Files
ss/include/d/snd/d_snd_source_enums.h
2025-09-13 10:53:31 +02:00

94 lines
2.3 KiB
C

#ifndef D_SND_SOURCE_ENUMS_H
#define D_SND_SOURCE_ENUMS_H
// TODO: Expand when we figure out what the other entries have in common
enum SoundSourceType_e {
// 0-1: Player (0)
SND_SOURCE_PLAYER = 0,
SND_SOURCE_PLAYER_HEAD = 1,
// 2-9: Equipment (1)
SND_SOURCE_NET = 2,
SND_SOURCE_BLADE = 3,
SND_SOURCE_SHIELD = 4,
SND_SOURCE_WHIP = 5,
SND_SOURCE_BOOMERANG = 6,
SND_SOURCE_ARROW = 7,
SND_SOURCE_BOMB = 8,
SND_SOURCE_HOOKSHOT = 9,
// 10-31: Enemy? (2)
SND_SOURCE_ENEMY_10 = 10,
SND_SOURCE_MAGUPPO = 12,
SND_SOURCE_LIZARUFOS = 13,
SND_SOURCE_ENEMY_14 = 14,
SND_SOURCE_BC_Z = 16,
SND_SOURCE_SPARK = 17,
SND_SOURCE_BIGBOSS = 20,
SND_SOURCE_BOSS_MG = 21,
SND_SOURCE_BOSS_KR = 22,
SND_SOURCE_BOSS_NUSI = 23,
SND_SOURCE_GIRAHUMU_3 = 24,
SND_SOURCE_ENEMY_28 = 28,
SND_SOURCE_BULLET = 29,
SND_SOURCE_BULLET_MAGUPPO = 30,
SND_SOURCE_ENEMY_31 = 31,
// 32-42: Object? (3)
SND_SOURCE_OBJECT = 32,
SND_SOURCE_OBJECT_33 = 33,
SND_SOURCE_BAMBOO = 34,
SND_SOURCE_ITEM = 35,
SND_SOURCE_TERRY_SHOP = 36,
SND_SOURCE_TIME_STONE = 37,
SND_SOURCE_CLEF = 38,
SND_SOURCE_SHUTTER = 39,
SND_SOURCE_OBJECT_40 = 40,
SND_SOURCE_LIGHT_SHAFT = 41,
SND_SOURCE_OBJECT_42 = 42,
// 43-52: Npc (4)
SND_SOURCE_NPC_43 = 43,
SND_SOURCE_KENSEI = 44,
SND_SOURCE_PLAYER_BIRD = 45,
SND_SOURCE_NPC_NUSI = 46,
SND_SOURCE_NPC_47 = 47,
SND_SOURCE_NPC_HEAD = 48,
SND_SOURCE_INSECT = 49,
SND_SOURCE_NPC_50 = 50,
SND_SOURCE_NPC_51 = 51,
SND_SOURCE_NPC_DRAGON = 52,
// 53: TagSound (5)
SND_SOURCE_TG_SOUND = 53,
// 54-57: Harp Related (6)
SND_SOURCE_54 = 54,
SND_SOURCE_OBJECT_WARP = 55,
SND_SOURCE_SW_HARP = 56,
SND_SOURCE_TG_HARP = 57,
// 58: ? (7)
SND_SOURCE_58 = 58,
// 59: ? (9)
SND_SOURCE_59 = 59,
// dSndDistantSoundActor_c, not a real sound source type
SND_SOURCE_DISTANT = 61,
};
enum SoundSourceCategory_e {
SND_SOURCE_CATEGORY_PLAYER = 0,
SND_SOURCE_CATEGORY_EQUIPMENT = 1,
SND_SOURCE_CATEGORY_ENEMY = 2,
SND_SOURCE_CATEGORY_OBJECT = 3,
SND_SOURCE_CATEGORY_NPC = 4,
SND_SOURCE_CATEGORY_TG_SOUND = 5,
SND_SOURCE_CATEGORY_HARP_RELATED = 6,
SND_SOURCE_CATEGORY_7 = 7,
SND_SOURCE_CATEGORY_9 = 9,
};
#endif