Files
ss/include/d/t/d_t_event_f.h
T
2026-03-09 23:34:34 +01:00

34 lines
915 B
C++

#ifndef D_T_EVENT_F_H
#define D_T_EVENT_F_H
#include "common.h"
#include "d/flag/storyflag_manager.h"
#include "d/t/d_tg.h"
#include "m/m_mtx.h"
#include "toBeSorted/actor_event.h"
class dTgEventF_c : public dTg_c {
public:
dTgEventF_c() : mActorEvent(*this, nullptr) {}
virtual ~dTgEventF_c() {}
virtual int create() override;
virtual int doDelete() override;
static int checkStoryflagValid(u32);
static bool checkUncommitedStoryFlagValue(u32);
static void setStoryFlag(StoryFlags_e);
static void unsetStoryFlag(StoryFlags_e);
virtual int actorExecute() override;
virtual int actorExecuteInEvent() override;
virtual int draw() override;
private:
/* 0x0FC */ ActorEventRelated mActorEvent;
/* 0x14C */ mMtx_c mMatrix;
/* 0x17C */ u32 mEventId;
/* 0x180 */ u32 mSetStoryflag;
/* 0x184 */ u32 mTrigStoryflag;
/* 0x188 */ u32 mSubtype;
};
#endif