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https://github.com/zeldaret/ss
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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#ifndef NW4R_SND_STRM_SOUND_HANDLE_H
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#define NW4R_SND_STRM_SOUND_HANDLE_H
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/*******************************************************************************
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* headers
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*/
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#include "common.h" // nullptr
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#include "nw4r/snd/snd_SoundHandle.h"
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#include "nw4r/snd/snd_StrmSound.h"
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#include "nw4r/ut/ut_NonCopyable.h" // ut::NonCopyable
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/*******************************************************************************
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* types
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*/
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// forward declarations
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namespace nw4r { namespace snd { namespace detail { class StrmSound; }}}
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/*******************************************************************************
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* classes and functions
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*/
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namespace nw4r { namespace snd
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x3074e
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class StrmSoundHandle : private ut::NonCopyable
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{
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// methods
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public:
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// methods
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StrmSoundHandle(SoundHandle*);
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~StrmSoundHandle() { DetachSound(); }
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bool IsAttachedSound() const { return mSound != nullptr; }
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void DetachSound();
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void SetVolume(u32 trackFlags, f32 volume, int fadeFrames) {
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if (IsAttachedSound())
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mSound->SetTrackVolume(trackFlags, volume, fadeFrames);
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}
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u32 GetPlaySamplePosition() const {
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if (!IsAttachedSound())
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return -1;
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return mSound->GetPlaySamplePosition();
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}
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// members
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private:
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/* base NonCopyable */ // size 0x00, offset 0x00
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detail::StrmSound *mSound; // size 0x04, offset 0x00
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}; // size 0x04
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}} // namespace nw4r::snd
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#endif // NW4R_SND_STRM_SOUND_HANDLE_H
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