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https://github.com/zeldaret/ss
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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef D_SND_MGR_H
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#define D_SND_MGR_H
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#include "common.h"
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#include "egg/audio/eggAudioMgr.h"
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#include "nw4r/snd/snd_SoundArchivePlayer.h"
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#include "nw4r/snd/snd_global.h"
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/** The core audio manager used for most sounds. */
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class dSndMgr_c : public EGG::SimpleAudioMgr {
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public:
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dSndMgr_c();
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virtual void calc() override;
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void setup(EGG::Heap *heap, u32 size);
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void initHbm(u32 frame);
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static void restoreEffectsCallback();
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static dSndMgr_c *GetInstance() {
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return sInstance;
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}
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static nw4r::snd::SoundArchivePlayer& getPlayer() {
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return *sInstance->ArcPlayer::getPlayer();
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}
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static const char *getSoundLabelString(u32 soundId) {
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const char *label = nullptr;
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if (sInstance->getArchive() != nullptr) {
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label = sInstance->getArchive()->GetSoundLabelString(soundId);
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}
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return label;
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}
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static u32 getPlayerId(u32 soundId) {
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nw4r::snd::SoundArchive::SoundInfo info;
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u32 playerId;
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if (!sInstance->getArchive()->ReadSoundInfo(soundId, &info)) {
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playerId = -1;
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} else {
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playerId = info.playerId;
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}
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return playerId;
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}
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private:
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static dSndMgr_c *sInstance;
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/* 0x6C8 */ nw4r::snd::OutputMode mOutputMode;
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/* 0x6CC */ bool mIsInitialized;
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};
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#endif
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