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https://github.com/zeldaret/ss
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40 lines
957 B
C++
40 lines
957 B
C++
#ifndef D_T_STREAM_H
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#define D_T_STREAM_H
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#include "d/t/d_tg.h"
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#include "f/f_list_mg.h"
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#include "f/f_list_nd.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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class dTgStream_c : public dTg_c {
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public:
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dTgStream_c() : mStreamNode(this) {}
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virtual ~dTgStream_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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// The following lists are defined in the dol
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static fLiMgBa_c sStreamList;
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static fLiMgBa_c sSandStreamList;
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void addToList(fLiMgBa_c &list);
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static bool getForce(const mVec3_c &position, mVec3_c &force, const fLiMgBa_c &list = sStreamList);
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private:
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/* 0x0FC */ u8 mSceneflag; ///< Sceneflag to indicate when to flow
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/* 0x0FD */ u8 mAreaIdx;
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/* 0x0FE */ u8 mSpeed;
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/* 0x0FF */ u8 mOrder;
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/* 0x100 */ u8 mIsSand;
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/* 0x101 */ u8 field_0x101;
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/* 0x104 */ mMtx_c mArea;
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/* 0x134 */ fLiNdBa_c mStreamNode;
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};
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#endif
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