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https://github.com/zeldaret/ss
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47 lines
1020 B
C++
47 lines
1020 B
C++
#ifndef D_LYT_PAUSE_BACK_H
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#define D_LYT_PAUSE_BACK_H
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#include "d/lyt/d2d.h"
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#include "s/s_State.hpp"
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/** 2D UI - Pause menu - Background */
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class dLytPauseBack_c {
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public:
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dLytPauseBack_c();
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virtual ~dLytPauseBack_c() {}
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bool build();
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bool remove();
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bool execute();
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bool draw();
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void loadBgTexture();
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void requestIn();
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void requestOut();
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bool isChangingState() const {
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return mIsChangingState;
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}
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private:
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void startAnim(int idx);
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void stopAnim(int idx);
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STATE_FUNC_DECLARE(dLytPauseBack_c, None);
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STATE_FUNC_DECLARE(dLytPauseBack_c, In);
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STATE_FUNC_DECLARE(dLytPauseBack_c, Wait);
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STATE_FUNC_DECLARE(dLytPauseBack_c, Out);
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/* 0x004 */ UI_STATE_MGR_DECLARE(dLytPauseBack_c);
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/* 0x040 */ d2d::LytBase_c mLyt;
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/* 0x0D0 */ d2d::AnmGroup_c mAnm[2];
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/* 0x150 */ s32 mOutStep;
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/* 0x154 */ bool mInRequest;
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/* 0x155 */ bool mOutRequest;
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/* 0x156 */ bool mIsChangingState;
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/* 0x157 */ bool mVisible;
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};
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#endif
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