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https://github.com/zeldaret/ss
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60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
#ifndef MISC_ACTOR_H
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#define MISC_ACTOR_H
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#include "common.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/t/d_t_clef_game.h"
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// TODO - this header might be unnecessary; a lot of functions in
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// the split corresponding to this header clearly are REL functions
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// that were moved to the DOL because they need to be called from the DOL.
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// So ideally all of these declarations were moved to REL class definitions...
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bool checkIsInSkykeepPuzzle();
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void restoreSkykeepPuzzleFromGlobal();
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extern const u8 sTadtoneSceneflags[];
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extern const u8 sTadtoneGroupSizes[];
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inline bool isValidTadtoneGroupIndex(s32 i) {
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return 0 <= i && i <= 17 - 1;
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}
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inline void unkTadtoneInline(s32 i, u8 *result) {
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if (result != nullptr) {
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if (isValidTadtoneGroupIndex(i)) {
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if (SceneflagManager::sInstance->isNotTempOrZoneFlag(sTadtoneSceneflags[i])) {
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if (SceneflagManager::sInstance->checkTempOrSceneflag(sTadtoneSceneflags[i])) {
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*result = sTadtoneGroupSizes[i];
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} else if (dTgClefGame_c::GetInstance() == nullptr) {
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*result = 0;
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} else {
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*result = dTgClefGame_c::GetInstance()->getField_0x14C(i);
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}
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} else {
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*result = sTadtoneGroupSizes[i];
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}
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}
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}
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}
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inline void unkTadtoneInline2(s32 i, u8 *result) {
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if (result != nullptr) {
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if (isValidTadtoneGroupIndex(i)) {
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*result = sTadtoneGroupSizes[i];
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}
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}
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}
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inline void unkTadtoneInline3(s32 i, u8 *result) {
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if (result != nullptr) {
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if (isValidTadtoneGroupIndex(i)) {
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if (dTgClefGame_c::GetInstance() != nullptr) {
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*result = dTgClefGame_c::GetInstance()->getField_0x15D(i);
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}
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}
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}
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}
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#endif
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