Files
ss/include/nw4r/snd/snd_TaskManager.h
2025-05-25 08:53:24 +02:00

72 lines
1.6 KiB
C++

#ifndef NW4R_SND_TASK_MANAGER_H
#define NW4R_SND_TASK_MANAGER_H
/*******************************************************************************
* headers
*/
#include "nw4r/snd/snd_Task.h"
#include <rvl/OS/OSThread.h> // OSThreadQueue
/*******************************************************************************
* classes and functions
*/
namespace nw4r { namespace snd { namespace detail
{
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x2fd1de
class TaskManager
{
// enums
public:
// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x2fd480
enum TaskPriority
{
PRIORITY_LOW,
PRIORITY_MIDDLE,
PRIORITY_HIGH,
};
// methods
public:
// instance accessors
static TaskManager &GetInstance();
// methods
void AppendTask(Task *task, TaskPriority priority);
Task *ExecuteTask();
void CancelTask(Task *task);
void CancelAllTask();
void WaitTask();
void CancelWaitTask();
private:
// cdtors
TaskManager();
// methods
Task *GetNextTask();
Task *GetNextTask(TaskPriority priority, bool doRemove);
Task *PopTask();
// static members
public:
static int const PRIORITY_NUM = 3;
// members
private:
Task::LinkList mTaskList[PRIORITY_NUM]; // size 0x24, offset 0x00
Task * volatile mCurrentTask; // size 0x04, offset 0x24
bool mCancelWaitTaskFlag; // size 0x01, offset 0x28 // TODO: volatile? (see WaitTask)
/* 3 bytes padding */
OSThreadQueue mAppendThreadQueue; // size 0x08, offset 0x2c
OSThreadQueue mDoneThreadQueue; // size 0x08, offset 0x34
}; // size 0x3c
}}} // namespace nw4r::snd::detail
#endif // NW4R_SND_TASK_MANAGER_H