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2025-09-15 22:11:23 +02:00

40 lines
972 B
C++

#ifndef D_SALVAGE_MGR_H
#define D_SALVAGE_MGR_H
#include "common.h"
#include "d/a/d_a_base.h"
#include "m/m_mtx.h"
class dAcSalbageObj_c;
class dAcNpcSlb_c;
class dSalvageMgr_c {
public:
// Directly accessing seems to be required
// static dSalvageMgr_c *GetInstance() {
// return sInstance;
// }
bool checkDeliveredStoryflag(const s32& id) const;
bool startedQuestForSalvageObj(const dAcSalbageObj_c *obj) const;
bool hasDowsingForSalvageObj(const dAcSalbageObj_c *obj) const;
mMtx_c getCarryRotMtx(const s32 &id) const;
mMtx_c getCarryRotMtx2(const s32 &id) const {
return getCarryRotMtx(id);
}
s32 getCurrentSalvageObjId() const;
void deleteObjAndSlb();
static dSalvageMgr_c *sInstance;
bool hasObjAndSlb() const {
return mObjRef.isLinked() && mSlbRef.isLinked();
}
/* 0x00 */ dAcRef_c<dAcSalbageObj_c> mObjRef;
/* 0x0C */ dAcRef_c<dAcNpcSlb_c> mSlbRef;
private:
};
#endif