mirror of
https://github.com/zeldaret/ss
synced 2026-06-23 00:49:51 -04:00
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
#ifndef D_A_E_KG_H
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#define D_A_E_KG_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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class dAcEkg_c : public dAcEnBase_c {
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public:
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dAcEkg_c() : mStateMgr(*this) {}
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virtual ~dAcEkg_c() {}
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STATE_FUNC_DECLARE(dAcEkg_c, Wait);
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STATE_FUNC_DECLARE(dAcEkg_c, Walk);
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STATE_FUNC_DECLARE(dAcEkg_c, Find);
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STATE_FUNC_DECLARE(dAcEkg_c, Chase);
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STATE_FUNC_DECLARE(dAcEkg_c, Step);
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STATE_FUNC_DECLARE(dAcEkg_c, Damage);
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STATE_FUNC_DECLARE(dAcEkg_c, PlayerLost);
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STATE_FUNC_DECLARE(dAcEkg_c, Return);
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STATE_FUNC_DECLARE(dAcEkg_c, WindBlow);
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STATE_FUNC_DECLARE(dAcEkg_c, Reverse);
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STATE_FUNC_DECLARE(dAcEkg_c, BlowReturn);
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STATE_FUNC_DECLARE(dAcEkg_c, JumpReady);
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STATE_FUNC_DECLARE(dAcEkg_c, Jump);
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STATE_FUNC_DECLARE(dAcEkg_c, JumpAttack_Hold);
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STATE_FUNC_DECLARE(dAcEkg_c, Release);
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STATE_FUNC_DECLARE(dAcEkg_c, Landing);
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STATE_FUNC_DECLARE(dAcEkg_c, WallWait);
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STATE_FUNC_DECLARE(dAcEkg_c, WallWalk);
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STATE_FUNC_DECLARE(dAcEkg_c, WallFind);
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STATE_FUNC_DECLARE(dAcEkg_c, WallStep);
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STATE_FUNC_DECLARE(dAcEkg_c, WallJumpReady);
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STATE_FUNC_DECLARE(dAcEkg_c, WallJump);
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STATE_FUNC_DECLARE(dAcEkg_c, WindBlowAtWall);
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STATE_FUNC_DECLARE(dAcEkg_c, HitAtWall);
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STATE_FUNC_DECLARE(dAcEkg_c, DamageAtWall);
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STATE_FUNC_DECLARE(dAcEkg_c, RoofWait);
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STATE_FUNC_DECLARE(dAcEkg_c, RoofWalk);
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STATE_FUNC_DECLARE(dAcEkg_c, RoofFall);
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STATE_FUNC_DECLARE(dAcEkg_c, HangOn);
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STATE_FUNC_DECLARE(dAcEkg_c, UnderWait);
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STATE_FUNC_DECLARE(dAcEkg_c, UnderWalk);
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STATE_FUNC_DECLARE(dAcEkg_c, UnderStep);
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STATE_FUNC_DECLARE(dAcEkg_c, UnderJump);
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STATE_FUNC_DECLARE(dAcEkg_c, SoundReaction);
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STATE_FUNC_DECLARE(dAcEkg_c, SoundReactionAtWallRoof);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcEkg_c);
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};
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#endif
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