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https://github.com/zeldaret/ss
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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#ifndef D_SND_SOURCE_NPC_H
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#define D_SND_SOURCE_NPC_H
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#include "d/snd/d_snd_anim_sound.h"
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#include "d/snd/d_snd_source.h"
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// vtable at 8054d540 - placed by implementation of postSetupSound,
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// so this is the base class and also instantiated in createSource
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class dSndSourceNpc_c : public dSoundSource_c {
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public:
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dSndSourceNpc_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup)
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: dSoundSource_c(sourceType, ac, name, pOwnerGroup) {}
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/* 0x1CC */ virtual void postSetupSound(u32 playingId, u32 requestedId, dSndSeSound_c *seSound) override;
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/* 0x1E8 */ virtual u32 d_s_vt_0x1E8(u32 soundId) override {
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return specializeBgHitSoundId(soundId, mPolyAttr0, mPolyAttr1);
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}
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// at 80032af0, explicitly called by dAcNpc_c
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/* 0x1EC */ virtual void d_s_npc_vt_0x1EC(dSndSourceNpc_c *source) {}
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private:
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};
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class dSndSourceNpcAnimBase_c : public dSndSourceNpc_c {
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public:
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dSndSourceNpcAnimBase_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup)
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: dSndSourceNpc_c(sourceType, ac, name, pOwnerGroup), mAnimSound(this) {}
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/* 0x1A8 */ virtual StartResult
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SetupSound(nw4r::snd::SoundHandle *pHandle, u32 soundId, const StartInfo *pStartInfo, void *arg) override {
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return setupSoundCommon(pHandle, soundId, pStartInfo, arg);
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}
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/* 0x1D4 */ virtual dSndAnimSound_c *getAnimSound() override {
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return &mAnimSound;
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}
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/* 0x100 */ virtual bool hasAnimSound() override {
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return true;
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}
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/* 0x104 */ virtual void load(void *data, const char *name) override {
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mAnimSound.setData(data, name);
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}
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/* 0x108 */ virtual void setFrame(f32 frame) override {
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if (isInaudibleInternal()) {
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mAnimSound.resetFrame(frame);
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} else {
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mAnimSound.setFrame(frame);
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}
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}
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/* 0x10C */ virtual void setRate(f32 frame) override {
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mAnimSound.setRate(frame);
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}
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private:
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/* 0x15C */ dSndAnimSound_c mAnimSound;
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};
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class dSndSourceNpcAnim_c : public dSndSourceNpcAnimBase_c {
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public:
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dSndSourceNpcAnim_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup)
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: dSndSourceNpcAnimBase_c(sourceType, ac, name, pOwnerGroup) {}
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private:
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};
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#endif
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