Files
ss/include/d/snd/d_snd_source_npc_head.h
2025-09-13 10:53:30 +02:00

31 lines
866 B
C++

#ifndef D_SND_SOURCE_NPC_HEAD_H
#define D_SND_SOURCE_NPC_HEAD_H
#include "common.h"
#include "d/snd/d_snd_source.h"
class dSndSourceNpcHead_c : public dSoundSource_c {
public:
dSndSourceNpcHead_c(s32 sourceType, dAcBase_c *ac, const char *name, dSndSourceGroup_c *pOwnerGroup);
void setMainName(const char *name) {
mpMainName = name;
}
/* 0x0D4 */ virtual bool startVoiceLine(u32 id) override;
/* 0x0DC */ virtual bool vt_0xDC(u32 id) override;
/* 0x180 */ virtual void setOrigName(const char *arg) override;
// id can be a WZSound ID or an offset from LABEL_NV_START
/* 0x1EC */ virtual bool npcSpeak(u32 id);
/* 0x1CC */ virtual void postSetupSound(u32 playingId, u32 requestedId, dSndSeSound_c *seSound) override;
private:
/* 0x15C */ UNKWORD field_0x15C;
/* 0x160 */ const char *mpMainName;
};
#endif