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https://github.com/zeldaret/ss
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107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
#ifndef NW4R_SND_SOUND_SYSTEM_H
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#define NW4R_SND_SOUND_SYSTEM_H
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/*******************************************************************************
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* headers
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*/
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#include "common.h"
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#include "nw4r/snd/snd_AxManager.h"
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#include "nw4r/snd/snd_RemoteSpeaker.h"
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#include "nw4r/snd/snd_RemoteSpeakerManager.h"
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/*******************************************************************************
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* classes and functions
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*/
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// forward declarations
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namespace nw4r { namespace snd { namespace detail { class TaskThread; }}}
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namespace nw4r { namespace snd
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4bd66
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class SoundSystem
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{
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// nested types
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public:
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x4bc73
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struct SoundSystemParam
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{
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// methods
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public:
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// cdtors
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SoundSystemParam() :
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soundThreadPriority (DEFAULT_SOUND_THREAD_PRIORITY),
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soundThreadStackSize (DEFAULT_SOUND_THREAD_STACK_SIZE),
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dvdThreadPriority (DEFAULT_DVD_THREAD_PRIORITY),
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dvdThreadStackSize (DEFAULT_DVD_THREAD_STACK_SIZE)
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{
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}
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// members
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public:
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s32 soundThreadPriority; // size 0x04, offset 0x00
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u32 soundThreadStackSize; // size 0x04, offset 0x04
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s32 dvdThreadPriority; // size 0x04, offset 0x08
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u32 dvdThreadStackSize; // size 0x04, offset 0x0c
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}; // size 0x10
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// static members
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private:
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static int const DEFAULT_DVD_THREAD_STACK_SIZE = 0x4000;
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static int const DEFAULT_SOUND_THREAD_STACK_SIZE = 0x4000;
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static int const DEFAULT_DVD_THREAD_PRIORITY = 3;
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static int const DEFAULT_SOUND_THREAD_PRIORITY = 4;
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static int sMaxVoices;
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static detail::TaskThread sTaskThread;
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// methods
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public:
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static void InitSoundSystem(s32 sndThreadPriority, s32 dvdThreadPriority);
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static void InitSoundSystem(SoundSystemParam const ¶m,
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void *workMem, u32 workMemSize);
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static void ShutdownSoundSystem();
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static void WaitForResetReady();
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static bool IsInitializedSoundSystem();
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static u32 GetRequiredMemSize(SoundSystemParam const ¶m);
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static void PrepareReset() {
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detail::AxManager::GetInstance().PrepareReset();
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}
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static OutputMode GetOutputMode() {
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return detail::AxManager::GetInstance().GetOutputMode();
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}
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static void SetOutputMode(OutputMode mode) {
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detail::AxManager::GetInstance().SetOutputMode(mode);
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}
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static f32 GetMasterVolume() {
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return detail::AxManager::GetInstance().GetMasterVolume();
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}
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static void SetMasterVolume(f32 volume, int frame) {
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detail::AxManager::GetInstance().SetMasterVolume(volume, frame);
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}
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static RemoteSpeaker &GetRemoteSpeaker(int i) {
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return detail::RemoteSpeakerManager::GetInstance().GetRemoteSpeaker(i);
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}
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static void AppendEffect(AuxBus bus, FxBase *pFx) {
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detail::AxManager::GetInstance().AppendEffect(bus, pFx);
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}
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static void ClearEffect(AuxBus bus, int frame) {
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detail::AxManager::GetInstance().ClearEffect(bus, frame);
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}
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}; // size 0x01 (0x00 for inheritance)
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}} // namespace nw4r::snd
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#endif // NW4R_SND_SOUND_SYSTEM_H
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