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https://github.com/zeldaret/ss
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94 lines
2.3 KiB
C
94 lines
2.3 KiB
C
#ifndef D_SND_SOURCE_ENUMS_H
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#define D_SND_SOURCE_ENUMS_H
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// TODO: Expand when we figure out what the other entries have in common
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enum SoundSourceType_e {
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// 0-1: Player (0)
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SND_SOURCE_PLAYER = 0,
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SND_SOURCE_PLAYER_HEAD = 1,
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// 2-9: Equipment (1)
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SND_SOURCE_NET = 2,
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SND_SOURCE_BLADE = 3,
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SND_SOURCE_SHIELD = 4,
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SND_SOURCE_WHIP = 5,
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SND_SOURCE_BOOMERANG = 6,
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SND_SOURCE_ARROW = 7,
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SND_SOURCE_BOMB = 8,
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SND_SOURCE_HOOKSHOT = 9,
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// 10-31: Enemy? (2)
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SND_SOURCE_ENEMY_10 = 10,
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SND_SOURCE_MAGUPPO = 12,
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SND_SOURCE_LIZARUFOS = 13,
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SND_SOURCE_ENEMY_14 = 14,
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SND_SOURCE_BC_Z = 16,
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SND_SOURCE_SPARK = 17,
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SND_SOURCE_BIGBOSS = 20,
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SND_SOURCE_BOSS_MG = 21,
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SND_SOURCE_BOSS_KR = 22,
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SND_SOURCE_BOSS_NUSI = 23,
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SND_SOURCE_GIRAHUMU_3 = 24,
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SND_SOURCE_ENEMY_28 = 28,
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SND_SOURCE_BULLET = 29,
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SND_SOURCE_BULLET_MAGUPPO = 30,
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SND_SOURCE_ENEMY_31 = 31,
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// 32-42: Object? (3)
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SND_SOURCE_OBJECT = 32,
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SND_SOURCE_OBJECT_33 = 33,
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SND_SOURCE_BAMBOO = 34,
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SND_SOURCE_ITEM = 35,
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SND_SOURCE_TERRY_SHOP = 36,
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SND_SOURCE_TIME_STONE = 37,
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SND_SOURCE_CLEF = 38,
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SND_SOURCE_SHUTTER = 39,
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SND_SOURCE_OBJECT_40 = 40,
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SND_SOURCE_LIGHT_SHAFT = 41,
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SND_SOURCE_OBJECT_42 = 42,
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// 43-52: Npc (4)
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SND_SOURCE_NPC_43 = 43,
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SND_SOURCE_KENSEI = 44,
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SND_SOURCE_PLAYER_BIRD = 45,
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SND_SOURCE_NPC_NUSI = 46,
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SND_SOURCE_NPC_47 = 47,
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SND_SOURCE_NPC_HEAD = 48,
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SND_SOURCE_INSECT = 49,
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SND_SOURCE_NPC_50 = 50,
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SND_SOURCE_NPC_51 = 51,
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SND_SOURCE_NPC_DRAGON = 52,
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// 53: TagSound (5)
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SND_SOURCE_TG_SOUND = 53,
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// 54-57: Harp Related (6)
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SND_SOURCE_54 = 54,
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SND_SOURCE_OBJECT_WARP = 55,
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SND_SOURCE_SW_HARP = 56,
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SND_SOURCE_TG_HARP = 57,
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// 58: ? (7)
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SND_SOURCE_58 = 58,
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// 59: ? (9)
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SND_SOURCE_59 = 59,
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// dSndDistantSoundActor_c, not a real sound source type
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SND_SOURCE_DISTANT = 61,
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};
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enum SoundSourceCategory_e {
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SND_SOURCE_CATEGORY_PLAYER = 0,
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SND_SOURCE_CATEGORY_EQUIPMENT = 1,
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SND_SOURCE_CATEGORY_ENEMY = 2,
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SND_SOURCE_CATEGORY_OBJECT = 3,
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SND_SOURCE_CATEGORY_NPC = 4,
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SND_SOURCE_CATEGORY_TG_SOUND = 5,
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SND_SOURCE_CATEGORY_HARP_RELATED = 6,
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SND_SOURCE_CATEGORY_7 = 7,
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SND_SOURCE_CATEGORY_9 = 9,
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};
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#endif
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