Files
ss/include/d/snd/d_snd_source_group.h
robojumper 4003e257ac More funcs
2025-09-13 10:59:40 +02:00

89 lines
2.4 KiB
C++

#ifndef D_SND_SOURCE_GROUP_H
#define D_SND_SOURCE_GROUP_H
#include "common.h"
#include "d/snd/d_snd_misc.h"
#include "d/snd/d_snd_types.h"
#include "d/snd/d_snd_util.h"
#include "nw4r/ut/ut_list.h"
#include "sized_string.h"
/**
* All similar dSoundSource_c's are put in a group. The game can then find the closest
* source for a given type by name/id, for example for changing things about the music
* depending on proximity to a certain object or enemy.
*
* Through its dSndSourceParam, it can also "send" parameters to all dSnd3DActors
* corresponding to these sound sources.
*
* Size: 0x70
*/
class dSndSourceGroup_c {
public:
dSndSourceGroup_c();
dSndSourceGroup_c(s32 sourceType, const char *name, const char *origName, s32 subtype);
~dSndSourceGroup_c();
void set(s32 sourceType, const char *name, const char *origName, s32 subtype);
void setTemp(s32 sourceType, const char *name, s32 subtype);
void registerSource(dSoundSource_c *);
void unregisterSource(dSoundSource_c *);
dSndSourceParam *getAmbientParam() {
return &mParam;
}
dSoundSource_c *getSourceClosestToListener();
dSoundSource_c *getSourceClosestToPlayer();
s32 getNumSources() const;
void setParam(s32 type, const char *name);
void calc();
void clear();
void clearTemp();
const char *getName() const {
return mName;
}
const char *getOrigName() const {
return mpOrigName;
}
s32 getSourceType() const {
return mSourceType;
}
bool isActive() const {
return mIsActive;
}
void setIsActive(bool active) {
mIsActive = active;
}
private:
bool setParamFromName(const char *name);
void resetSoundSourceParam();
void clearList();
/* 0x00 */ nw4r::ut::Node mNode1;
/* 0x08 */ nw4r::ut::Node mNode2;
/* 0x10 */ s32 mSourceType;
/* 0x14 */ s32 mSourceCategory;
/* 0x18 */ s32 mSubtype;
/* 0x1C */ bool mIsActive;
/* 0x1D */ bool field_0x1D;
/* 0x1E */ SizedString<32> mName;
/* 0x40 */ const char *mpOrigName;
/* 0x44 */ LIST_MEMBER(dSoundSource_c, SubSource);
/* 0x50 */ dSndSourceParam mParam;
/* 0x64 */ dSoundSource_c *mpCachedClosestSourceToListener;
/* 0x68 */ dSoundSource_c *mpCachedClosestSourceToPlayer;
/* 0x6C */ bool mCalculatedClosestToListener;
/* 0x6D */ bool mCalculatedClosestToPlayer;
};
#endif