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2026-01-30 00:05:51 +01:00

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762 B
C++

#ifndef D_T_TOUCH_H
#define D_T_TOUCH_H
#include "d/t/d_tg.h"
#include "m/m_mtx.h"
#include "s/s_State.hpp"
class dTgTouchTag : public dTg_c {
public:
dTgTouchTag() : mStateMgr(*this) {}
virtual ~dTgTouchTag() {}
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dTgTouchTag, Wait);
private:
u8 getActivatorIndex() {
return mParams & 0xF;
}
u8 getZoneFlag() {
return mParams >> 0x4;
}
u8 getChkFlag() {
return mParams >> 0xC;
}
STATE_MGR_DECLARE(dTgTouchTag);
mMtx_c mAreaOfEffect;
u16 mFlagTimer;
u8 mActivatorIndex;
u8 mZoneFlag;
u8 mChkFlag;
};
#endif