mirror of
https://github.com/zeldaret/ss
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c2b2d9700c
* d_scene OK * d_s_boot * Rename -> PROFILE_MAX * Some more ---------
716 lines
25 KiB
C++
716 lines
25 KiB
C++
#ifndef F_PROFILE_NAME
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#define F_PROFILE_NAME
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namespace fProfile {
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enum PROFILE_NAME_e {
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/* 000 (0x000) */ TITLE,
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/* 001 (0x001) */ E3_TITLE,
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/* 002 (0x002) */ E3_GAMEEND,
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/* 003 (0x003) */ THPPLAYER,
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/* 004 (0x004) */ GAME,
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/* 005 (0x005) */ STAGE_MANAGER,
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/* 006 (0x006) */ STAGE,
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/* 007 (0x007) */ STAGE_SELECT,
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/* 008 (0x008) */ VIEW_CLIP_TAG,
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/* 009 (0x009) */ START_TAG,
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/* 010 (0x00A) */ MAP_AREA_TAG,
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/* 011 (0x00B) */ TRUCK_RAIL,
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/* 012 (0x00C) */ TAG_STREAM,
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/* 013 (0x00D) */ COL_BOMSLD,
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/* 014 (0x00E) */ OBJ_STAGE_KRAKEN,
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/* 015 (0x00F) */ OBJ_STAGE_KRAKEN_PARTS,
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/* 016 (0x010) */ OBJ_TIME_STONE,
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/* 017 (0x011) */ OBJ_SW,
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/* 018 (0x012) */ OBJ_BLOCK_ROPE,
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/* 019 (0x013) */ OBJ_PUSH_BLOCK,
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/* 020 (0x014) */ OBJ_KIBAKO,
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/* 021 (0x015) */ OBJ_LOG,
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/* 022 (0x016) */ OBJ_LOG_WATER,
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/* 023 (0x017) */ OBJ_BELT_CVR,
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/* 024 (0x018) */ OBJ_DRUM,
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/* 025 (0x019) */ OBJ_BELT_OBSTACLE,
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/* 026 (0x01A) */ OBJ_HIMO,
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/* 027 (0x01B) */ OBJ_SPIDER_LINE,
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/* 028 (0x01C) */ OBJ_WIND,
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/* 029 (0x01D) */ OBJ_WIND03,
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/* 030 (0x01E) */ OBJ_WIND04,
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/* 031 (0x01F) */ OBJ_TORNADO,
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/* 032 (0x020) */ OBJ_SWITCH_WALL,
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/* 033 (0x021) */ OBJ_TOWER_D101,
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/* 034 (0x022) */ OBJ_DOOR_DUNGEON_D200,
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/* 035 (0x023) */ OBJ_DOOR_DUNGEON,
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/* 036 (0x024) */ OBJ_WOOD_BOARD,
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/* 037 (0x025) */ OBJ_CLAW_SHOT_TG,
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/* 038 (0x026) */ OBJ_BULB_SWITCH,
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/* 039 (0x027) */ OBJ_SIDE_SHUTTER,
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/* 040 (0x028) */ OBJ_HIT_LEVER_SW,
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/* 041 (0x029) */ OBJ_FENCE_IRON,
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/* 042 (0x02A) */ OBJ_UPDOWN_LAVA,
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/* 043 (0x02B) */ OBJ_BB_OBJECTS,
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/* 044 (0x02C) */ OBJ_BRIDGE_BUILDING,
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/* 045 (0x02D) */ OBJ_CANNON,
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/* 046 (0x02E) */ OBJ_ROULETTE_ISLAND_C,
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/* 047 (0x02F) */ OBJ_ROULETTE_ISLAND_R,
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/* 048 (0x030) */ OBJ_BRIDGE_STRETCH,
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/* 049 (0x031) */ OBJ_IRON_STAGE,
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/* 050 (0x032) */ OBJ_UTAJIMA_STOPPER,
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/* 051 (0x033) */ OBJ_UTAJIMA_MAIN_MECHA,
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/* 052 (0x034) */ OBJ_UTAJIMA_PEDESTAL,
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/* 053 (0x035) */ OBJ_UTAJIMA_ISLAND,
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/* 054 (0x036) */ OBJ_CANNON_COVER,
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/* 055 (0x037) */ OBJ_UTAJIMA,
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/* 056 (0x038) */ OBJ_UTAJIMA_LV2,
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/* 057 (0x039) */ OBJ_PUZZLE_ISLAND,
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/* 058 (0x03A) */ OBJ_FENCE_BOKO,
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/* 059 (0x03B) */ OBJ_FENCE_BOKO2,
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/* 060 (0x03C) */ OBJ_WINDMILL,
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/* 061 (0x03D) */ OBJ_PINWHEEL,
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/* 062 (0x03E) */ OBJ_LIGHTHOUSE_HARP,
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/* 063 (0x03F) */ OBJ_FENCE_KONSAI,
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/* 064 (0x040) */ OBJ_STAGE_SINK,
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/* 065 (0x041) */ OBJ_STAGE_WATER,
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/* 066 (0x042) */ OBJ_STAGE_COVER,
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/* 067 (0x043) */ OBJ_STAGE_CRACK,
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/* 068 (0x044) */ OBJ_TERRY_ISLAND,
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/* 069 (0x045) */ OBJ_INSECT_ISLAND,
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/* 070 (0x046) */ OBJ_SHRINE_AFTER,
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/* 071 (0x047) */ OBJ_SHRINE_BEFORE,
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/* 072 (0x048) */ OBJ_SHIP_WINDOW,
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/* 073 (0x049) */ OBJ_WATER_SURFACE,
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/* 074 (0x04A) */ OBJ_PUMPKIN_BAR,
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/* 075 (0x04B) */ OBJ_TREASURE_ISLAND,
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/* 076 (0x04C) */ OBJ_SEALED_DOOR,
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/* 077 (0x04D) */ OBJ_EVIL_FIELD,
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/* 078 (0x04E) */ OBJ_MEGAMI_ISLAND,
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/* 079 (0x04F) */ OBJ_CITY,
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/* 080 (0x050) */ OBJ_BAMBOO_ISLAND,
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/* 081 (0x051) */ OBJ_STREAM_LAVA,
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/* 082 (0x052) */ OBJ_DOWN_LAVA,
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/* 083 (0x053) */ OBJ_APPEAR_BRIDGE,
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/* 084 (0x054) */ OBJ_TRUCK_STOPPER,
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/* 085 (0x055) */ OBJ_ISLAND_NUSI,
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/* 086 (0x056) */ OBJ_ROCK_SKY,
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/* 087 (0x057) */ OBJ_TREASURE_ISLAND_B,
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/* 088 (0x058) */ OBJ_WATER_F100,
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/* 089 (0x059) */ OBJ_BELL,
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/* 090 (0x05A) */ OBJ_SHRINE_BEF_INSIDE,
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/* 091 (0x05B) */ OBJ_WINDMILL_DESERT,
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/* 092 (0x05C) */ OBJ_CITY_WATER,
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/* 093 (0x05D) */ OBJ_MOLE_COVER,
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/* 094 (0x05E) */ OBJ_DESERT_DEBRIS,
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/* 095 (0x05F) */ OBJ_BB_BROKEN_PARTS,
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/* 096 (0x060) */ OBJ_KUMITE_WALL,
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/* 097 (0x061) */ OBJ_WATER_SHIELD,
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/* 098 (0x062) */ OBJ_BSTONE,
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/* 099 (0x063) */ OBJ_WIND02,
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/* 100 (0x064) */ OBJ_LEAF_SWING,
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/* 101 (0x065) */ RIDE_ROCK_SET_TAG,
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/* 102 (0x066) */ OBJ_RIDE_ROCK,
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/* 103 (0x067) */ OBJ_MOVE_LIFT_VOL,
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/* 104 (0x068) */ OBJ_TRUCK,
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/* 105 (0x069) */ OBJ_TERRY_SHOP,
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/* 106 (0x06A) */ OBJ_TRAP_ROCK_1,
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/* 107 (0x06B) */ OBJ_STOPPER_ROCK,
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/* 108 (0x06C) */ OBJ_SHUTTER_FENCE,
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/* 109 (0x06D) */ OBJ_SINK_FLOOR_F,
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/* 110 (0x06E) */ E_GUMARM,
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/* 111 (0x06F) */ OBJ_STEP_GUMARM,
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/* 112 (0x070) */ OBJ_BRIDGE_FALL,
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/* 113 (0x071) */ OBJ_BRIDGE_STEP,
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/* 114 (0x072) */ OBJ_BRIDGE_BONE,
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/* 115 (0x073) */ OBJ_BB_BRIDGE,
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/* 116 (0x074) */ OBJ_BRIDGE_TIME,
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/* 117 (0x075) */ OBJ_BOAT,
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/* 118 (0x076) */ OBJ_BALLISTA,
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/* 119 (0x077) */ OBJ_BALLISTA_F3,
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/* 120 (0x078) */ OBJ_TIME_BOAT,
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/* 121 (0x079) */ OBJ_GODDESS_STATUE,
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/* 122 (0x07A) */ OBJ_STONE_STAND,
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/* 123 (0x07B) */ OBJ_TIME_STAGE_BG,
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/* 124 (0x07C) */ OBJ_WARP_HOLE,
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/* 125 (0x07D) */ OBJ_GEAR,
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/* 126 (0x07E) */ OBJ_DESERT,
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/* 127 (0x07F) */ OBJ_D300,
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/* 128 (0x080) */ OBJ_SEA_F301,
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/* 129 (0x081) */ OBJ_DESERT_AGO,
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/* 130 (0x082) */ OBJ_DESERT_METER,
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/* 131 (0x083) */ OBJ_NEEDLE_DESERT,
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/* 132 (0x084) */ OBJ_LOTUS,
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/* 133 (0x085) */ OBJ_TARZAN_POLE,
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/* 134 (0x086) */ OBJ_STEP_TIME_SLIP,
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/* 135 (0x087) */ OBJ_TIME_BASE,
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/* 136 (0x088) */ OBJ_SWITCH_SHUTTER,
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/* 137 (0x089) */ OBJ_WATERFALL_D101,
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/* 138 (0x08A) */ OBJ_ROLL_PILLAR,
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/* 139 (0x08B) */ OBJ_CHEST,
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/* 140 (0x08C) */ OBJ_ROCK_BOAT,
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/* 141 (0x08D) */ OBJ_BLOCK_UNDERGROUND,
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/* 142 (0x08E) */ OBJ_UNDERGROUND,
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/* 143 (0x08F) */ OBJ_TROLLEY,
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/* 144 (0x090) */ OBJ_LAVA_PLATE,
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/* 145 (0x091) */ OBJ_SAND_FLOOR,
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/* 146 (0x092) */ OBJ_SW_SYAKO,
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/* 147 (0x093) */ OBJ_SYAKO_SHUTTER,
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/* 148 (0x094) */ OBJ_DUNGEON_SHIP,
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/* 149 (0x095) */ OBJ_NEEDLE_UNDERGROUND,
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/* 150 (0x096) */ OBJ_STEP_STATUE,
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/* 151 (0x097) */ OBJ_GRAVE,
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/* 152 (0x098) */ OBJ_SHED,
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/* 153 (0x099) */ OBJ_GIRAHIMU_FLOOR,
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/* 154 (0x09A) */ OBJ_TENIJIMA,
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/* 155 (0x09B) */ OBJ_SAND_D301,
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/* 156 (0x09C) */ OBJ_DOOR_BOSSD101,
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/* 157 (0x09D) */ OBJ_BOXCAGE_F300,
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/* 158 (0x09E) */ OBJ_TOWER_HAND_D101,
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/* 159 (0x09F) */ OBJ_DORMITORY_GATE,
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/* 160 (0x0A0) */ OBJ_PISTON,
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/* 161 (0x0A1) */ OBJ_FRUIT_TREE,
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/* 162 (0x0A2) */ OBJ_FARMLAND,
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/* 163 (0x0A3) */ OBJ_PROPELLER_LIFT,
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/* 164 (0x0A4) */ OBJ_D3_DUMMY,
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/* 165 (0x0A5) */ B_BIGBOSS_BASE,
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/* 166 (0x0A6) */ B_BIGBOSS,
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/* 167 (0x0A7) */ B_BIGBOSS2,
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/* 168 (0x0A8) */ B_BIGBOSS3,
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/* 169 (0x0A9) */ B_VD,
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/* 170 (0x0AA) */ OBJ_VDB,
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/* 171 (0x0AB) */ E_CAPTAIN,
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/* 172 (0x0AC) */ OBJ_TRUCK_RAIL_COL,
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/* 173 (0x0AD) */ BIRD,
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/* 174 (0x0AE) */ BIRD_TARGET,
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/* 175 (0x0AF) */ BIRD_NPC,
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/* 176 (0x0B0) */ BIRD_KOBUNA,
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/* 177 (0x0B1) */ BIRD_KOBUNB,
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/* 178 (0x0B2) */ BIRD_RIVAL,
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/* 179 (0x0B3) */ BIRD_ZELDA_TRAINING,
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/* 180 (0x0B4) */ AVATER_RACE_MNG,
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/* 181 (0x0B5) */ AVATER_BULLET,
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/* 182 (0x0B6) */ NUSI_BASE,
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/* 183 (0x0B7) */ NUSI_NPC,
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/* 184 (0x0B8) */ B_NUSI,
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/* 185 (0x0B9) */ B_NUSI_TENTAKLE,
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/* 186 (0x0BA) */ B_NUSI_BULLET,
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/* 187 (0x0BB) */ OBJ_LIGHT_LINE,
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/* 188 (0x0BC) */ OBJ_LIGHT_SHAFT_SMALL,
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/* 189 (0x0BD) */ TAG_LIGHT_SHAFT_EFF,
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/* 190 (0x0BE) */ MEGAMI_DIVING_TAG,
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/* 191 (0x0BF) */ COMMON_BULLET,
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/* 192 (0x0C0) */ E_SYAKOMAITO,
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/* 193 (0x0C1) */ E_MR,
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/* 194 (0x0C2) */ E_PH,
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/* 195 (0x0C3) */ B_KR,
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/* 196 (0x0C4) */ B_KRH,
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/* 197 (0x0C5) */ B_KRA,
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/* 198 (0x0C6) */ OBJ_FLYING_CLAWSHOT_TARGET,
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/* 199 (0x0C7) */ OBJ_DIS_SHIP,
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/* 200 (0x0C8) */ PLAYER,
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/* 201 (0x0C9) */ TAG_SHUTTER_FENCE_PERMISSION,
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/* 202 (0x0CA) */ SHUTTER,
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/* 203 (0x0CB) */ OBJ_SHUTTER_CHANGE_SCENE,
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/* 204 (0x0CC) */ OBJ_DOOR_BOSS,
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/* 205 (0x0CD) */ OBJ_DOOR,
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/* 206 (0x0CE) */ OBJ_FENCE,
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/* 207 (0x0CF) */ TAG_SHUTTER_FENCE_FORBIDDANCE,
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/* 208 (0x0D0) */ OBJ_TROLLEY_SHUTTER,
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/* 209 (0x0D1) */ OBJ_TR_SHUTTER_CS,
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/* 210 (0x0D2) */ OBJ_BG,
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/* 211 (0x0D3) */ BOOMERANG,
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/* 212 (0x0D4) */ GENKI_MGR_TAG,
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/* 213 (0x0D5) */ TAG_MIECHAN,
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/* 214 (0x0D6) */ DEMO_NPC_BIRD,
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/* 215 (0x0D7) */ NPC_RVL,
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/* 216 (0x0D8) */ NPC_RIVAL_LOD,
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/* 217 (0x0D9) */ NPC_KBN,
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/* 218 (0x0DA) */ NPC_KBN2,
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/* 219 (0x0DB) */ NPC_KOBUN_B_NIGHT,
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/* 220 (0x0DC) */ NPC_SKN,
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/* 221 (0x0DD) */ NPC_SKN2,
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/* 222 (0x0DE) */ NPC_GZL,
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/* 223 (0x0DF) */ NPC_ZLD,
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/* 224 (0x0E0) */ NPC_DSK,
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/* 225 (0x0E1) */ NPC_DRB,
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/* 226 (0x0E2) */ NPC_DRBC,
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/* 227 (0x0E3) */ NPC_CE_FRIEND,
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/* 228 (0x0E4) */ NPC_CE_LADY,
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/* 229 (0x0E5) */ NPC_TOILET_GHOST,
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/* 230 (0x0E6) */ NPC_SORAJIMA_FATHER,
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/* 231 (0x0E7) */ NPC_SORAJIMA_MOTHER,
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/* 232 (0x0E8) */ NPC_SORAJIMA_GIRL,
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/* 233 (0x0E9) */ NPC_KYUI_WIZARD,
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/* 234 (0x0EA) */ NPC_KYUI_FIRST,
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/* 235 (0x0EB) */ NPC_ORD_KYUI,
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/* 236 (0x0EC) */ NPC_KYUI_ELDER,
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/* 237 (0x0ED) */ NPC_KYUI_THIRD,
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/* 238 (0x0EE) */ NPC_KYUI4,
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/* 239 (0x0EF) */ NPC_TMN,
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/* 240 (0x0F0) */ NPC_SALESMAN_S,
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/* 241 (0x0F1) */ NPC_DOUGUYA_NIGHT,
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/* 242 (0x0F2) */ NPC_MED_WIFE_NIGHT,
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/* 243 (0x0F3) */ NPC_MED_HUS_NIGHT,
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/* 244 (0x0F4) */ NPC_JUNK_NIGHT,
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/* 245 (0x0F5) */ NPC_AZUKARIYA_NIGHT,
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/* 246 (0x0F6) */ NPC_DOUGUYA_MOTHER,
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/* 247 (0x0F7) */ NPC_DOUGUYA_MOTHER_LOD,
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/* 248 (0x0F8) */ NPC_JUNK_MOTHER,
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/* 249 (0x0F9) */ NPC_JUNK_MOTHER_LOD,
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/* 250 (0x0FA) */ NPC_SENPAIA_MOTHER,
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/* 251 (0x0FB) */ NPC_SENPAIA_MOTHER_LOD,
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/* 252 (0x0FC) */ NPC_SORAJIMA_MAN_E,
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/* 253 (0x0FD) */ NPC_SORAJIMA_MAN_D,
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/* 254 (0x0FE) */ NPC_AZUKARIYA_FATHER,
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/* 255 (0x0FF) */ NPC_DAISHINKAN_N,
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/* 256 (0x100) */ NPC_SORAJIMA_MALE,
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/* 257 (0x101) */ NPC_BDSW,
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/* 258 (0x102) */ NPC_SORAJIMA_FEMALE,
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/* 259 (0x103) */ NPC_KENSEI,
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/* 260 (0x104) */ NPC_TALK_KENSEI,
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/* 261 (0x105) */ NPC_BDZ,
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/* 262 (0x106) */ NPC_OIM,
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/* 263 (0x107) */ NPC_YIM,
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/* 264 (0x108) */ NPC_BGR,
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/* 265 (0x109) */ NPC_SLTK,
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/* 266 (0x10A) */ NPC_SLB2,
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/* 267 (0x10B) */ NPC_SMA3,
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/* 268 (0x10C) */ NPC_SMA2,
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/* 269 (0x10D) */ NPC_PMA,
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/* 270 (0x10E) */ NPC_PDU,
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/* 271 (0x10F) */ NPC_ICGK,
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/* 272 (0x110) */ NPC_PCS,
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/* 273 (0x111) */ NPC_FDR,
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/* 274 (0x112) */ NPC_TDR,
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/* 275 (0x113) */ NPC_TDS,
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/* 276 (0x114) */ NPC_TDRB,
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/* 277 (0x115) */ TAG_SWORD_BATTLE_GAME,
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/* 278 (0x116) */ TAG_SIREN_TIME_ATTACK,
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/* 279 (0x117) */ NPC_ADR,
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/* 280 (0x118) */ NPC_GHM,
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/* 281 (0x119) */ NPC_SHA,
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/* 282 (0x11A) */ NPC_GRA,
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/* 283 (0x11B) */ NPC_GRC,
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/* 284 (0x11C) */ NPC_GRD,
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/* 285 (0x11D) */ NPC_SORAJIMA_BOY,
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/* 286 (0x11E) */ NPC_AKUMAKUN,
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/* 287 (0x11F) */ NPC_AKU_HUMAN,
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/* 288 (0x120) */ NPC_SUISEI,
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/* 289 (0x121) */ NPC_SUISEI_SUB,
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/* 290 (0x122) */ NPC_SUISEI_NORMAL,
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/* 291 (0x123) */ MOLE_MGR_TAG,
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/* 292 (0x124) */ NPC_MOLE_MG,
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/* 293 (0x125) */ NPC_MOLE,
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/* 294 (0x126) */ NPC_MOLE_NORMAL,
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/* 295 (0x127) */ NPC_MOLE_NORMAL2,
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/* 296 (0x128) */ NPC_MOLE_ES_NML,
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/* 297 (0x129) */ NPC_MOLE_TACKLE,
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/* 298 (0x12A) */ NPC_MOLE_TACKLE2,
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/* 299 (0x12B) */ NPC_CHEF,
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/* 300 (0x12C) */ NPC_SLFB,
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/* 301 (0x12D) */ NPC_SLRP,
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/* 302 (0x12E) */ NPC_SLFL,
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/* 303 (0x12F) */ NPC_TERRY,
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/* 304 (0x130) */ NPC_DIVE_GAME_JUDGE,
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/* 305 (0x131) */ KNIGHT_LEADER_BIRD,
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/* 306 (0x132) */ NPC_KNIGHT_LEADER,
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/* 307 (0x133) */ NPC_SENPAI,
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/* 308 (0x134) */ NPC_SENPAI_B,
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/* 309 (0x135) */ NPC_REGRET_RIVAL,
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/* 310 (0x136) */ NPC_RESCUE,
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/* 311 (0x137) */ NPC_SLB,
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/* 312 (0x138) */ FLY_SLB,
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/* 313 (0x139) */ OBJ_PROPERA,
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/* 314 (0x13A) */ OBJ_ROULETTE,
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/* 315 (0x13B) */ NPC_MOLE_ELDER,
|
|
/* 316 (0x13C) */ NPC_SALBAGE_MORRY,
|
|
/* 317 (0x13D) */ NPC_MOLE_SAL,
|
|
/* 318 (0x13E) */ OBJ_POT_SAL,
|
|
/* 319 (0x13F) */ OBJ_MOLE_SOIL,
|
|
/* 320 (0x140) */ LITTLE_BIRD_MGR,
|
|
/* 321 (0x141) */ LITTLE_BIRD,
|
|
/* 322 (0x142) */ FISH_MGR,
|
|
/* 323 (0x143) */ FISH,
|
|
/* 324 (0x144) */ EEL,
|
|
/* 325 (0x145) */ JSTUDIO_SYSOBJ,
|
|
/* 326 (0x146) */ JSTUDIO_ACTOR,
|
|
/* 327 (0x147) */ B_BBSHWV,
|
|
/* 328 (0x148) */ NPC_BBRVL,
|
|
/* 329 (0x149) */ OBJ_BIGBOMB_FLOWER,
|
|
/* 330 (0x14A) */ OBJ_BBLARGEBOMB,
|
|
/* 331 (0x14B) */ OBJ_BSTN,
|
|
/* 332 (0x14C) */ B_MG,
|
|
/* 333 (0x14D) */ B_LASTBOSS,
|
|
/* 334 (0x14E) */ J_TEST,
|
|
/* 335 (0x14F) */ E_AM,
|
|
/* 336 (0x150) */ T_QUAKE,
|
|
/* 337 (0x151) */ T_KUMITE,
|
|
/* 338 (0x152) */ GROUP_TEST,
|
|
/* 339 (0x153) */ GROUP_SUMMON,
|
|
/* 340 (0x154) */ T_BCAL,
|
|
/* 341 (0x155) */ E_SM,
|
|
/* 342 (0x156) */ E_BEAMOS,
|
|
/* 343 (0x157) */ GEKO_TAG,
|
|
/* 344 (0x158) */ E_GEKO,
|
|
/* 345 (0x159) */ E_SIREN,
|
|
/* 346 (0x15A) */ E_PO,
|
|
/* 347 (0x15B) */ OBJ_RING,
|
|
/* 348 (0x15C) */ E_OR,
|
|
/* 349 (0x15D) */ E_OR_CANNON,
|
|
/* 350 (0x15E) */ OR_CANN_BULLET,
|
|
/* 351 (0x15F) */ E_EYE,
|
|
/* 352 (0x160) */ OBJ_HOLE,
|
|
/* 353 (0x161) */ OBJ_INTO_HOLE,
|
|
/* 354 (0x162) */ E_SPARK,
|
|
/* 355 (0x163) */ E_MAGMA,
|
|
/* 356 (0x164) */ E_MAGUPPO,
|
|
/* 357 (0x165) */ MAGUPPO_BULLET,
|
|
/* 358 (0x166) */ E_BS,
|
|
/* 359 (0x167) */ E_SF,
|
|
/* 360 (0x168) */ E_SF4,
|
|
/* 361 (0x169) */ E_ST,
|
|
/* 362 (0x16A) */ E_ST_WIRE,
|
|
/* 363 (0x16B) */ ENEMY_CONTROL,
|
|
/* 364 (0x16C) */ KIESU_TAG,
|
|
/* 365 (0x16D) */ E_KS,
|
|
/* 366 (0x16E) */ E_HB,
|
|
/* 367 (0x16F) */ E_HB_LEAF,
|
|
/* 368 (0x170) */ E_REMLY,
|
|
/* 369 (0x171) */ E_LIZARUFOS,
|
|
/* 370 (0x172) */ E_LIZA_TAIL,
|
|
/* 371 (0x173) */ E_HIDOKARI,
|
|
/* 372 (0x174) */ E_HIDOKARIS,
|
|
/* 373 (0x175) */ E_HYDRA,
|
|
/* 374 (0x176) */ E_GUNHO,
|
|
/* 375 (0x177) */ E_GUNHOB,
|
|
/* 376 (0x178) */ E_BFISH,
|
|
/* 377 (0x179) */ E_CACTUS,
|
|
/* 378 (0x17A) */ E_HOC,
|
|
/* 379 (0x17B) */ E_OC,
|
|
/* 380 (0x17C) */ E_KGIRA,
|
|
/* 381 (0x17D) */ OBJ_PIPE,
|
|
/* 382 (0x17E) */ E_BC,
|
|
/* 383 (0x17F) */ E_BCE,
|
|
/* 384 (0x180) */ E_BCAL,
|
|
/* 385 (0x181) */ E_BCARROW,
|
|
/* 386 (0x182) */ E_BCALARROW,
|
|
/* 387 (0x183) */ BCZ_TAG,
|
|
/* 388 (0x184) */ E_BCZ,
|
|
/* 389 (0x185) */ E_SKYTAIL,
|
|
/* 390 (0x186) */ E_HP,
|
|
/* 391 (0x187) */ E_CHB,
|
|
/* 392 (0x188) */ E_GUE,
|
|
/* 393 (0x189) */ GUE_BULLET,
|
|
/* 394 (0x18A) */ E_GE,
|
|
/* 395 (0x18B) */ E_RUPEE_GUE,
|
|
/* 396 (0x18C) */ E_GEROCK,
|
|
/* 397 (0x18D) */ E_TN2,
|
|
/* 398 (0x18E) */ E_HIDORY,
|
|
/* 399 (0x18F) */ HIDORY_FIRE,
|
|
/* 400 (0x190) */ E_WS,
|
|
/* 401 (0x191) */ NPC_BIRD,
|
|
/* 402 (0x192) */ B_GIRAHIMU_BASE,
|
|
/* 403 (0x193) */ B_GIRAHIMU,
|
|
/* 404 (0x194) */ B_GIRAHIMU2,
|
|
/* 405 (0x195) */ B_GIRAHIMU3_BASE,
|
|
/* 406 (0x196) */ B_GIRAHIMU3_FIRST,
|
|
/* 407 (0x197) */ B_GIRAHIMU3_SECOND,
|
|
/* 408 (0x198) */ B_GIRAHIMU3_THIRD,
|
|
/* 409 (0x199) */ OBJ_GH_SW_L,
|
|
/* 410 (0x19A) */ OBJ_GH_KNIFE,
|
|
/* 411 (0x19B) */ OBJ_BIRD_SP_UP,
|
|
/* 412 (0x19C) */ GH_SWORD_BEAM,
|
|
/* 413 (0x19D) */ B_ASURA,
|
|
/* 414 (0x19E) */ ASURA_ARM,
|
|
/* 415 (0x19F) */ ASURA_FOOT,
|
|
/* 416 (0x1A0) */ ASURA_BULLET,
|
|
/* 417 (0x1A1) */ ASURA_SWORD,
|
|
/* 418 (0x1A2) */ ASURA_PILLAR,
|
|
/* 419 (0x1A3) */ INVISIBLE,
|
|
/* 420 (0x1A4) */ E_MR_SHIELD,
|
|
/* 421 (0x1A5) */ E_KG,
|
|
/* 422 (0x1A6) */ NPC_HONEYCOMB,
|
|
/* 423 (0x1A7) */ NPC_BEE,
|
|
/* 424 (0x1A8) */ HEART_FLOWER,
|
|
/* 425 (0x1A9) */ BOMBF,
|
|
/* 426 (0x1AA) */ BOMB,
|
|
/* 427 (0x1AB) */ OBJ_CARRY_STONE,
|
|
/* 428 (0x1AC) */ OBJ_ROLL_ROCK,
|
|
/* 429 (0x1AD) */ COL_STP,
|
|
/* 430 (0x1AE) */ KANBAN,
|
|
/* 431 (0x1AF) */ OBJ_BAMBOO,
|
|
/* 432 (0x1B0) */ OBJ_SWHIT,
|
|
/* 433 (0x1B1) */ OBJ_SW_SWORD_BEAM,
|
|
/* 434 (0x1B2) */ OBJ_SW_HARP,
|
|
/* 435 (0x1B3) */ OBJ_SIREN_BARRIER,
|
|
/* 436 (0x1B4) */ OBJ_TOGE_TRAP,
|
|
/* 437 (0x1B5) */ PUMPKIN,
|
|
/* 438 (0x1B6) */ OBJ_PUMPKIN_LEAF,
|
|
/* 439 (0x1B7) */ OBJ_WATER_NUT_LEAF,
|
|
/* 440 (0x1B8) */ OBJ_WATER_NUT,
|
|
/* 441 (0x1B9) */ OBJ_TABLEWARE,
|
|
/* 442 (0x1BA) */ OBJ_SW_WHIPLEVER,
|
|
/* 443 (0x1BB) */ OBJ_MUSHROOM,
|
|
/* 444 (0x1BC) */ WOODAREA_TAG,
|
|
/* 445 (0x1BD) */ OBJ_FRUIT,
|
|
/* 446 (0x1BE) */ OBJ_SKULL,
|
|
/* 447 (0x1BF) */ SOUND_TAG,
|
|
/* 448 (0x1C0) */ OBJ_ROCK_DRAGON,
|
|
/* 449 (0x1C1) */ TAG_INSECT,
|
|
/* 450 (0x1C2) */ INSECT_LADYBUG,
|
|
/* 451 (0x1C3) */ INSECT_DRAGONFLY,
|
|
/* 452 (0x1C4) */ INSECT_BEETLE,
|
|
/* 453 (0x1C5) */ INSECT_GRASSHOPPER,
|
|
/* 454 (0x1C6) */ INSECT_CICADA,
|
|
/* 455 (0x1C7) */ INSECT_ANT,
|
|
/* 456 (0x1C8) */ INSECT_BUTTERFLY,
|
|
/* 457 (0x1C9) */ INSECT_SCARAB,
|
|
/* 458 (0x1CA) */ INSECT_FIREFLY,
|
|
/* 459 (0x1CB) */ OBJ_SAIL,
|
|
/* 460 (0x1CC) */ OBJ_LOTUS_FLOWER,
|
|
/* 461 (0x1CD) */ OBJ_LOTUS_SEED,
|
|
/* 462 (0x1CE) */ OBJ_SHUTTER_LOCK,
|
|
/* 463 (0x1CF) */ OBJ_LAMP,
|
|
/* 464 (0x1D0) */ TAG_ROCK_BOAT,
|
|
/* 465 (0x1D1) */ OBJ_TOWER_GEAR_D101,
|
|
/* 466 (0x1D2) */ OBJ_SHUTTER_WATER_D101,
|
|
/* 467 (0x1D3) */ OBJ_ANCIENT_JEWELS,
|
|
/* 468 (0x1D4) */ OBJ_MG_PUMPKIN,
|
|
/* 469 (0x1D5) */ OBJ_FLAG,
|
|
/* 470 (0x1D6) */ OBJ_CHANDELIER,
|
|
/* 471 (0x1D7) */ TAG_PUMPKIN_CLAY,
|
|
/* 472 (0x1D8) */ TAG_REACTION,
|
|
/* 473 (0x1D9) */ OBJ_SPORE,
|
|
/* 474 (0x1DA) */ OBJ_FRUIT_B,
|
|
/* 475 (0x1DB) */ OBJ_DIVINER_CRYSTAL,
|
|
/* 476 (0x1DC) */ TAG_NOEFFECT_AREA,
|
|
/* 477 (0x1DD) */ TAG_D3_SCENE_CHANGE,
|
|
/* 478 (0x1DE) */ OBJ_DECOA,
|
|
/* 479 (0x1DF) */ OBJ_DECOB,
|
|
/* 480 (0x1E0) */ OBJ_SANDBAG,
|
|
/* 481 (0x1E1) */ OBJ_PAINT,
|
|
/* 482 (0x1E2) */ OBJ_CONTROL_PANEL,
|
|
/* 483 (0x1E3) */ OBJ_UG_SWITCH,
|
|
/* 484 (0x1E4) */ OBJ_CLEARNESS_WALL,
|
|
/* 485 (0x1E5) */ OBJ_RUINED_SAVE,
|
|
/* 486 (0x1E6) */ OBJ_TRIFORCE,
|
|
/* 487 (0x1E7) */ OBJ_KANBAN_STONE,
|
|
/* 488 (0x1E8) */ TBOX,
|
|
/* 489 (0x1E9) */ OBJ_BUBBLE,
|
|
/* 490 (0x1EA) */ OBJ_VSD,
|
|
/* 491 (0x1EB) */ OBJ_SOIL,
|
|
/* 492 (0x1EC) */ OBJ_IVY_ROPE,
|
|
/* 493 (0x1ED) */ OBJ_GRASS_COIL,
|
|
/* 494 (0x1EE) */ OBJ_ROPE_IGAIGA,
|
|
/* 495 (0x1EF) */ OBJ_FIRE,
|
|
/* 496 (0x1F0) */ OBJ_TUBO,
|
|
/* 497 (0x1F1) */ OBJ_TUBO_BIG,
|
|
/* 498 (0x1F2) */ OBJ_CHAIR,
|
|
/* 499 (0x1F3) */ TIME_AREA,
|
|
/* 500 (0x1F4) */ OBJ_BLAST_ROCK,
|
|
/* 501 (0x1F5) */ OBJ_SW_DIR,
|
|
/* 502 (0x1F6) */ OBJ_SW_DIR_DOOR,
|
|
/* 503 (0x1F7) */ OBJ_SW_BANK,
|
|
/* 504 (0x1F8) */ OBJ_SW_BANK_SMALL,
|
|
/* 505 (0x1F9) */ T_FAIRY,
|
|
/* 506 (0x1FA) */ OBJ_FAIRY,
|
|
/* 507 (0x1FB) */ BIRD_MOB,
|
|
/* 508 (0x1FC) */ OBJ_BALLISTA_HANDLE,
|
|
/* 509 (0x1FD) */ OBJ_TIME_BOAT_BULLET,
|
|
/* 510 (0x1FE) */ OBJ_TIME_DOOR,
|
|
/* 511 (0x1FF) */ OBJ_TIME_DOOR_BEFORE,
|
|
/* 512 (0x200) */ TAG_TIME_DOOR_BEAM,
|
|
/* 513 (0x201) */ OBJ_COL,
|
|
/* 514 (0x202) */ OBJ_DAYNIGHT,
|
|
/* 515 (0x203) */ OBJ_BUILDING,
|
|
/* 516 (0x204) */ OBJ_OCT_GRASS,
|
|
/* 517 (0x205) */ OBJ_OCT_GRASS_LEAF,
|
|
/* 518 (0x206) */ OBJ_TUMBLE_WEED,
|
|
/* 519 (0x207) */ TUMBLE_WEED_TAG,
|
|
/* 520 (0x208) */ OBJ_FLOWER_ANCIENT,
|
|
/* 521 (0x209) */ OBJ_BARREL,
|
|
/* 522 (0x20A) */ OBJ_WARP,
|
|
/* 523 (0x20B) */ OBJ_WATER_MARK,
|
|
/* 524 (0x20C) */ OBJ_WATER_JAR,
|
|
/* 525 (0x20D) */ OBJ_STOPPING_ROPE,
|
|
/* 526 (0x20E) */ OBJ_TRAP_BIRD_WOOD,
|
|
/* 527 (0x20F) */ OBJ_TACKLE,
|
|
/* 528 (0x210) */ TACKLE_TAG,
|
|
/* 529 (0x211) */ OBJ_VORTEX,
|
|
/* 530 (0x212) */ OBJ_TOWER_BOMB,
|
|
/* 531 (0x213) */ OBJ_SEAT_SWORD,
|
|
/* 532 (0x214) */ OBJ_POLE_STONY,
|
|
/* 533 (0x215) */ OBJ_SWORD_CANDLE,
|
|
/* 534 (0x216) */ OBJ_SAVE,
|
|
/* 535 (0x217) */ OBJ_POOL_COCK,
|
|
/* 536 (0x218) */ OBJ_FIREWALL,
|
|
/* 537 (0x219) */ HARP_TAG,
|
|
/* 538 (0x21A) */ OBJ_SWORD_STAB,
|
|
/* 539 (0x21B) */ OBJ_GODDESS_CUBE,
|
|
/* 540 (0x21C) */ OBJ_TIME_BLOCK,
|
|
/* 541 (0x21D) */ OBJ_MOVE_ELEC,
|
|
/* 542 (0x21E) */ OBJ_LAVA_D201,
|
|
/* 543 (0x21F) */ OBJ_HARP_HINT,
|
|
/* 544 (0x220) */ OBJ_F302_LIGHT,
|
|
/* 545 (0x221) */ OBJ_TOD3_STONE,
|
|
/* 546 (0x222) */ OBJ_B300_SAND,
|
|
/* 547 (0x223) */ T_DOWSING,
|
|
/* 548 (0x224) */ T_MAP_MARK,
|
|
/* 549 (0x225) */ BEETLE_TAG,
|
|
/* 550 (0x226) */ EFFECT_GEN_TAG,
|
|
/* 551 (0x227) */ TAG_TIME_AREA_CHECK,
|
|
/* 552 (0x228) */ TAG_RESTART_TIME_STONE,
|
|
/* 553 (0x229) */ SHOP_SAMPLE,
|
|
/* 554 (0x22A) */ OBJ_TERRY_GIMMICK,
|
|
/* 555 (0x22B) */ OBJ_TERRY_SWITCH,
|
|
/* 556 (0x22C) */ OBJ_TERRY_HOLE,
|
|
/* 557 (0x22D) */ OBJ_TERRY_BIKE,
|
|
/* 558 (0x22E) */ OBJ_JUNK_REPAIR,
|
|
/* 559 (0x22F) */ CO_TEST,
|
|
/* 560 (0x230) */ OBJ_ARROW_SWITCH,
|
|
/* 561 (0x231) */ OBJ_VENT_FAN,
|
|
/* 562 (0x232) */ OBJ_ELECTRIC_LIGHT,
|
|
/* 563 (0x233) */ OBJ_WATER_SWITCH,
|
|
/* 564 (0x234) */ OBJ_ROTATION_LIGHT,
|
|
/* 565 (0x235) */ OBJ_HOLE_MINIGAME,
|
|
/* 566 (0x236) */ OBJ_CLOUD_DIVE,
|
|
/* 567 (0x237) */ OBJ_MUSASABI,
|
|
/* 568 (0x238) */ OBJ_FORTUNE_RING,
|
|
/* 569 (0x239) */ OBJ_BLOW_COAL,
|
|
/* 570 (0x23A) */ OBJ_SPIKE,
|
|
/* 571 (0x23B) */ OBJ_WATER_SPOUT,
|
|
/* 572 (0x23C) */ OBJ_SMOKE,
|
|
/* 573 (0x23D) */ OBJ_LIGHTHOUSE_LIGHT,
|
|
/* 574 (0x23E) */ OBJ_WATER_IGAIGA,
|
|
/* 575 (0x23F) */ OBJ_BLADE,
|
|
/* 576 (0x240) */ OBJ_FIRE_OBSTACLE,
|
|
/* 577 (0x241) */ OBJ_FIRE_PILLAR,
|
|
/* 578 (0x242) */ OBJ_GUARD_LOG,
|
|
/* 579 (0x243) */ OBJ_SLICE_LOG,
|
|
/* 580 (0x244) */ OBJ_SLICE_LOG_PARTS,
|
|
/* 581 (0x245) */ OBJ_STAGE_DEBRIS,
|
|
/* 582 (0x246) */ OBJ_GROUND_COVER,
|
|
/* 583 (0x247) */ OBJ_CUMUL_CLOUD,
|
|
/* 584 (0x248) */ OBJ_UNDER_CLOUD,
|
|
/* 585 (0x249) */ OBJ_WATERFALL_F102,
|
|
/* 586 (0x24A) */ OBJ_GOD_MARK,
|
|
/* 587 (0x24B) */ OBJ_IMPA_DOOR,
|
|
/* 588 (0x24C) */ OBJ_WATERFALL_D100,
|
|
/* 589 (0x24D) */ OBJ_GIRAHIM_FOOT,
|
|
/* 590 (0x24E) */ OBJ_ISLAND_LOD,
|
|
/* 591 (0x24F) */ OBJ_UTA_DEMO_PEDEST,
|
|
/* 592 (0x250) */ OBJ_LAVA_F200,
|
|
/* 593 (0x251) */ OBJ_ROPE_BASE,
|
|
/* 594 (0x252) */ OBJ_SUN_LIGHT,
|
|
/* 595 (0x253) */ OBJ_SIREN_2DMAP,
|
|
/* 596 (0x254) */ OBJ_DISPLAY_ONLY_NBS,
|
|
/* 597 (0x255) */ OBJ_AMBER,
|
|
/* 598 (0x256) */ OBJ_BIRD_STATUE,
|
|
/* 599 (0x257) */ OBJ_F400_GATE_LEAF,
|
|
/* 600 (0x258) */ OBJ_F400_GATE_SEAL,
|
|
/* 601 (0x259) */ OBJ_MAPPARTS,
|
|
/* 602 (0x25A) */ OBJ_RO_AT_TARGET,
|
|
/* 603 (0x25B) */ RO_AT_TAR_MANAGER_TAG,
|
|
/* 604 (0x25C) */ TAG_MUSASABI,
|
|
/* 605 (0x25D) */ TAG_MAP_INST,
|
|
/* 606 (0x25E) */ TAG_AUTO_MESSAGE,
|
|
/* 607 (0x25F) */ TAG_SHIP_SLOPE,
|
|
/* 608 (0x260) */ TAG_SHIP_FLOOD,
|
|
/* 609 (0x261) */ TAG_BARREL,
|
|
/* 610 (0x262) */ TAG_BARREL_POS,
|
|
/* 611 (0x263) */ TAG_HEAT_RESIST,
|
|
/* 612 (0x264) */ TAG_HOLY_WATER,
|
|
/* 613 (0x265) */ TAG_BELT_OBSTACLE,
|
|
/* 614 (0x266) */ TAG_DRUM,
|
|
/* 615 (0x267) */ TAG_ROLL_ATTACK_LOG,
|
|
/* 616 (0x268) */ TAG_SHIP_WINDOW,
|
|
/* 617 (0x269) */ ARROW,
|
|
/* 618 (0x26A) */ MASS_OBJ_TAG,
|
|
/* 619 (0x26B) */ SOUND_AREA_MGR,
|
|
/* 620 (0x26C) */ TAG_SOUND_AREA,
|
|
/* 621 (0x26D) */ ATT_TAG,
|
|
/* 622 (0x26E) */ TLP_TAG,
|
|
/* 623 (0x26F) */ SKYENEMY_T,
|
|
/* 624 (0x270) */ TOUCH_TAG,
|
|
/* 625 (0x271) */ CAMERA_TAG,
|
|
/* 626 (0x272) */ CAMERA2_TAG,
|
|
/* 627 (0x273) */ ACTION_TAG,
|
|
/* 628 (0x274) */ SC_CHANGE_TAG,
|
|
/* 629 (0x275) */ GATE2GND_TAG,
|
|
/* 630 (0x276) */ ALLDIE_TAG,
|
|
/* 631 (0x277) */ SW_TAG,
|
|
/* 632 (0x278) */ PL_RESTART,
|
|
/* 633 (0x279) */ SW_AREA_TAG,
|
|
/* 634 (0x27A) */ SIREN_TAG,
|
|
/* 635 (0x27B) */ TAG_TKEVNT,
|
|
/* 636 (0x27C) */ MOLE_PROHIBIT_TAG,
|
|
/* 637 (0x27D) */ TAG_DEFEAT_BOSS,
|
|
/* 638 (0x27E) */ TAG_TIMER,
|
|
/* 639 (0x27F) */ TAG_FENCE_SYNCHRONIZER,
|
|
/* 640 (0x280) */ TAG_GENKI_DOWSING_TARGET,
|
|
/* 641 (0x281) */ ITEM,
|
|
/* 642 (0x282) */ OBJ_ITEM_HEART_CONTAINER,
|
|
/* 643 (0x283) */ OBJ_CLEF,
|
|
/* 644 (0x284) */ OBJ_FRUIT_GUTS_LEAF,
|
|
/* 645 (0x285) */ OBJ_SWRD_PRJ,
|
|
/* 646 (0x286) */ OBJ_VACU_DUST_PARTS,
|
|
/* 647 (0x287) */ OBJ_VACU_DUST,
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/* 648 (0x288) */ OBJ_RAIL_POST,
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/* 649 (0x289) */ OBJ_RAIL_END,
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/* 650 (0x28A) */ OBJ_TENI_RAIL,
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/* 651 (0x28B) */ OBJ_TENI_RAIL_POST,
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|
/* 652 (0x28C) */ OBJ_FORCE_SIGN,
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|
/* 653 (0x28D) */ TAG_FORCE_GET_FLAG,
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/* 654 (0x28E) */ TAG_CLEF_MANAGER,
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|
/* 655 (0x28F) */ TAG_CLEF_GAME,
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/* 656 (0x290) */ TAG_MINIGAME_INSECT_CAPTURE,
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|
/* 657 (0x291) */ CAMERA,
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|
/* 658 (0x292) */ WEATHER_TAG,
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|
/* 659 (0x293) */ SPORE_TAG,
|
|
/* 660 (0x294) */ MIST_TAG,
|
|
/* 661 (0x295) */ SPARKS_TAG,
|
|
/* 662 (0x296) */ SPARKS2_TAG,
|
|
/* 663 (0x297) */ KYTAG_TAG,
|
|
/* 664 (0x298) */ LBTHUNDER_TAG,
|
|
/* 665 (0x299) */ PLTCHG_TAG,
|
|
/* 666 (0x29A) */ PLIGHT_TAG,
|
|
/* 667 (0x29B) */ VRBOX_TAG,
|
|
/* 668 (0x29C) */ NPC_INV,
|
|
/* 669 (0x29D) */ NPC_TKE,
|
|
/* 670 (0x29E) */ NPC_STR,
|
|
/* 671 (0x29F) */ MESSAGE_ACTOR,
|
|
/* 672 (0x2A0) */ LIGHT_OBJECT,
|
|
/* 673 (0x2A1) */ MESSAGE,
|
|
/* 674 (0x2A2) */ LYT_CONTROL_GAME,
|
|
/* 675 (0x2A3) */ LYT_DEMO_DOWSING,
|
|
/* 676 (0x2A4) */ LYT_CONTROL_TITLE,
|
|
/* 677 (0x2A5) */ LYT_DROP_LINE,
|
|
/* 678 (0x2A6) */ LYT_FORCE_LINE,
|
|
/* 679 (0x2A7) */ LYT_ENEMY_ICON,
|
|
/* 680 (0x2A8) */ LYT_MINI_GAME,
|
|
/* 681 (0x2A9) */ LYT_SUIRYU_SCORE,
|
|
/* 682 (0x2AA) */ LYT_SUIRYU_SCORE_COMP,
|
|
/* 683 (0x2AB) */ LYT_BOSS_CAPTION,
|
|
/* 684 (0x2AC) */ LYT_PAUSE,
|
|
/* 685 (0x2AD) */ LYT_GAMEOVER_MGR,
|
|
/* 686 (0x2AE) */ LYT_SAVE_MGR,
|
|
/* 687 (0x2AF) */ TITLE_MANAGER,
|
|
/* 688 (0x2B0) */ LYT_TITLE_BG,
|
|
/* 689 (0x2B1) */ LYT_SHOP,
|
|
/* 690 (0x2B2) */ LYT_DEPOSIT,
|
|
/* 691 (0x2B3) */ LYT_DEMO_TITLE,
|
|
/* 692 (0x2B4) */ LYT_END_ROLL,
|
|
/* 693 (0x2B5) */ LYT_SEEKER_STONE,
|
|
/* 694 (0x2B6) */ LYT_FILESELECT,
|
|
/* 695 (0x2B7) */ SKB,
|
|
/* 696 (0x2B8) */ EVENT_TAG,
|
|
/* 697 (0x2B9) */ EVENTF_TAG,
|
|
/* 698 (0x2BA) */ C_GAME,
|
|
/* 699 (0x2BB) */ C_BASE,
|
|
/* 700 (0x2BC) */ BOOT,
|
|
/* 701 (0x2BD) */ ROOM,
|
|
/* 702 (0x2BE) */ LAST,
|
|
/* 703 */ PROFILE_MAX,
|
|
};
|
|
|
|
}
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|
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|
#endif
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