x80 / US 805A9B25 0x80
*/
STORYFLAG_717,
/** [Fortune Teller Sparrot's House entered (name on map appears)]
* Story Flag #718 (0x02CE) - JP 805ACDA4 0x01 / US 805A9B24 0x01
*/
STORYFLAG_718,
/** [Scrap Shop Owner Gondo's House entered (name on map appears)]
* Story Flag #719 (0x02CF) - JP 805ACDA4 0x02 / US 805A9B24 0x02
*/
STORYFLAG_719,
/** [Potion Shop Owner Bertie's House entered (name on map appears)]
* Story Flag #720 (0x02D0) - JP 805ACDA4 0x04 / US 805A9B24 0x04
*/
STORYFLAG_720,
/** [(not implemented yet -- 5656)]
* Story Flag #721 (0x02D1) - JP from 805ACE05 0x20 to 805ACE04 0x08 / US from 805A9B85 0x20 to 805A9B84 0x08
*/
STORYFLAG_721,
/** [(not implemented yet -- 5405)]
* Story Flag #722 (0x02D2) - JP from 805ACE01 0x01 to 805ACE01 0x20 / US from 805A9B81 0x01 to 805A9B81 0x20
*/
STORYFLAG_722,
/** [Set when Scrapper gets destoryed (unsets after his Text after the respawn)]
* Story Flag #723 (0x02D3) - JP 805ACDA4 0x08 / US 805A9B24 0x08
*/
STORYFLAG_723,
/** [First time going through a light pillar (works both ways)]
* Story Flag #724 (0x02D4) - JP 805ACDA4 0x10 / US 805A9B24 0x10
*/
STORYFLAG_724,
/** [Set when going near Beds in the Lumpy Pumkin / unsets upon leaving]
* Story Flag #725 (0x02D5) - JP 805ACDA4 0x20 / US 805A9B24 0x20
*/
STORYFLAG_725,
/** [[Gets Set in a refight](Hylia's Realm layer 4)]
* Story Flag #726 (0x02D6) - JP 805ACDA4 0x40 / US 805A9B24 0x40
*/
STORYFLAG_DEMISE_BOSSRUSH,
/** [Talking to Fi after filling Wallet]
* Story Flag #727 (0x02D7) - JP 805ACDA4 0x80 / US 805A9B24 0x80
*/
STORYFLAG_WALLET_FULL_ACK,
/** [Triforce of Power]
* Story Flag #728 (0x02D8) - JP 805ACDA7 0x01 / US 805A9B27 0x01
*/
STORYFLAG_728,
/** [Triforce of Courage]
* Story Flag #729 (0x02D9) - JP 805ACDA7 0x02 / US 805A9B27 0x02
*/
STORYFLAG_729,
/** [Triforce of Wisdom (Wisdom Room Layer 2)]
* Story Flag #730 (0x02DA) - JP 805ACDA7 0x04 / US 805A9B27 0x04
*/
STORYFLAG_730,
/** [Trying to open Main node with only Fire or Lightning Node or Both]
* Story Flag #731 (0x02DB) - JP 805ACDA7 0x08 / US 805A9B27 0x08
*/
STORYFLAG_731,
/** [Trying to open Main node with only Water or Fire Node or Both]
* Story Flag #732 (0x02DC) - JP 805ACDA7 0x10 / US 805A9B27 0x10
*/
STORYFLAG_732,
/** [Trying to open Main node with only Water or Lighting Node or Both]
* Story Flag #733 (0x02DD) - JP 805ACDA7 0x20 / US 805A9B27 0x20
*/
STORYFLAG_733,
/** [Sets when talking to Batreaux after getting Crystals (allows Crystal Dowsing?)]
* Story Flag #734 (0x02DE) - JP 805ACDA7 0x40 / US 805A9B27 0x40
*/
STORYFLAG_734,
/** [Talking to Flegde after rescueing Kukiel at day]
* Story Flag #735 (0x02DF) - JP 805ACDA7 0x80 / US 805A9B27 0x80
*/
STORYFLAG_735,
/** [Talk to Owlan to start Oolo sidequest]
* Story Flag #736 (0x02E0) - JP 805ACDA6 0x01 / US 805A9B26 0x01
*/
STORYFLAG_736,
/** [Set when sleeping to night, unset when sleeping to day]
* Story Flag #737 (0x02E1) - JP 805ACDA6 0x02 / US 805A9B26 0x02
*/
STORYFLAG_737,
/** [Set after Fi text after Sea Chart in Skipper's house]
* Story Flag #738 (0x02E2) - JP 805ACDA6 0x04 / US 805A9B26 0x04
*/
STORYFLAG_738,
/** [Set after Fi text after Sea Chart in Skipper's house]
* Story Flag #739 (0x02E3) - JP 805ACDA6 0x08 / US 805A9B26 0x08
*/
STORYFLAG_739,
/** [Fi text about bugs on top of Skipper's house after sitting on chair]
* Story Flag #740 (0x02E4) - JP 805ACDA6 0x10 / US 805A9B26 0x10
*/
STORYFLAG_740,
/** [Set defeating Molderach 2]
* Story Flag #741 (0x02E5) - JP 805ACDA6 0x20 / US 805A9B26 0x20
*/
STORYFLAG_741,
/** [Sets when sitting down near Golo]
* Story Flag #742 (0x02E6) - JP 805ACDA6 0x40 / US 805A9B26 0x40
*/
STORYFLAG_742,
/** [set after scrappers text at start of Water Basin Escord]
* Story Flag #743 (0x02E7) - JP 805ACDA6 0x80 / US 805A9B26 0x80
*/
STORYFLAG_WATER_BASIN_ESCORT_STARTED,
/** [Scrapper text at start of scrapper escort]
* Story Flag #744 (0x02E8) - JP 805ACDA9 0x01 / US 805A9B29 0x01
*/
STORYFLAG_744,
/** [Multiple beacons cutscene in Lanayru Desert]
* Story Flag #745 (0x02E9) - JP 805ACDA9 0x02 / US 805A9B29 0x02
*/
STORYFLAG_745,
/** [Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x04]
* Story Flag #746 (0x02EA) - JP 805ACDA9 0x04 / US 805A9B29 0x04
*/
STORYFLAG_746,
/** [Talking to Beedle again after giveing him his cage & loadingzone Tmp flag 8x08]
* Story Flag #747 (0x02EB) - JP 805ACDA9 0x08 / US 805A9B29 0x08
*/
STORYFLAG_747,
/** [Sets at the start of Scaldera cs / unsets at end of cs]
* Story Flag #748 (0x02EC) - JP 805ACDA9 0x10 / US 805A9B29 0x10
*/
STORYFLAG_748,
/** []
* Story Flag #749 (0x02ED) - JP 805ACDA9 0x20 / US 805A9B29 0x20
*/
STORYFLAG_749,
/** [Robot text after digging up Life Tree Seedling in Lanayru Gorge]
* Story Flag #750 (0x02EE) - JP 805ACDA9 0x40 / US 805A9B29 0x40
*/
STORYFLAG_750,
/** [-]
* Story Flag #751 (0x02EF) - JP - / US -
*/
STORYFLAG_751,
/** [Guess -> Respawn at Demise Area?]
* Story Flag #752 (0x02F0) - JP 805ACDA8 0x01 / US 805A9B28 0x01
*/
STORYFLAG_752,
/** [[Is set on a Hero Mode File]]
* Story Flag #753 (0x02F1) - JP 805ACDA8 0x02 / US 805A9B28 0x02
*/
STORYFLAG_753,
/** [[Is set on a Hero Mode File]]
* Story Flag #754 (0x02F2) - JP 805ACDA8 0x04 / US 805A9B28 0x04
*/
STORYFLAG_754,
/** [[Is set on a Hero Mode File]]
* Story Flag #755 (0x02F3) - JP 805ACDA8 0x08 / US 805A9B28 0x08
*/
STORYFLAG_755,
/** [[Is set on a Hero Mode File]]
* Story Flag #756 (0x02F4) - JP 805ACDA8 0x10 / US 805A9B28 0x10
*/
STORYFLAG_756,
/** [[Is set on a Hero Mode File]]
* Story Flag #757 (0x02F5) - JP 805ACDA8 0x20 / US 805A9B28 0x20
*/
STORYFLAG_757,
/** [[Is set on a Hero Mode File]]
* Story Flag #758 (0x02F6) - JP 805ACDA8 0x40 / US 805A9B28 0x40
*/
STORYFLAG_758,
/** [[Is set on a Hero Mode File]]
* Story Flag #759 (0x02F7) - JP 805ACDA8 0x80 / US 805A9B28 0x80
*/
STORYFLAG_759,
/** [[Is set on a Hero Mode File]]
* Story Flag #760 (0x02F8) - JP 805ACDAB 0x01 / US 805A9B2B 0x01
*/
STORYFLAG_760,
/** [[Is set on a Hero Mode File]]
* Story Flag #761 (0x02F9) - JP 805ACDAB 0x02 / US 805A9B2B 0x02
*/
STORYFLAG_761,
/** [[Is set on a Hero Mode File]]
* Story Flag #762 (0x02FA) - JP 805ACDAB 0x04 / US 805A9B2B 0x04
*/
STORYFLAG_762,
/** [[Is set on a Hero Mode File]]
* Story Flag #763 (0x02FB) - JP 805ACDAB 0x08 / US 805A9B2B 0x08
*/
STORYFLAG_763,
/** [[Is set on a Hero Mode File]]
* Story Flag #764 (0x02FC) - JP 805ACDAB 0x10 / US 805A9B2B 0x10
*/
STORYFLAG_764,
/** [[Is set on a Hero Mode File]]
* Story Flag #765 (0x02FD) - JP 805ACDAB 0x20 / US 805A9B2B 0x20
*/
STORYFLAG_765,
/** [[Is set on a Hero Mode File]]
* Story Flag #766 (0x02FE) - JP 805ACDAB 0x40 / US 805A9B2B 0x40
*/
STORYFLAG_766,
/** [[Is set on a Hero Mode File]]
* Story Flag #767 (0x02FF) - JP 805ACDAB 0x80 / US 805A9B2B 0x80
*/
STORYFLAG_767,
/** [[Is set on a Hero Mode File]]
* Story Flag #768 (0x0300) - JP 805ACDAA 0x01 / US 805A9B2A 0x01
*/
STORYFLAG_768,
/** [Set after completing Hylia's Trial]
* Story Flag #769 (0x0301) - JP 805ACDAA 0x02 / US 805A9B2A 0x02
*/
STORYFLAG_769,
/** [Start Remlit quest]
* Story Flag #770 (0x0302) - JP 805ACDAA 0x04 / US 805A9B2A 0x04
*/
STORYFLAG_770,
/** [Set when Cawlin runs away crying after giving the letter to toilet ghost]
* Story Flag #771 (0x0303) - JP 805ACDAA 0x08 / US 805A9B2A 0x08
*/
STORYFLAG_771,
/** [Talking to Fi in G1 fight after dieing]
* Story Flag #772 (0x0304) - JP 805ACDAA 0x10 / US 805A9B2A 0x10
*/
STORYFLAG_772,
/** [Talking to Fi in Scaldera fight after dieing]
* Story Flag #773 (0x0305) - JP 805ACDAA 0x20 / US 805A9B2A 0x20
*/
STORYFLAG_773,
/** [Talking to Fi in Molderach fight after dieing]
* Story Flag #774 (0x0306) - JP 805ACDAA 0x40 / US 805A9B2A 0x40
*/
STORYFLAG_774,
/** [Talking to Fi in Kolotos fight after dieing]
* Story Flag #775 (0x0307) - JP 805ACDAA 0x80 / US 805A9B2A 0x80
*/
STORYFLAG_775,
/** [Talking to Fi in Kolotos fight after dieing]
* Story Flag #776 (0x0308) - JP 805ACDAD 0x01 / US 805A9B2D 0x01
*/
STORYFLAG_776,
/** [Talking to Fi in G2 fight after dieing]
* Story Flag #777 (0x0309) - JP 805ACDAD 0x02 / US 805A9B2D 0x02
*/
STORYFLAG_777,
/** [Talking to Fi after already dying to imp 1 (needs ACx04)]
* Story Flag #778 (0x030A) - JP 805ACDAD 0x04 / US 805A9B2D 0x04
*/
STORYFLAG_778,
/** [Talking to Fi after already dying to imp 2 (needs ACx04)]
* Story Flag #779 (0x030B) - JP 805ACDAD 0x08 / US 805A9B2D 0x08
*/
STORYFLAG_779,
/** [Talking to Fi after already dying to imp 3 (needs ACx04)]
* Story Flag #780 (0x030C) - JP 805ACDAD 0x10 / US 805A9B2D 0x10
*/
STORYFLAG_780,
/** [Talking to Fi in bilocyte fight after dieing / sets after Levias explains SotH quest]
* Story Flag #781 (0x030D) - JP 805ACDAD 0x20 / US 805A9B2D 0x20
*/
STORYFLAG_781,
/** [Talking to Fi in G3 fight after dieing / Set after Ghirahim 3]
* Story Flag #782 (0x030E) - JP 805ACDAD 0x40 / US 805A9B2D 0x40
*/
STORYFLAG_782,
/** [Talking to Fi in Demise fight after dieing]
* Story Flag #783 (0x030F) - JP 805ACDAD 0x80 / US 805A9B2D 0x80
*/
STORYFLAG_783,
/** []
* Story Flag #784 (0x0310) - JP 805ACDAC 0x01 / US 805A9B2C 0x01
*/
STORYFLAG_784,
/** [dying inside a imp fight]
* Story Flag #785 (0x0311) - JP 805ACDAC 0x02 / US 805A9B2C 0x02
*/
STORYFLAG_785,
/** [set after starting a imp fight again (with dieing)]
* Story Flag #786 (0x0312) - JP 805ACDAC 0x04 / US 805A9B2C 0x04
*/
STORYFLAG_786,
/** [Set at the beginning of Ghirahim 3 fight]
* Story Flag #787 (0x0313) - JP 805ACDAC 0x08 / US 805A9B2C 0x08
*/
STORYFLAG_787,
/** [reenter Ghirahim 3 fight]
* Story Flag #788 (0x0314) - JP 805ACDAC 0x10 / US 805A9B2C 0x10
*/
STORYFLAG_788,
/** [Set after skyward striking imp spike first time (allows dowsing option [requires a sword])]
* Story Flag #789 (0x0315) - JP 805ACDAC 0x20 / US 805A9B2C 0x20
*/
STORYFLAG_DOWSING_UNLOCKED,
/** [Set going close to imp spike first time (unset later)]
* Story Flag #790 (0x0316) - JP 805ACDAC 0x40 / US 805A9B2C 0x40
*/
STORYFLAG_790,
/** [Set going close to imp spike first time (unset later)]
* Story Flag #791 (0x0317) - JP 805ACDAC 0x80 / US 805A9B2C 0x80
*/
STORYFLAG_791,
/** [Door to sealed temple unlocking cutscene]
* Story Flag #792 (0x0318) - JP 805ACDAF 0x01 / US 805A9B2F 0x01
*/
STORYFLAG_792,
/** [Set entering Sealed Temple for first time]
* Story Flag #793 (0x0319) - JP 805ACDAF 0x02 / US 805A9B2F 0x02
*/
STORYFLAG_793,
/** [Cutscene showing off that Life Tree has grown + jingle]
* Story Flag #794 (0x031A) - JP 805ACDAF 0x04 / US 805A9B2F 0x04
*/
STORYFLAG_794,
/** [Imp 1 defeat related / dieing inside Imp 1 fight]
* Story Flag #795 (0x031B) - JP 805ACDAF 0x08 / US 805A9B2F 0x08
*/
STORYFLAG_795,
/** [Set when Imp fight is triggered, unset once fight starts]
* Story Flag #796 (0x031C) - JP 805ACDAF 0x10 / US 805A9B2F 0x10
*/
STORYFLAG_796,
/** [Set after Fi text after skyward striking imp spike first time]
* Story Flag #797 (0x031D) - JP 805ACDAF 0x20 / US 805A9B2F 0x20
*/
STORYFLAG_797,
/** [Talking to Groose after Zelda get captured]
* Story Flag #798 (0x031E) - JP 805ACDAF 0x40 / US 805A9B2F 0x40
*/
STORYFLAG_798,
/** [Talking to Groose after beating the game on Hero mode]
* Story Flag #799 (0x031F) - JP 805ACDAF 0x80 / US 805A9B2F 0x80
*/
STORYFLAG_799,
/** [Check Faron Woods Entry Statue]
* Story Flag #800 (0x0320) - JP 805ACDAE 0x01 / US 805A9B2E 0x01
*/
STORYFLAG_800,
/** [Check In The Woods Statue]
* Story Flag #801 (0x0321) - JP 805ACDAE 0x02 / US 805A9B2E 0x02
*/
STORYFLAG_801,
/** [Check Viewing Platform Statue]
* Story Flag #802 (0x0322) - JP 805ACDAE 0x04 / US 805A9B2E 0x04
*/
STORYFLAG_802,
/** [Check Great Tree Statue]
* Story Flag #803 (0x0323) - JP 805ACDAE 0x08 / US 805A9B2E 0x08
*/
STORYFLAG_803,
/** [Check Volcano Entry Statue]
* Story Flag #804 (0x0324) - JP 805ACDAE 0x10 / US 805A9B2E 0x10
*/
STORYFLAG_804,
/** [Check Volcano East Statue]
* Story Flag #805 (0x0325) - JP 805ACDAE 0x20 / US 805A9B2E 0x20
*/
STORYFLAG_805,
/** [Check Volcano Ascent]
* Story Flag #806 (0x0326) - JP 805ACDAE 0x40 / US 805A9B2E 0x40
*/
STORYFLAG_806,
/** [Check Temple Entrance Statue]
* Story Flag #807 (0x0327) - JP 805ACDAE 0x80 / US 805A9B2E 0x80
*/
STORYFLAG_807,
/** [Fi text for low Hearts (unsets after S&Q)]
* Story Flag #808 (0x0328) - JP 805ACDB1 0x01 / US 805A9B31 0x01
*/
STORYFLAG_LOW_HEART_NOTICE,
/** [[item Seller related]]
* Story Flag #809 (0x0329) - JP 805ACDB1 0x02 / US 805A9B31 0x02
*/
STORYFLAG_809,
/** [Talk to Stich after Learing the Song of the Hero]
* Story Flag #810 (0x032A) - JP 805ACDB1 0x04 / US 805A9B31 0x04
*/
STORYFLAG_810,
/** [Talking to Parrow after Stich finds Bug Heaven, but before giving the beetle to Beedle]
* Story Flag #811 (0x032B) - JP 805ACDB1 0x08 / US 805A9B31 0x08
*/
STORYFLAG_811,
/** [Opening the door after Molderach (LMF Boss Room layer 3)]
* Story Flag #812 (0x032C) - JP 805ACDB1 0x10 / US 805A9B31 0x10
*/
STORYFLAG_812,
/** []
* Story Flag #813 (0x032D) - JP 805ACDB1 0x20 / US 805A9B31 0x20
*/
STORYFLAG_813,
/** []
* Story Flag #814 (0x032E) - JP 805ACDB1 0x40 / US 805A9B31 0x40
*/
STORYFLAG_814,
/** [Skipper's text after beating Sandship (changes Sandship layer)]
* Story Flag #815 (0x032F) - JP 805ACDB1 0x80 / US 805A9B31 0x80
*/
STORYFLAG_815,
/** []
* Story Flag #816 (0x0330) - JP 805ACDB0 0x01 / US 805A9B30 0x01
*/
STORYFLAG_816,
/** [ if set different text for cupboards]
* Story Flag #817 (0x0331) - JP 805ACDB0 0x02 / US 805A9B30 0x02
*/
STORYFLAG_ALTERNATE_WARDROBE_TEXT,
/** [Dowsing button bipping (can be unset)]
* Story Flag #818 (0x0332) - JP 805ACDB0 0x04 / US 805A9B30 0x04
*/
STORYFLAG_DOWSING_NOTICE,
/** [Sets after mogma talks about Hidden room in FS]
* Story Flag #819 (0x0333) - JP 805ACDB0 0x08 / US 805A9B30 0x08
*/
STORYFLAG_819,
/** [Sets after mogma disapears and other mogma apears in FS]
* Story Flag #820 (0x0334) - JP 805ACDB0 0x10 / US 805A9B30 0x10
*/
STORYFLAG_820,
/** [Sets while chaseing Mogma]
* Story Flag #821 (0x0335) - JP 805ACDB0 0x20 / US 805A9B30 0x20
*/
STORYFLAG_821,
/** [Sets after catching Mogma]
* Story Flag #822 (0x0336) - JP 805ACDB0 0x40 / US 805A9B30 0x40
*/
STORYFLAG_822,
/** [Goron Text about Lanayru SotH]
* Story Flag #823 (0x0337) - JP 805ACDB0 0x80 / US 805A9B30 0x80
*/
STORYFLAG_823,
/** [Groose talks about his groosenator and how he can fling you everywere]
* Story Flag #824 (0x0338) - JP 805ACDB3 0x01 / US 805A9B33 0x01
*/
STORYFLAG_824,
/** [Old man on Lumpy Pumkin talks about Batreaux]
* Story Flag #825 (0x0339) - JP 805ACDB3 0x02 / US 805A9B33 0x02
*/
STORYFLAG_825,
/** [Fi Text near Bazaar Goddess Chest]
* Story Flag #826 (0x033A) - JP 805ACDB3 0x04 / US 805A9B33 0x04
*/
STORYFLAG_826,
/** [Get Mushroom Spores from Parrow (unsets after Textbox)]
* Story Flag #827 (0x033B) - JP 805ACDB3 0x08 / US 805A9B33 0x08
*/
STORYFLAG_827,
/** [Goron Text about Lanayru SotH]
* Story Flag #828 (0x033C) - JP 805ACDB3 0x10 / US 805A9B33 0x10
*/
STORYFLAG_828,
/** [Goron Text about Lanayru SotH]
* Story Flag #829 (0x033D) - JP 805ACDB3 0x20 / US 805A9B33 0x20
*/
STORYFLAG_829,
/** []
* Story Flag #830 (0x033E) - JP 805ACDB3 0x40 / US 805A9B33 0x40
*/
STORYFLAG_830,
/** [Goron Text about Thunder Dragon]
* Story Flag #831 (0x033F) - JP 805ACDB3 0x80 / US 805A9B33 0x80
*/
STORYFLAG_831,
/** [Help button bipping (can be unset)]
* Story Flag #832 (0x0340) - JP 805ACDB2 0x01 / US 805A9B32 0x01
*/
STORYFLAG_2_BTN_NOTICE,
/** [[sets before skyview]]
* Story Flag #833 (0x0341) - JP 805ACDB2 0x02 / US 805A9B32 0x02
*/
STORYFLAG_833,
/** [Talking to Old man in the Bazzar after the Fortune Teller disapears]
* Story Flag #834 (0x0342) - JP 805ACDB2 0x04 / US 805A9B32 0x04
*/
STORYFLAG_834,
/** [Talk to bug Kid after going to Beedle's Airshop]
* Story Flag #835 (0x0343) - JP 805ACDB2 0x08 / US 805A9B32 0x08
*/
STORYFLAG_835,
/** [Fledge talks about Training at night]
* Story Flag #836 (0x0344) - JP 805ACDB2 0x10 / US 805A9B32 0x10
*/
STORYFLAG_836,
/** [Sets when going into Shed]
* Story Flag #837 (0x0345) - JP 805ACDB2 0x20 / US 805A9B32 0x20
*/
STORYFLAG_837,
/** [CS of Parrow asking were his Sister is]
* Story Flag #838 (0x0346) - JP 805ACDB2 0x40 / US 805A9B32 0x40
*/
STORYFLAG_838,
/** [Save a Hero Mode file at the end of the credits (Triforce symbol appears on file select)]
* Story Flag #839 (0x0347) - JP 805ACDB2 0x80 / US 805A9B32 0x80
*/
STORYFLAG_839,
/** [UI Mode. Valid Options: 0, 1, 2)]
* Story Flag #840 (0x0348) - JP from 805ACE46 0x20 to 805ACE46 0x40 / US from 805A9BC6 0x20 to 805A9BC6 0x40
*/
STORYFLAG_UI_MODE,
/** [Heart Medal obtained on Hero Mode]
* Story Flag #841 (0x0349) - JP 805ACDB5 0x01 / US 805A9B35 0x01
*/
STORYFLAG_841,
/** [Set when starting a new game]
* Story Flag #842 (0x034A) - JP 805ACDB5 0x02 / US 805A9B35 0x02
*/
STORYFLAG_842,
/** [first time entering an Area with a overword statue visited]
* Story Flag #843 (0x034B) - JP 805ACDB5 0x04 / US 805A9B35 0x04
*/
STORYFLAG_843,
/** [Asking Fi about Spiders with targeting them]
* Story Flag #844 (0x034C) - JP 805ACDB5 0x08 / US 805A9B35 0x08
*/
STORYFLAG_844,
/** [Asking Fi again about Spiders with targeting them]
* Story Flag #845 (0x034D) - JP 805ACDB5 0x10 / US 805A9B35 0x10
*/
STORYFLAG_845,
/** [Saved Disp00 Tab - Not in Spreadsheet]
* Story Flag #846 (0x034E) - JP from 805ACE44 0x40 to 805ACE44 0x80 / US from 805A9BC4 0x40 to 805A9BC4 0x80
*/
STORYFLAG_SAVED_DISP00_TAB,
/** [On collection inventory screen (can be unset)]
* Story Flag #847 (0x034F) - JP 805ACDB5 0x20 / US 805A9B35 0x20
*/
STORYFLAG_ON_COLLECTION_SCREEN,
/** [Talking to Robots after meeting Levias]
* Story Flag #848 (0x0350) - JP 805ACDB5 0x40 / US 805A9B35 0x40
*/
STORYFLAG_848,
/** [Bug Net Purchased]
* Story Flag #849 (0x0351) - JP 805ACDB5 0x80 / US 805A9B35 0x80
*/
STORYFLAG_849,
/** [set if you collect a map the second time]
* Story Flag #850 (0x0352) - JP 805ACDB4 0x01 / US 805A9B34 0x01
*/
STORYFLAG_850,
/** [Sets when reaching Closed gate in long lava path in ET]
* Story Flag #851 (0x0353) - JP 805ACDB4 0x02 / US 805A9B34 0x02
*/
STORYFLAG_851,
/** [Imp 1 related]
* Story Flag #852 (0x0354) - JP 805ACDB4 0x04 / US 805A9B34 0x04
*/
STORYFLAG_852,
/** [Imp 2 related]
* Story Flag #853 (0x0355) - JP 805ACDB4 0x08 / US 805A9B34 0x08
*/
STORYFLAG_853,
/** [Imp 3 related]
* Story Flag #854 (0x0356) - JP 805ACDB4 0x10 / US 805A9B34 0x10
*/
STORYFLAG_854,
/** []
* Story Flag #855 (0x0357) - JP 805ACDB4 0x20 / US 805A9B34 0x20
*/
STORYFLAG_855,
/** []
* Story Flag #856 (0x0358) - JP 805ACDB4 0x40 / US 805A9B34 0x40
*/
STORYFLAG_856,
/** []
* Story Flag #857 (0x0359) - JP 805ACDB4 0x80 / US 805A9B34 0x80
*/
STORYFLAG_857,
/** []
* Story Flag #858 (0x035A) - JP 805ACDB7 0x01 / US 805A9B37 0x01
*/
STORYFLAG_858,
/** []
* Story Flag #859 (0x035B) - JP 805ACDB7 0x02 / US 805A9B37 0x02
*/
STORYFLAG_859,
/** []
* Story Flag #860 (0x035C) - JP 805ACDB7 0x04 / US 805A9B37 0x04
*/
STORYFLAG_860,
/** []
* Story Flag #861 (0x035D) - JP 805ACDB7 0x08 / US 805A9B37 0x08
*/
STORYFLAG_861,
/** []
* Story Flag #862 (0x035E) - JP 805ACDB7 0x10 / US 805A9B37 0x10
*/
STORYFLAG_862,
/** []
* Story Flag #863 (0x035F) - JP 805ACDB7 0x20 / US 805A9B37 0x20
*/
STORYFLAG_863,
/** []
* Story Flag #864 (0x0360) - JP 805ACDB7 0x40 / US 805A9B37 0x40
*/
STORYFLAG_864,
/** []
* Story Flag #865 (0x0361) - JP 805ACDB7 0x80 / US 805A9B37 0x80
*/
STORYFLAG_865,
/** []
* Story Flag #866 (0x0362) - JP 805ACDB6 0x01 / US 805A9B36 0x01
*/
STORYFLAG_866,
/** []
* Story Flag #867 (0x0363) - JP 805ACDB6 0x02 / US 805A9B36 0x02
*/
STORYFLAG_867,
/** []
* Story Flag #868 (0x0364) - JP 805ACDB6 0x04 / US 805A9B36 0x04
*/
STORYFLAG_868,
/** []
* Story Flag #869 (0x0365) - JP 805ACDB6 0x08 / US 805A9B36 0x08
*/
STORYFLAG_869,
/** []
* Story Flag #870 (0x0366) - JP 805ACDB6 0x10 / US 805A9B36 0x10
*/
STORYFLAG_870,
/** []
* Story Flag #871 (0x0367) - JP 805ACDB6 0x20 / US 805A9B36 0x20
*/
STORYFLAG_871,
/** []
* Story Flag #872 (0x0368) - JP 805ACDB6 0x40 / US 805A9B36 0x40
*/
STORYFLAG_872,
/** []
* Story Flag #873 (0x0369) - JP 805ACDB6 0x80 / US 805A9B36 0x80
*/
STORYFLAG_873,
/** []
* Story Flag #874 (0x036A) - JP 805ACDB9 0x01 / US 805A9B39 0x01
*/
STORYFLAG_874,
/** []
* Story Flag #875 (0x036B) - JP 805ACDB9 0x02 / US 805A9B39 0x02
*/
STORYFLAG_875,
/** []
* Story Flag #876 (0x036C) - JP 805ACDB9 0x04 / US 805A9B39 0x04
*/
STORYFLAG_876,
/** []
* Story Flag #877 (0x036D) - JP 805ACDB9 0x08 / US 805A9B39 0x08
*/
STORYFLAG_877,
/** []
* Story Flag #878 (0x036E) - JP 805ACDB9 0x10 / US 805A9B39 0x10
*/
STORYFLAG_878,
/** []
* Story Flag #879 (0x036F) - JP 805ACDB9 0x20 / US 805A9B39 0x20
*/
STORYFLAG_879,
/** []
* Story Flag #880 (0x0370) - JP 805ACDB9 0x40 / US 805A9B39 0x40
*/
STORYFLAG_880,
/** []
* Story Flag #881 (0x0371) - JP 805ACDB9 0x80 / US 805A9B39 0x80
*/
STORYFLAG_881,
/** []
* Story Flag #882 (0x0372) - JP 805ACDB8 0x01 / US 805A9B38 0x01
*/
STORYFLAG_882,
/** []
* Story Flag #883 (0x0373) - JP 805ACDB8 0x02 / US 805A9B38 0x02
*/
STORYFLAG_883,
/** []
* Story Flag #884 (0x0374) - JP 805ACDB8 0x04 / US 805A9B38 0x04
*/
STORYFLAG_884,
/** []
* Story Flag #885 (0x0375) - JP 805ACDB8 0x08 / US 805A9B38 0x08
*/
STORYFLAG_885,
/** []
* Story Flag #886 (0x0376) - JP 805ACDB8 0x10 / US 805A9B38 0x10
*/
STORYFLAG_886,
/** []
* Story Flag #887 (0x0377) - JP 805ACDB8 0x20 / US 805A9B38 0x20
*/
STORYFLAG_887,
/** []
* Story Flag #888 (0x0378) - JP 805ACDB8 0x40 / US 805A9B38 0x40
*/
STORYFLAG_888,
/** []
* Story Flag #889 (0x0379) - JP 805ACDB8 0x80 / US 805A9B38 0x80
*/
STORYFLAG_889,
/** []
* Story Flag #890 (0x037A) - JP 805ACDBB 0x01 / US 805A9B3B 0x01
*/
STORYFLAG_890,
/** []
* Story Flag #891 (0x037B) - JP 805ACDBB 0x02 / US 805A9B3B 0x02
*/
STORYFLAG_891,
/** []
* Story Flag #892 (0x037C) - JP 805ACDBB 0x04 / US 805A9B3B 0x04
*/
STORYFLAG_892,
/** []
* Story Flag #893 (0x037D) - JP 805ACDBB 0x08 / US 805A9B3B 0x08
*/
STORYFLAG_893,
/** []
* Story Flag #894 (0x037E) - JP 805ACDBB 0x10 / US 805A9B3B 0x10
*/
STORYFLAG_894,
/** []
* Story Flag #895 (0x037F) - JP 805ACDBB 0x20 / US 805A9B3B 0x20
*/
STORYFLAG_895,
/** []
* Story Flag #896 (0x0380) - JP 805ACDBB 0x40 / US 805A9B3B 0x40
*/
STORYFLAG_896,
/** []
* Story Flag #897 (0x0381) - JP 805ACDBB 0x80 / US 805A9B3B 0x80
*/
STORYFLAG_897,
/** []
* Story Flag #898 (0x0382) - JP 805ACDBA 0x01 / US 805A9B3A 0x01
*/
STORYFLAG_898,
/** []
* Story Flag #899 (0x0383) - JP 805ACDBA 0x02 / US 805A9B3A 0x02
*/
STORYFLAG_899,
/** []
* Story Flag #900 (0x0384) - JP 805ACDBA 0x04 / US 805A9B3A 0x04
*/
STORYFLAG_900,
/** []
* Story Flag #901 (0x0385) - JP 805ACDBA 0x08 / US 805A9B3A 0x08
*/
STORYFLAG_901,
/** []
* Story Flag #902 (0x0386) - JP 805ACDBA 0x10 / US 805A9B3A 0x10
*/
STORYFLAG_902,
/** []
* Story Flag #903 (0x0387) - JP 805ACDBA 0x20 / US 805A9B3A 0x20
*/
STORYFLAG_903,
/** []
* Story Flag #904 (0x0388) - JP 805ACDBA 0x40 / US 805A9B3A 0x40
*/
STORYFLAG_904,
/** []
* Story Flag #905 (0x0389) - JP 805ACDBA 0x80 / US 805A9B3A 0x80
*/
STORYFLAG_905,
/** []
* Story Flag #906 (0x038A) - JP 805ACDBD 0x01 / US 805A9B3D 0x01
*/
STORYFLAG_906,
/** []
* Story Flag #907 (0x038B) - JP 805ACDBD 0x02 / US 805A9B3D 0x02
*/
STORYFLAG_907,
/** []
* Story Flag #908 (0x038C) - JP 805ACDBD 0x04 / US 805A9B3D 0x04
*/
STORYFLAG_908,
/** []
* Story Flag #909 (0x038D) - JP 805ACDBD 0x08 / US 805A9B3D 0x08
*/
STORYFLAG_909,
/** []
* Story Flag #910 (0x038E) - JP 805ACDBD 0x10 / US 805A9B3D 0x10
*/
STORYFLAG_910,
/** []
* Story Flag #911 (0x038F) - JP 805ACDBD 0x20 / US 805A9B3D 0x20
*/
STORYFLAG_911,
/** []
* Story Flag #912 (0x0390) - JP 805ACDBD 0x40 / US 805A9B3D 0x40
*/
STORYFLAG_912,
/** []
* Story Flag #913 (0x0391) - JP 805ACDBD 0x80 / US 805A9B3D 0x80
*/
STORYFLAG_913,
/** []
* Story Flag #914 (0x0392) - JP 805ACDBC 0x01 / US 805A9B3C 0x01
*/
STORYFLAG_914,
/** []
* Story Flag #915 (0x0393) - JP 805ACDBC 0x02 / US 805A9B3C 0x02
*/
STORYFLAG_915,
/** []
* Story Flag #916 (0x0394) - JP 805ACDBC 0x04 / US 805A9B3C 0x04
*/
STORYFLAG_916,
/** []
* Story Flag #917 (0x0395) - JP 805ACDBC 0x08 / US 805A9B3C 0x08
*/
STORYFLAG_917,
/** []
* Story Flag #918 (0x0396) - JP 805ACDBC 0x10 / US 805A9B3C 0x10
*/
STORYFLAG_918,
/** []
* Story Flag #919 (0x0397) - JP 805ACDBC 0x20 / US 805A9B3C 0x20
*/
STORYFLAG_919,
/** []
* Story Flag #920 (0x0398) - JP 805ACDBC 0x40 / US 805A9B3C 0x40
*/
STORYFLAG_920,
/** []
* Story Flag #921 (0x0399) - JP 805ACDBC 0x80 / US 805A9B3C 0x80
*/
STORYFLAG_921,
/** []
* Story Flag #922 (0x039A) - JP 805ACDBF 0x01 / US 805A9B3F 0x01
*/
STORYFLAG_922,
/** []
* Story Flag #923 (0x039B) - JP 805ACDBF 0x02 / US 805A9B3F 0x02
*/
STORYFLAG_923,
/** []
* Story Flag #924 (0x039C) - JP 805ACDBF 0x04 / US 805A9B3F 0x04
*/
STORYFLAG_924,
/** []
* Story Flag #925 (0x039D) - JP 805ACDBF 0x08 / US 805A9B3F 0x08
*/
STORYFLAG_925,
/** []
* Story Flag #926 (0x039E) - JP 805ACDBF 0x10 / US 805A9B3F 0x10
*/
STORYFLAG_926,
/** []
* Story Flag #927 (0x039F) - JP 805ACDBF 0x20 / US 805A9B3F 0x20
*/
STORYFLAG_927,
/** []
* Story Flag #928 (0x03A0) - JP 805ACDBF 0x40 / US 805A9B3F 0x40
*/
STORYFLAG_928,
/** []
* Story Flag #929 (0x03A1) - JP 805ACDBF 0x80 / US 805A9B3F 0x80
*/
STORYFLAG_929,
/** []
* Story Flag #930 (0x03A2) - JP 805ACDBE 0x01 / US 805A9B3E 0x01
*/
STORYFLAG_930,
/** []
* Story Flag #931 (0x03A3) - JP 805ACDBE 0x02 / US 805A9B3E 0x02
*/
STORYFLAG_931,
/** []
* Story Flag #932 (0x03A4) - JP 805ACDBE 0x04 / US 805A9B3E 0x04
*/
STORYFLAG_932,
/** []
* Story Flag #933 (0x03A5) - JP 805ACDBE 0x08 / US 805A9B3E 0x08
*/
STORYFLAG_933,
/** []
* Story Flag #934 (0x03A6) - JP 805ACDBE 0x10 / US 805A9B3E 0x10
*/
STORYFLAG_934,
/** []
* Story Flag #935 (0x03A7) - JP 805ACDBE 0x20 / US 805A9B3E 0x20
*/
STORYFLAG_935,
/** []
* Story Flag #936 (0x03A8) - JP 805ACDBE 0x40 / US 805A9B3E 0x40
*/
STORYFLAG_936,
/** []
* Story Flag #937 (0x03A9) - JP 805ACDBE 0x80 / US 805A9B3E 0x80
*/
STORYFLAG_937,
/** []
* Story Flag #938 (0x03AA) - JP 805ACDC1 0x01 / US 805A9B41 0x01
*/
STORYFLAG_938,
/** []
* Story Flag #939 (0x03AB) - JP 805ACDC1 0x02 / US 805A9B41 0x02
*/
STORYFLAG_939,
/** []
* Story Flag #940 (0x03AC) - JP 805ACDC1 0x04 / US 805A9B41 0x04
*/
STORYFLAG_940,
/** []
* Story Flag #941 (0x03AD) - JP 805ACDC1 0x08 / US 805A9B41 0x08
*/
STORYFLAG_941,
/** []
* Story Flag #942 (0x03AE) - JP 805ACDC1 0x10 / US 805A9B41 0x10
*/
STORYFLAG_942,
/** []
* Story Flag #943 (0x03AF) - JP 805ACDC1 0x20 / US 805A9B41 0x20
*/
STORYFLAG_943,
/** []
* Story Flag #944 (0x03B0) - JP 805ACDC1 0x40 / US 805A9B41 0x40
*/
STORYFLAG_944,
/** []
* Story Flag #945 (0x03B1) - JP 805ACDC1 0x80 / US 805A9B41 0x80
*/
STORYFLAG_945,
/** []
* Story Flag #946 (0x03B2) - JP 805ACDC0 0x01 / US 805A9B40 0x01
*/
STORYFLAG_946,
/** []
* Story Flag #947 (0x03B3) - JP 805ACDC0 0x02 / US 805A9B40 0x02
*/
STORYFLAG_947,
/** []
* Story Flag #948 (0x03B4) - JP 805ACDC0 0x04 / US 805A9B40 0x04
*/
STORYFLAG_948,
/** []
* Story Flag #949 (0x03B5) - JP 805ACDC0 0x08 / US 805A9B40 0x08
*/
STORYFLAG_949,
/** []
* Story Flag #950 (0x03B6) - JP 805ACDC0 0x10 / US 805A9B40 0x10
*/
STORYFLAG_950,
/** []
* Story Flag #951 (0x03B7) - JP 805ACDC0 0x20 / US 805A9B40 0x20
*/
STORYFLAG_951,
/** []
* Story Flag #952 (0x03B8) - JP 805ACDC0 0x40 / US 805A9B40 0x40
*/
STORYFLAG_952,
/** []
* Story Flag #953 (0x03B9) - JP 805ACDC0 0x80 / US 805A9B40 0x80
*/
STORYFLAG_953,
/** []
* Story Flag #954 (0x03BA) - JP 805ACDC3 0x01 / US 805A9B43 0x01
*/
STORYFLAG_954,
/** []
* Story Flag #955 (0x03BB) - JP 805ACDC3 0x02 / US 805A9B43 0x02
*/
STORYFLAG_955,
/** []
* Story Flag #956 (0x03BC) - JP 805ACDC3 0x04 / US 805A9B43 0x04
*/
STORYFLAG_956,
/** []
* Story Flag #957 (0x03BD) - JP 805ACDC3 0x08 / US 805A9B43 0x08
*/
STORYFLAG_957,
/** []
* Story Flag #958 (0x03BE) - JP 805ACDC3 0x10 / US 805A9B43 0x10
*/
STORYFLAG_958,
/** []
* Story Flag #959 (0x03BF) - JP 805ACDC3 0x20 / US 805A9B43 0x20
*/
STORYFLAG_959,
/** []
* Story Flag #960 (0x03C0) - JP 805ACDC3 0x40 / US 805A9B43 0x40
*/
STORYFLAG_960,
/** []
* Story Flag #961 (0x03C1) - JP 805ACDC3 0x80 / US 805A9B43 0x80
*/
STORYFLAG_961,
/** []
* Story Flag #962 (0x03C2) - JP 805ACDC2 0x01 / US 805A9B42 0x01
*/
STORYFLAG_962,
/** []
* Story Flag #963 (0x03C3) - JP 805ACDC2 0x02 / US 805A9B42 0x02
*/
STORYFLAG_963,
/** []
* Story Flag #964 (0x03C4) - JP 805ACDC2 0x04 / US 805A9B42 0x04
*/
STORYFLAG_964,
/** []
* Story Flag #965 (0x03C5) - JP 805ACDC2 0x08 / US 805A9B42 0x08
*/
STORYFLAG_965,
/** []
* Story Flag #966 (0x03C6) - JP 805ACDC2 0x10 / US 805A9B42 0x10
*/
STORYFLAG_966,
/** []
* Story Flag #967 (0x03C7) - JP 805ACDC2 0x20 / US 805A9B42 0x20
*/
STORYFLAG_967,
/** []
* Story Flag #968 (0x03C8) - JP 805ACDC2 0x40 / US 805A9B42 0x40
*/
STORYFLAG_968,
/** []
* Story Flag #969 (0x03C9) - JP 805ACDC2 0x80 / US 805A9B42 0x80
*/
STORYFLAG_969,
/** []
* Story Flag #970 (0x03CA) - JP 805ACDC5 0x01 / US 805A9B45 0x01
*/
STORYFLAG_970,
/** []
* Story Flag #971 (0x03CB) - JP 805ACDC5 0x02 / US 805A9B45 0x02
*/
STORYFLAG_971,
/** []
* Story Flag #972 (0x03CC) - JP 805ACDC5 0x04 / US 805A9B45 0x04
*/
STORYFLAG_972,
/** []
* Story Flag #973 (0x03CD) - JP 805ACDC5 0x08 / US 805A9B45 0x08
*/
STORYFLAG_973,
/** []
* Story Flag #974 (0x03CE) - JP 805ACDC5 0x10 / US 805A9B45 0x10
*/
STORYFLAG_974,
/** []
* Story Flag #975 (0x03CF) - JP 805ACDC5 0x20 / US 805A9B45 0x20
*/
STORYFLAG_975,
/** []
* Story Flag #976 (0x03D0) - JP 805ACDC5 0x40 / US 805A9B45 0x40
*/
STORYFLAG_976,
/** []
* Story Flag #977 (0x03D1) - JP 805ACDC5 0x80 / US 805A9B45 0x80
*/
STORYFLAG_977,
/** []
* Story Flag #978 (0x03D2) - JP 805ACDC4 0x01 / US 805A9B44 0x01
*/
STORYFLAG_978,
/** []
* Story Flag #979 (0x03D3) - JP 805ACDC4 0x02 / US 805A9B44 0x02
*/
STORYFLAG_979,
/** []
* Story Flag #980 (0x03D4) - JP 805ACDC4 0x04 / US 805A9B44 0x04
*/
STORYFLAG_980,
/** []
* Story Flag #981 (0x03D5) - JP 805ACDC4 0x08 / US 805A9B44 0x08
*/
STORYFLAG_981,
/** []
* Story Flag #982 (0x03D6) - JP 805ACDC4 0x10 / US 805A9B44 0x10
*/
STORYFLAG_982,
/** []
* Story Flag #983 (0x03D7) - JP 805ACDC4 0x20 / US 805A9B44 0x20
*/
STORYFLAG_983,
/** []
* Story Flag #984 (0x03D8) - JP 805ACDC4 0x40 / US 805A9B44 0x40
*/
STORYFLAG_984,
/** []
* Story Flag #985 (0x03D9) - JP 805ACDC4 0x80 / US 805A9B44 0x80
*/
STORYFLAG_985,
/** []
* Story Flag #986 (0x03DA) - JP 805ACDC7 0x01 / US 805A9B47 0x01
*/
STORYFLAG_986,
/** []
* Story Flag #987 (0x03DB) - JP 805ACDC7 0x02 / US 805A9B47 0x02
*/
STORYFLAG_987,
/** []
* Story Flag #988 (0x03DC) - JP 805ACDC7 0x04 / US 805A9B47 0x04
*/
STORYFLAG_988,
/** []
* Story Flag #989 (0x03DD) - JP 805ACDC7 0x08 / US 805A9B47 0x08
*/
STORYFLAG_989,
/** []
* Story Flag #990 (0x03DE) - JP 805ACDC7 0x10 / US 805A9B47 0x10
*/
STORYFLAG_990,
/** []
* Story Flag #991 (0x03DF) - JP 805ACDC7 0x20 / US 805A9B47 0x20
*/
STORYFLAG_991,
/** []
* Story Flag #992 (0x03E0) - JP 805ACDC7 0x40 / US 805A9B47 0x40
*/
STORYFLAG_992,
/** []
* Story Flag #993 (0x03E1) - JP 805ACDC7 0x80 / US 805A9B47 0x80
*/
STORYFLAG_993,
/** []
* Story Flag #994 (0x03E2) - JP 805ACDC6 0x01 / US 805A9B46 0x01
*/
STORYFLAG_994,
/** []
* Story Flag #995 (0x03E3) - JP 805ACDC6 0x02 / US 805A9B46 0x02
*/
STORYFLAG_995,
/** []
* Story Flag #996 (0x03E4) - JP 805ACDC6 0x04 / US 805A9B46 0x04
*/
STORYFLAG_996,
/** []
* Story Flag #997 (0x03E5) - JP 805ACDC6 0x08 / US 805A9B46 0x08
*/
STORYFLAG_997,
/** []
* Story Flag #998 (0x03E6) - JP 805ACDC6 0x10 / US 805A9B46 0x10
*/
STORYFLAG_998,
/** []
* Story Flag #999 (0x03E7) - JP 805ACDC6 0x20 / US 805A9B46 0x20
*/
STORYFLAG_999,
/** []
* Story Flag #1000 (0x03E8) - JP 805ACDC6 0x40 / US 805A9B46 0x40
*/
STORYFLAG_1000,
/** []
* Story Flag #1001 (0x03E9) - JP 805ACDC6 0x80 / US 805A9B46 0x80
*/
STORYFLAG_1001,
/** []
* Story Flag #1002 (0x03EA) - JP 805ACDC9 0x01 / US 805A9B49 0x01
*/
STORYFLAG_1002,
/** []
* Story Flag #1003 (0x03EB) - JP 805ACDC9 0x02 / US 805A9B49 0x02
*/
STORYFLAG_1003,
/** []
* Story Flag #1004 (0x03EC) - JP 805ACDC9 0x04 / US 805A9B49 0x04
*/
STORYFLAG_1004,
/** []
* Story Flag #1005 (0x03ED) - JP 805ACDC9 0x08 / US 805A9B49 0x08
*/
STORYFLAG_1005,
/** []
* Story Flag #1006 (0x03EE) - JP 805ACDC9 0x10 / US 805A9B49 0x10
*/
STORYFLAG_1006,
/** []
* Story Flag #1007 (0x03EF) - JP 805ACDC9 0x20 / US 805A9B49 0x20
*/
STORYFLAG_1007,
/** []
* Story Flag #1008 (0x03F0) - JP 805ACDC9 0x40 / US 805A9B49 0x40
*/
STORYFLAG_1008,
/** []
* Story Flag #1009 (0x03F1) - JP 805ACDC9 0x80 / US 805A9B49 0x80
*/
STORYFLAG_1009,
/** []
* Story Flag #1010 (0x03F2) - JP 805ACDC8 0x01 / US 805A9B48 0x01
*/
STORYFLAG_1010,
/** []
* Story Flag #1011 (0x03F3) - JP 805ACDC8 0x02 / US 805A9B48 0x02
*/
STORYFLAG_1011,
/** []
* Story Flag #1012 (0x03F4) - JP 805ACDC8 0x04 / US 805A9B48 0x04
*/
STORYFLAG_1012,
/** []
* Story Flag #1013 (0x03F5) - JP 805ACDC8 0x08 / US 805A9B48 0x08
*/
STORYFLAG_1013,
/** []
* Story Flag #1014 (0x03F6) - JP 805ACDC8 0x10 / US 805A9B48 0x10
*/
STORYFLAG_1014,
/** []
* Story Flag #1015 (0x03F7) - JP 805ACDC8 0x20 / US 805A9B48 0x20
*/
STORYFLAG_1015,
/** []
* Story Flag #1016 (0x03F8) - JP 805ACDC8 0x40 / US 805A9B48 0x40
*/
STORYFLAG_1016,
/** []
* Story Flag #1017 (0x03F9) - JP 805ACDC8 0x80 / US 805A9B48 0x80
*/
STORYFLAG_1017,
/** []
* Story Flag #1018 (0x03FA) - JP 805ACDCB 0x01 / US 805A9B4B 0x01
*/
STORYFLAG_1018,
/** []
* Story Flag #1019 (0x03FB) - JP 805ACDCB 0x02 / US 805A9B4B 0x02
*/
STORYFLAG_1019,
/** []
* Story Flag #1020 (0x03FC) - JP 805ACDCB 0x04 / US 805A9B4B 0x04
*/
STORYFLAG_1020,
/** []
* Story Flag #1021 (0x03FD) - JP 805ACDCB 0x08 / US 805A9B4B 0x08
*/
STORYFLAG_1021,
/** []
* Story Flag #1022 (0x03FE) - JP 805ACDCB 0x10 / US 805A9B4B 0x10
*/
STORYFLAG_1022,
/** []
* Story Flag #1023 (0x03FF) - JP 805ACDCB 0x20 / US 805A9B4B 0x20
*/
STORYFLAG_1023,
/** []
* Story Flag #1024 (0x0400) - JP 805ACDCB 0x40 / US 805A9B4B 0x40
*/
STORYFLAG_1024,
/** []
* Story Flag #1025 (0x0401) - JP 805ACDCB 0x80 / US 805A9B4B 0x80
*/
STORYFLAG_1025,
/** []
* Story Flag #1026 (0x0402) - JP 805ACDCA 0x01 / US 805A9B4A 0x01
*/
STORYFLAG_1026,
/** []
* Story Flag #1027 (0x0403) - JP 805ACDCA 0x02 / US 805A9B4A 0x02
*/
STORYFLAG_1027,
/** []
* Story Flag #1028 (0x0404) - JP 805ACDCA 0x04 / US 805A9B4A 0x04
*/
STORYFLAG_1028,
/** []
* Story Flag #1029 (0x0405) - JP 805ACDCA 0x08 / US 805A9B4A 0x08
*/
STORYFLAG_1029,
/** []
* Story Flag #1030 (0x0406) - JP 805ACDCA 0x10 / US 805A9B4A 0x10
*/
STORYFLAG_1030,
/** []
* Story Flag #1031 (0x0407) - JP 805ACDCA 0x20 / US 805A9B4A 0x20
*/
STORYFLAG_1031,
/** []
* Story Flag #1032 (0x0408) - JP 805ACDCA 0x40 / US 805A9B4A 0x40
*/
STORYFLAG_1032,
/** []
* Story Flag #1033 (0x0409) - JP 805ACDCA 0x80 / US 805A9B4A 0x80
*/
STORYFLAG_1033,
/** []
* Story Flag #1034 (0x040A) - JP 805ACDCD 0x01 / US 805A9B4D 0x01
*/
STORYFLAG_1034,
/** []
* Story Flag #1035 (0x040B) - JP 805ACDCD 0x02 / US 805A9B4D 0x02
*/
STORYFLAG_1035,
/** []
* Story Flag #1036 (0x040C) - JP 805ACDCD 0x04 / US 805A9B4D 0x04
*/
STORYFLAG_1036,
/** []
* Story Flag #1037 (0x040D) - JP 805ACDCD 0x08 / US 805A9B4D 0x08
*/
STORYFLAG_1037,
/** []
* Story Flag #1038 (0x040E) - JP 805ACDCD 0x10 / US 805A9B4D 0x10
*/
STORYFLAG_1038,
/** []
* Story Flag #1039 (0x040F) - JP 805ACDCD 0x20 / US 805A9B4D 0x20
*/
STORYFLAG_1039,
/** []
* Story Flag #1040 (0x0410) - JP 805ACDCD 0x40 / US 805A9B4D 0x40
*/
STORYFLAG_1040,
/** []
* Story Flag #1041 (0x0411) - JP 805ACDCD 0x80 / US 805A9B4D 0x80
*/
STORYFLAG_1041,
/** []
* Story Flag #1042 (0x0412) - JP 805ACDCC 0x01 / US 805A9B4C 0x01
*/
STORYFLAG_1042,
/** []
* Story Flag #1043 (0x0413) - JP 805ACDCC 0x02 / US 805A9B4C 0x02
*/
STORYFLAG_1043,
/** []
* Story Flag #1044 (0x0414) - JP 805ACDCC 0x04 / US 805A9B4C 0x04
*/
STORYFLAG_1044,
/** []
* Story Flag #1045 (0x0415) - JP 805ACDCC 0x08 / US 805A9B4C 0x08
*/
STORYFLAG_1045,
/** []
* Story Flag #1046 (0x0416) - JP 805ACDCC 0x10 / US 805A9B4C 0x10
*/
STORYFLAG_1046,
/** []
* Story Flag #1047 (0x0417) - JP 805ACDCC 0x20 / US 805A9B4C 0x20
*/
STORYFLAG_1047,
/** []
* Story Flag #1048 (0x0418) - JP 805ACDCC 0x40 / US 805A9B4C 0x40
*/
STORYFLAG_1048,
/** []
* Story Flag #1049 (0x0419) - JP 805ACDCC 0x80 / US 805A9B4C 0x80
*/
STORYFLAG_1049,
/** []
* Story Flag #1050 (0x041A) - JP 805ACDCF 0x01 / US 805A9B4F 0x01
*/
STORYFLAG_1050,
/** []
* Story Flag #1051 (0x041B) - JP 805ACDCF 0x02 / US 805A9B4F 0x02
*/
STORYFLAG_1051,
/** []
* Story Flag #1052 (0x041C) - JP 805ACDCF 0x04 / US 805A9B4F 0x04
*/
STORYFLAG_1052,
/** []
* Story Flag #1053 (0x041D) - JP 805ACDCF 0x08 / US 805A9B4F 0x08
*/
STORYFLAG_1053,
/** []
* Story Flag #1054 (0x041E) - JP 805ACDCF 0x10 / US 805A9B4F 0x10
*/
STORYFLAG_1054,
/** []
* Story Flag #1055 (0x041F) - JP 805ACDCF 0x20 / US 805A9B4F 0x20
*/
STORYFLAG_1055,
/** []
* Story Flag #1056 (0x0420) - JP 805ACDCF 0x40 / US 805A9B4F 0x40
*/
STORYFLAG_1056,
/** []
* Story Flag #1057 (0x0421) - JP 805ACDCF 0x80 / US 805A9B4F 0x80
*/
STORYFLAG_1057,
/** []
* Story Flag #1058 (0x0422) - JP 805ACDCE 0x01 / US 805A9B4E 0x01
*/
STORYFLAG_1058,
/** []
* Story Flag #1059 (0x0423) - JP 805ACDCE 0x02 / US 805A9B4E 0x02
*/
STORYFLAG_1059,
/** []
* Story Flag #1060 (0x0424) - JP 805ACDCE 0x04 / US 805A9B4E 0x04
*/
STORYFLAG_1060,
/** []
* Story Flag #1061 (0x0425) - JP 805ACDCE 0x08 / US 805A9B4E 0x08
*/
STORYFLAG_1061,
/** []
* Story Flag #1062 (0x0426) - JP 805ACDCE 0x10 / US 805A9B4E 0x10
*/
STORYFLAG_1062,
/** []
* Story Flag #1063 (0x0427) - JP 805ACDCE 0x20 / US 805A9B4E 0x20
*/
STORYFLAG_1063,
/** []
* Story Flag #1064 (0x0428) - JP 805ACDCE 0x40 / US 805A9B4E 0x40
*/
STORYFLAG_1064,
/** []
* Story Flag #1065 (0x0429) - JP 805ACDCE 0x80 / US 805A9B4E 0x80
*/
STORYFLAG_1065,
/** []
* Story Flag #1066 (0x042A) - JP 805ACDD1 0x01 / US 805A9B51 0x01
*/
STORYFLAG_1066,
/** []
* Story Flag #1067 (0x042B) - JP 805ACDD1 0x02 / US 805A9B51 0x02
*/
STORYFLAG_1067,
/** []
* Story Flag #1068 (0x042C) - JP 805ACDD1 0x04 / US 805A9B51 0x04
*/
STORYFLAG_1068,
/** []
* Story Flag #1069 (0x042D) - JP 805ACDD1 0x08 / US 805A9B51 0x08
*/
STORYFLAG_1069,
/** []
* Story Flag #1070 (0x042E) - JP 805ACDD1 0x10 / US 805A9B51 0x10
*/
STORYFLAG_1070,
/** []
* Story Flag #1071 (0x042F) - JP 805ACDD1 0x20 / US 805A9B51 0x20
*/
STORYFLAG_1071,
/** []
* Story Flag #1072 (0x0430) - JP 805ACDD1 0x40 / US 805A9B51 0x40
*/
STORYFLAG_1072,
/** []
* Story Flag #1073 (0x0431) - JP 805ACDD1 0x80 / US 805A9B51 0x80
*/
STORYFLAG_1073,
/** []
* Story Flag #1074 (0x0432) - JP 805ACDD0 0x01 / US 805A9B50 0x01
*/
STORYFLAG_1074,
/** [Getting text from Potion lady about Air Potion]
* Story Flag #1075 (0x0433) - JP 805ACDD0 0x02 / US 805A9B50 0x02
*/
STORYFLAG_1075,
/** [Sets when reaching Boko Camp near Thrill Digger (layer 1 only)]
* Story Flag #1076 (0x0434) - JP 805ACDD0 0x04 / US 805A9B50 0x04
*/
STORYFLAG_1076,
/** [Set when reaching the Room with the Key Piece after the Sand Slide (layer 1 only)]
* Story Flag #1077 (0x0435) - JP 805ACDD0 0x08 / US 805A9B50 0x08
*/
STORYFLAG_1077,
/** [Set when beeing near Bridge to VS on ET side (layer 1 only)]
* Story Flag #1078 (0x0436) - JP 805ACDD0 0x10 / US 805A9B50 0x10
*/
STORYFLAG_1078,
/** [Set when beeing near Bridge to VS on VS side (layer 1 only)]
* Story Flag #1079 (0x0437) - JP 805ACDD0 0x20 / US 805A9B50 0x20
*/
STORYFLAG_1079,
/** [Sets before entering the Room with the Key Piece after the Sand Slide (layer 1 only)]
* Story Flag #1080 (0x0438) - JP 805ACDD0 0x40 / US 805A9B50 0x40
*/
STORYFLAG_1080,
/** [Set when entering the Area after climbing intial log in Faron woods]
* Story Flag #1081 (0x0439) - JP 805ACDD0 0x80 / US 805A9B50 0x80
*/
STORYFLAG_1081,
/** [Healing Orielle's bird]
* Story Flag #1082 (0x043A) - JP 805ACDD3 0x01 / US 805A9B53 0x01
*/
STORYFLAG_1082,
/** [[sets in Room 10 in Sandship]]
* Story Flag #1083 (0x043B) - JP 805ACDD3 0x02 / US 805A9B53 0x02
*/
STORYFLAG_1083,
/** [Sets near Desert intro cs]
* Story Flag #1084 (0x043C) - JP 805ACDD3 0x04 / US 805A9B53 0x04
*/
STORYFLAG_1084,
/** [Sets in ToT area when near Exit to Sand Oasis]
* Story Flag #1085 (0x043D) - JP 805ACDD3 0x08 / US 805A9B53 0x08
*/
STORYFLAG_1085,
/** [Sets when entering or leaveing LMF Boss Room through Boss Door]
* Story Flag #1086 (0x043E) - JP 805ACDD3 0x10 / US 805A9B53 0x10
*/
STORYFLAG_1086,
/** [Goddess Chest Count]
* Story Flag #1087 (0x043F) - JP from 805ACE01 0x40 to 805ACE00 0x04 / US from 805A9B81 0x40 to 805A9B80 0x04
*/
STORYFLAG_GODDESS_CHEST_COUNT,
/** []
* Story Flag #1088 (0x0440) - JP 805ACDD3 0x40 / US 805A9B53 0x40
*/
STORYFLAG_1088,
/** [Talking to Beedle in his shop]
* Story Flag #1089 (0x0441) - JP 805ACDD3 0x80 / US 805A9B53 0x80
*/
STORYFLAG_1089,
/** []
* Story Flag #1090 (0x0442) - JP 805ACDD2 0x01 / US 805A9B52 0x01
*/
STORYFLAG_1090,
/** [Talking to Batreaux after he truns human]
* Story Flag #1091 (0x0443) - JP 805ACDD2 0x02 / US 805A9B52 0x02
*/
STORYFLAG_1091,
/** [[talking to some mogma at some point]]
* Story Flag #1092 (0x0444) - JP 805ACDD2 0x04 / US 805A9B52 0x04
*/
STORYFLAG_1092,
/** [Bug minigame related]
* Story Flag #1093 (0x0445) - JP 805ACDD2 0x08 / US 805A9B52 0x08
*/
STORYFLAG_1093,
/** [Talking to Oolo after Flooded Faron]
* Story Flag #1094 (0x0446) - JP 805ACDD2 0x10 / US 805A9B52 0x10
*/
STORYFLAG_1094,
/** [Goddess shield text]
* Story Flag #1095 (0x0447) - JP 805ACDD2 0x20 / US 805A9B52 0x20
*/
STORYFLAG_1095,
/** []
* Story Flag #1096 (0x0448) - JP 805ACDD2 0x40 / US 805A9B52 0x40
*/
STORYFLAG_1096,
/** []
* Story Flag #1097 (0x0449) - JP 805ACDD2 0x80 / US 805A9B52 0x80
*/
STORYFLAG_1097,
/** [ Set in a CS in the Skykeep Entrance Room (Courage Lever Room Layer 2)]
* Story Flag #1098 (0x044A) - JP 805ACDD5 0x01 / US 805A9B55 0x01
*/
STORYFLAG_1098,
/** [Sets {when going past Gate / when beeing near Chest} in first Left Room of LMF]
* Story Flag #1099 (0x044B) - JP 805ACDD5 0x02 / US 805A9B55 0x02
*/
STORYFLAG_1099,
/** [Set when beeing were the bombs are for lowering the lava to the Mogma Turf]
* Story Flag #1100 (0x044C) - JP 805ACDD5 0x04 / US 805A9B55 0x04
*/
STORYFLAG_1100,
/** [Set when going into the Sink Sand labyrinth from the beginning of the LMF Main room]
* Story Flag #1101 (0x044D) - JP 805ACDD5 0x08 / US 805A9B55 0x08
*/
STORYFLAG_1101,
/** []
* Story Flag #1102 (0x044E) - JP 805ACDD5 0x10 / US 805A9B55 0x10
*/
STORYFLAG_1102,
/** []
* Story Flag #1103 (0x044F) - JP 805ACDD5 0x20 / US 805A9B55 0x20
*/
STORYFLAG_1103,
/** []
* Story Flag #1104 (0x0450) - JP 805ACDD5 0x40 / US 805A9B55 0x40
*/
STORYFLAG_1104,
/** []
* Story Flag #1105 (0x0451) - JP 805ACDD5 0x80 / US 805A9B55 0x80
*/
STORYFLAG_1105,
/** []
* Story Flag #1106 (0x0452) - JP 805ACDD4 0x01 / US 805A9B54 0x01
*/
STORYFLAG_1106,
/** []
* Story Flag #1107 (0x0453) - JP 805ACDD4 0x02 / US 805A9B54 0x02
*/
STORYFLAG_1107,
/** [Fi text about that you need to get the propeller]
* Story Flag #1108 (0x0454) - JP 805ACDD4 0x04 / US 805A9B54 0x04
*/
STORYFLAG_1108,
/** [[set by CS in ET]]
* Story Flag #1109 (0x0455) - JP 805ACDD4 0x08 / US 805A9B54 0x08
*/
STORYFLAG_1109,
/** [Failing to land once after getting the Sailcloth]
* Story Flag #1110 (0x0456) - JP 805ACDD4 0x10 / US 805A9B54 0x10
*/
STORYFLAG_1110,
/** [Sets when activating the mogma talking in right room of skyview]
* Story Flag #1111 (0x0457) - JP 805ACDD4 0x20 / US 805A9B54 0x20
*/
STORYFLAG_1111,
/** [Sets when talking to mogma in left room of skyview]
* Story Flag #1112 (0x0458) - JP 805ACDD4 0x40 / US 805A9B54 0x40
*/
STORYFLAG_1112,
/** [Set when beeing past the Tree in the ToT Area (towards ToT)]
* Story Flag #1113 (0x0459) - JP 805ACDD4 0x80 / US 805A9B54 0x80
*/
STORYFLAG_1113,
/** [Bow text]
* Story Flag #1114 (0x045A) - JP 805ACDD7 0x01 / US 805A9B57 0x01
*/
STORYFLAG_1114,
/** [extra bomb bag text]
* Story Flag #1115 (0x045B) - JP 805ACDD7 0x02 / US 805A9B57 0x02
*/
STORYFLAG_1115,
/** [Talk to kukiel after Betreaux turns Human]
* Story Flag #1116 (0x045C) - JP 805ACDD7 0x04 / US 805A9B57 0x04
*/
STORYFLAG_1116,
/** []
* Story Flag #1117 (0x045D) - JP 805ACDD7 0x08 / US 805A9B57 0x08
*/
STORYFLAG_1117,
/** []
* Story Flag #1118 (0x045E) - JP 805ACDD7 0x10 / US 805A9B57 0x10
*/
STORYFLAG_1118,
/** []
* Story Flag #1119 (0x045F) - JP 805ACDD7 0x20 / US 805A9B57 0x20
*/
STORYFLAG_1119,
/** [Sets in a Area in the FS Room in Skykeep]
* Story Flag #1120 (0x0460) - JP 805ACDD7 0x40 / US 805A9B57 0x40
*/
STORYFLAG_1120,
/** [Sets at end of Sink Sand that you would normaly go trough after Hoook Beetle]
* Story Flag #1121 (0x0461) - JP 805ACDD7 0x80 / US 805A9B57 0x80
*/
STORYFLAG_1121,
/** []
* Story Flag #1122 (0x0462) - JP 805ACDD6 0x01 / US 805A9B56 0x01
*/
STORYFLAG_1122,
/** []
* Story Flag #1123 (0x0463) - JP 805ACDD6 0x02 / US 805A9B56 0x02
*/
STORYFLAG_1123,
/** []
* Story Flag #1124 (0x0464) - JP 805ACDD6 0x04 / US 805A9B56 0x04
*/
STORYFLAG_1124,
/** []
* Story Flag #1125 (0x0465) - JP 805ACDD6 0x08 / US 805A9B56 0x08
*/
STORYFLAG_1125,
/** []
* Story Flag #1126 (0x0466) - JP 805ACDD6 0x10 / US 805A9B56 0x10
*/
STORYFLAG_1126,
/** []
* Story Flag #1127 (0x0467) - JP 805ACDD6 0x20 / US 805A9B56 0x20
*/
STORYFLAG_1127,
/** []
* Story Flag #1128 (0x0468) - JP 805ACDD6 0x40 / US 805A9B56 0x40
*/
STORYFLAG_1128,
/** []
* Story Flag #1129 (0x0469) - JP 805ACDD6 0x80 / US 805A9B56 0x80
*/
STORYFLAG_1129,
/** []
* Story Flag #1130 (0x046A) - JP 805ACDD9 0x01 / US 805A9B59 0x01
*/
STORYFLAG_1130,
/** []
* Story Flag #1131 (0x046B) - JP 805ACDD9 0x02 / US 805A9B59 0x02
*/
STORYFLAG_1131,
/** []
* Story Flag #1132 (0x046C) - JP 805ACDD9 0x04 / US 805A9B59 0x04
*/
STORYFLAG_1132,
/** []
* Story Flag #1133 (0x046D) - JP 805ACDD9 0x08 / US 805A9B59 0x08
*/
STORYFLAG_1133,
/** []
* Story Flag #1134 (0x046E) - JP 805ACDD9 0x10 / US 805A9B59 0x10
*/
STORYFLAG_1134,
/** []
* Story Flag #1135 (0x046F) - JP 805ACDD9 0x20 / US 805A9B59 0x20
*/
STORYFLAG_1135,
/** []
* Story Flag #1136 (0x0470) - JP 805ACDD9 0x40 / US 805A9B59 0x40
*/
STORYFLAG_1136,
/** []
* Story Flag #1137 (0x0471) - JP 805ACDD9 0x80 / US 805A9B59 0x80
*/
STORYFLAG_1137,
/** []
* Story Flag #1138 (0x0472) - JP 805ACDD8 0x01 / US 805A9B58 0x01
*/
STORYFLAG_1138,
/** []
* Story Flag #1139 (0x0473) - JP 805ACDD8 0x02 / US 805A9B58 0x02
*/
STORYFLAG_1139,
/** []
* Story Flag #1140 (0x0474) - JP 805ACDD8 0x04 / US 805A9B58 0x04
*/
STORYFLAG_1140,
/** []
* Story Flag #1141 (0x0475) - JP 805ACDD8 0x08 / US 805A9B58 0x08
*/
STORYFLAG_1141,
/** []
* Story Flag #1142 (0x0476) - JP 805ACDD8 0x10 / US 805A9B58 0x10
*/
STORYFLAG_1142,
/** []
* Story Flag #1143 (0x0477) - JP 805ACDD8 0x20 / US 805A9B58 0x20
*/
STORYFLAG_1143,
/** []
* Story Flag #1144 (0x0478) - JP 805ACDD8 0x40 / US 805A9B58 0x40
*/
STORYFLAG_1144,
/** []
* Story Flag #1145 (0x0479) - JP 805ACDD8 0x80 / US 805A9B58 0x80
*/
STORYFLAG_1145,
/** []
* Story Flag #1146 (0x047A) - JP 805ACDDB 0x01 / US 805A9B5B 0x01
*/
STORYFLAG_1146,
/** []
* Story Flag #1147 (0x047B) - JP 805ACDDB 0x02 / US 805A9B5B 0x02
*/
STORYFLAG_1147,
/** []
* Story Flag #1148 (0x047C) - JP 805ACDDB 0x04 / US 805A9B5B 0x04
*/
STORYFLAG_1148,
/** []
* Story Flag #1149 (0x047D) - JP 805ACDDB 0x08 / US 805A9B5B 0x08
*/
STORYFLAG_1149,
/** []
* Story Flag #1150 (0x047E) - JP 805ACDDB 0x10 / US 805A9B5B 0x10
*/
STORYFLAG_1150,
/** []
* Story Flag #1151 (0x047F) - JP 805ACDDB 0x20 / US 805A9B5B 0x20
*/
STORYFLAG_1151,
/** []
* Story Flag #1152 (0x0480) - JP 805ACDDB 0x40 / US 805A9B5B 0x40
*/
STORYFLAG_1152,
/** []
* Story Flag #1153 (0x0481) - JP 805ACDDB 0x80 / US 805A9B5B 0x80
*/
STORYFLAG_1153,
/** []
* Story Flag #1154 (0x0482) - JP 805ACDDA 0x01 / US 805A9B5A 0x01
*/
STORYFLAG_1154,
/** [Set from Fi after talking to Erla]
* Story Flag #1155 (0x0483) - JP 805ACDDA 0x02 / US 805A9B5A 0x02
*/
STORYFLAG_1155,
/** []
* Story Flag #1156 (0x0484) - JP 805ACDDA 0x04 / US 805A9B5A 0x04
*/
STORYFLAG_1156,
/** []
* Story Flag #1157 (0x0485) - JP 805ACDDA 0x08 / US 805A9B5A 0x08
*/
STORYFLAG_1157,
/** []
* Story Flag #1158 (0x0486) - JP 805ACDDA 0x10 / US 805A9B5A 0x10
*/
STORYFLAG_1158,
/** []
* Story Flag #1159 (0x0487) - JP 805ACDDA 0x20 / US 805A9B5A 0x20
*/
STORYFLAG_1159,
/** []
* Story Flag #1160 (0x0488) - JP 805ACDDA 0x40 / US 805A9B5A 0x40
*/
STORYFLAG_1160,
/** []
* Story Flag #1161 (0x0489) - JP 805ACDDA 0x80 / US 805A9B5A 0x80
*/
STORYFLAG_1161,
/** []
* Story Flag #1162 (0x048A) - JP 805ACDDD 0x01 / US 805A9B5D 0x01
*/
STORYFLAG_1162,
/** []
* Story Flag #1163 (0x048B) - JP 805ACDDD 0x02 / US 805A9B5D 0x02
*/
STORYFLAG_1163,
/** []
* Story Flag #1164 (0x048C) - JP 805ACDDD 0x04 / US 805A9B5D 0x04
*/
STORYFLAG_1164,
/** []
* Story Flag #1165 (0x048D) - JP 805ACDDD 0x08 / US 805A9B5D 0x08
*/
STORYFLAG_1165,
/** []
* Story Flag #1166 (0x048E) - JP 805ACDDD 0x10 / US 805A9B5D 0x10
*/
STORYFLAG_1166,
/** []
* Story Flag #1167 (0x048F) - JP 805ACDDD 0x20 / US 805A9B5D 0x20
*/
STORYFLAG_1167,
/** []
* Story Flag #1168 (0x0490) - JP 805ACDDD 0x40 / US 805A9B5D 0x40
*/
STORYFLAG_1168,
/** [beeing were you blow up the boxes in Main Room]
* Story Flag #1169 (0x0491) - JP 805ACDDD 0x80 / US 805A9B5D 0x80
*/
STORYFLAG_1169,
/** [Set in LMF BK room near when entering the Puzzle solution side]
* Story Flag #1170 (0x0492) - JP 805ACDDC 0x01 / US 805A9B5C 0x01
*/
STORYFLAG_1170,
/** []
* Story Flag #1171 (0x0493) - JP 805ACDDC 0x02 / US 805A9B5C 0x02
*/
STORYFLAG_1171,
/** []
* Story Flag #1172 (0x0494) - JP 805ACDDC 0x04 / US 805A9B5C 0x04
*/
STORYFLAG_1172,
/** []
* Story Flag #1173 (0x0495) - JP 805ACDDC 0x08 / US 805A9B5C 0x08
*/
STORYFLAG_1173,
/** []
* Story Flag #1174 (0x0496) - JP 805ACDDC 0x10 / US 805A9B5C 0x10
*/
STORYFLAG_1174,
/** []
* Story Flag #1175 (0x0497) - JP 805ACDDC 0x20 / US 805A9B5C 0x20
*/
STORYFLAG_1175,
/** []
* Story Flag #1176 (0x0498) - JP 805ACDDC 0x40 / US 805A9B5C 0x40
*/
STORYFLAG_1176,
/** []
* Story Flag #1177 (0x0499) - JP 805ACDDC 0x80 / US 805A9B5C 0x80
*/
STORYFLAG_1177,
/** []
* Story Flag #1178 (0x049A) - JP 805ACDDF 0x01 / US 805A9B5F 0x01
*/
STORYFLAG_1178,
/** []
* Story Flag #1179 (0x049B) - JP 805ACDDF 0x02 / US 805A9B5F 0x02
*/
STORYFLAG_1179,
/** []
* Story Flag #1180 (0x049C) - JP 805ACDDF 0x04 / US 805A9B5F 0x04
*/
STORYFLAG_1180,
/** []
* Story Flag #1181 (0x049D) - JP 805ACDDF 0x08 / US 805A9B5F 0x08
*/
STORYFLAG_1181,
/** []
* Story Flag #1182 (0x049E) - JP 805ACDDF 0x10 / US 805A9B5F 0x10
*/
STORYFLAG_1182,
/** []
* Story Flag #1183 (0x049F) - JP 805ACDDF 0x20 / US 805A9B5F 0x20
*/
STORYFLAG_1183,
/** []
* Story Flag #1184 (0x04A0) - JP 805ACDDF 0x40 / US 805A9B5F 0x40
*/
STORYFLAG_1184,
/** []
* Story Flag #1185 (0x04A1) - JP 805ACDDF 0x80 / US 805A9B5F 0x80
*/
STORYFLAG_1185,
/** []
* Story Flag #1186 (0x04A2) - JP 805ACDDE 0x01 / US 805A9B5E 0x01
*/
STORYFLAG_1186,
/** []
* Story Flag #1187 (0x04A3) - JP 805ACDDE 0x02 / US 805A9B5E 0x02
*/
STORYFLAG_1187,
/** []
* Story Flag #1188 (0x04A4) - JP 805ACDDE 0x04 / US 805A9B5E 0x04
*/
STORYFLAG_1188,
/** []
* Story Flag #1189 (0x04A5) - JP 805ACDDE 0x08 / US 805A9B5E 0x08
*/
STORYFLAG_1189,
/** []
* Story Flag #1190 (0x04A6) - JP 805ACDDE 0x10 / US 805A9B5E 0x10
*/
STORYFLAG_1190,
/** []
* Story Flag #1191 (0x04A7) - JP 805ACDDE 0x20 / US 805A9B5E 0x20
*/
STORYFLAG_1191,
/** [Sets in a Area near Waterfall in AC]
* Story Flag #1192 (0x04A8) - JP 805ACDDE 0x40 / US 805A9B5E 0x40
*/
STORYFLAG_1192,
/** []
* Story Flag #1193 (0x04A9) - JP 805ACDD3 0x20 / US 805A9B53 0x20
*/
STORYFLAG_1193,
/** [Entering the Statue in AC from main floor?]
* Story Flag #1194 (0x04AA) - JP 805ACDDE 0x80 / US 805A9B5E 0x80
*/
STORYFLAG_1194,
/** [Stone Tablet in AC giveing the Sword Lock Puzzle hint]
* Story Flag #1195 (0x04AB) - JP 805ACDE1 0x02 / US 805A9B61 0x02
*/
STORYFLAG_1195,
/** [Sets were West Desert Statue is]
* Story Flag #1196 (0x04AC) - JP 805ACDE1 0x04 / US 805A9B61 0x04
*/
STORYFLAG_1196,
/** [Beeing near Minecart track to ToT when comeing from North Desert Entry]
* Story Flag #1197 (0x04AD) - JP 805ACDE1 0x08 / US 805A9B61 0x08
*/
STORYFLAG_1197,
/** [Set Before entering ToT area from near 5 beacons trigger]
* Story Flag #1198 (0x04AE) - JP 805ACDE1 0x10 / US 805A9B61 0x10
*/
STORYFLAG_1198,
/** [On top of Wall Between LMF and 5 beacons / on top of Wall Between Clawshots trial and 5 Beacons trigger]
* Story Flag #1199 (0x04AF) - JP 805ACDE1 0x20 / US 805A9B61 0x20
*/
STORYFLAG_1199,
/** [sleeping after Batreaux truns Human]
* Story Flag #1200 (0x04B0) - JP 805ACDE1 0x40 / US 805A9B61 0x40
*/
STORYFLAG_1200,
STORYFLAG_MAX,
};
#endif