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https://github.com/zeldaret/ss
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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
#ifndef S_STATEMGR_H
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#define S_STATEMGR_H
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#include "s/s_StateID.hpp"
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#include "s/s_StateInterfaces.hpp"
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// Note: Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
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// See include/s/README.txt for changes made
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/**
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* @brief An implementation of sStateMgrIf_c.
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*
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* @tparam T The parent class for this state manager.
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* @tparam Method The state method handler to use.
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* @tparam Factory The state factory to use.
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* @tparam Check The state ID checker to use.
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* @ingroup state
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*/
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template <class T, class Method, template <class> class Factory, class Check>
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class sStateMgr_c : public sStateMgrIf_c {
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public:
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sStateMgr_c(T &owner)
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: mFactory(owner), mMethod(mCheck, mFactory, sStateID::null) {}
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sStateMgr_c(T &owner, const sStateIDIf_c &initialState)
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: mFactory(owner), mMethod(mCheck, mFactory, initialState) {}
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virtual void initializeState() {
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mMethod.initializeStateMethod();
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}
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virtual void executeState() {
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mMethod.executeStateMethod();
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}
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virtual void finalizeState() {
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mMethod.finalizeStateMethod();
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}
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virtual void changeState(const sStateIDIf_c &newState) {
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mMethod.changeStateMethod(newState);
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}
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virtual void refreshState() {
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mMethod.refreshStateMethod();
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}
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virtual sStateIf_c *getState() const {
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return mMethod.getState();
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}
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virtual const sStateIDIf_c *getNewStateID() const {
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return mMethod.getNewStateID();
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}
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virtual const sStateIDIf_c *getStateID() const {
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return mMethod.getStateID();
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}
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virtual const sStateIDIf_c *getOldStateID() const {
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return mMethod.getOldStateID();
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}
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// SS addition
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bool isState(const sStateIDIf_c &other) const {
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return *getStateID() == other;
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}
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private:
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Check mCheck;
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Factory<T> mFactory;
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Method mMethod;
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};
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#endif
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