Files
ss/include/d/a/e/d_a_e_sf4.h
T
2026-01-30 00:05:51 +01:00

28 lines
715 B
C++

#ifndef D_A_E_SF4_H
#define D_A_E_SF4_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcEsf4_c : public dAcEnBase_c {
public:
dAcEsf4_c() : mStateMgr(*this) {}
virtual ~dAcEsf4_c() {}
STATE_FUNC_DECLARE(dAcEsf4_c, Standby);
STATE_FUNC_DECLARE(dAcEsf4_c, Fight);
STATE_FUNC_DECLARE(dAcEsf4_c, Attack);
STATE_FUNC_DECLARE(dAcEsf4_c, Guard);
STATE_FUNC_DECLARE(dAcEsf4_c, Guard2);
STATE_FUNC_DECLARE(dAcEsf4_c, GuardJust);
STATE_FUNC_DECLARE(dAcEsf4_c, Counter);
STATE_FUNC_DECLARE(dAcEsf4_c, Change4Sword);
STATE_FUNC_DECLARE(dAcEsf4_c, Damage);
STATE_FUNC_DECLARE(dAcEsf4_c, End);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEsf4_c);
};
#endif