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https://github.com/zeldaret/ss
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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#ifndef TO_BE_SORTED_D_CAMERA_EVENT_H
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#define TO_BE_SORTED_D_CAMERA_EVENT_H
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/d_camera_base.h"
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class dCameraEvent_c : public dCameraBase_c {
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public:
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dCameraEvent_c();
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/* vt 0x08 */ virtual void onBecomeActive() override;
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/* vt 0x0C */ virtual void onBecomeInactive() override;
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/* vt 0x10 */ virtual bool create() override;
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/* vt 0x14 */ virtual bool remove() override;
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/* vt 0x18 */ virtual bool execute() override;
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/* vt 0x1C */ virtual bool draw() override;
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/* vt 0x20 */ virtual ~dCameraEvent_c() {}
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void fn_800918E0(s32, s16);
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private:
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/* 0x2C */ u8 field_0x2C[0x48 - 0x2C];
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/* 0x48 */ u8 field_0x48;
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/* 0x4A */ s16 field_0x4A;
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/* 0x4C */ u8 field_0x4C[0x50 - 0x4C];
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/* 0x50 */ ActorEventRelated mEventRelated;
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/* 0xA0 */ u8 field_0xA0;
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/* 0xA4 */ s32 field_0xA4;
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/* 0xA8 */ u8 field_0xA8[0xAC - 0xA8];
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/* 0xAC */ s32 field_0xAC;
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/* 0xB0 */ u8 field_0xB0[0xB4 - 0xB0];
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/* 0xB4 */ CamView mViews[4];
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};
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#endif
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