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https://github.com/zeldaret/ss
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72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
#ifndef NW4R_SND_TASK_MANAGER_H
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#define NW4R_SND_TASK_MANAGER_H
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/*******************************************************************************
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* headers
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*/
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#include "nw4r/snd/snd_Task.h"
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#include <rvl/OS/OSThread.h> // OSThreadQueue
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/*******************************************************************************
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* classes and functions
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*/
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namespace nw4r { namespace snd { namespace detail
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{
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x2fd1de
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class TaskManager
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{
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// enums
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public:
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// [R89JEL]:/bin/RVL/Debug/mainD.elf:.debug::0x2fd480
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enum TaskPriority
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{
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PRIORITY_LOW,
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PRIORITY_MIDDLE,
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PRIORITY_HIGH,
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};
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// methods
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public:
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// instance accessors
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static TaskManager &GetInstance();
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// methods
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void AppendTask(Task *task, TaskPriority priority);
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Task *ExecuteTask();
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void CancelTask(Task *task);
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void CancelAllTask();
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void WaitTask();
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void CancelWaitTask();
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private:
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// cdtors
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TaskManager();
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// methods
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Task *GetNextTask();
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Task *GetNextTask(TaskPriority priority, bool doRemove);
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Task *PopTask();
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// static members
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public:
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static int const PRIORITY_NUM = 3;
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// members
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private:
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Task::LinkList mTaskList[PRIORITY_NUM]; // size 0x24, offset 0x00
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Task * volatile mCurrentTask; // size 0x04, offset 0x24
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bool mCancelWaitTaskFlag; // size 0x01, offset 0x28 // TODO: volatile? (see WaitTask)
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/* 3 bytes padding */
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OSThreadQueue mAppendThreadQueue; // size 0x08, offset 0x2c
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OSThreadQueue mDoneThreadQueue; // size 0x08, offset 0x34
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}; // size 0x3c
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}}} // namespace nw4r::snd::detail
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#endif // NW4R_SND_TASK_MANAGER_H
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