Files
ss/src/toBeSorted/file_manager.cpp
T
2025-09-16 22:32:07 -04:00

469 lines
15 KiB
C++

#include "toBeSorted/file_manager.h"
#include "f/f_base.h"
#include "m/m_heap.h"
#include "s/s_Crc.h"
// clang-format off
#include "sized_string.h"
#include "toBeSorted/dowsing_target.h"
#include "toBeSorted/nand_request_thread.h"
#include "toBeSorted/save_manager.h"
// clang-format on
// This class here makes no sense and the name might
// be a total misnomer, but this gets the sinit section correct
class UnkClass {
public:
UnkClass();
virtual ~UnkClass();
static UnkClass sInstance;
};
// This seems really pointless since the class only has a virtual destructor
// and no members but /shrug
UnkClass UnkClass::sInstance;
UnkClass::UnkClass() {}
UnkClass::~UnkClass() {}
FileManager *FileManager::sInstance;
extern "C" {
void fn_80009D80() {}
void fn_80009D90() {}
void fn_80009DA0(void *ptr) {
memset(ptr, 0, 0x20);
}
}
FileManager::FileManager() {
// TODO the assembly code looks really wild
mHeroNames[0][0] = '\0';
u32 num_files = (u32)(mHeroName - mHeroNames[0]);
num_files = num_files / sizeof(mHeroName);
for (int i = 1; mHeroNames[i] < mHeroName && i < num_files; i++) {
mHeroNames[i][0] = '\0';
}
mHeroName[0] = '\0';
mCurrentArea[0] = '\0';
sInstance = this;
// TODO these should probably use the new operators?
mpSavedSaveFiles = (SavedSaveFiles *)mHeap::g_gameHeaps[0]->alloc(sizeof(SavedSaveFiles), 0x20);
mpSkipData = (SkipData *)mHeap::g_gameHeaps[0]->alloc(0x80, 0x20);
fn_8000A2E0();
}
FileManager *FileManager::create(EGG::Heap *heap) {
return new (heap, 0x04) FileManager();
}
bool FileManager::loadSaveData(NandRequestWriteHolder *out, const char *name, bool isSkipData) {}
void FileManager::saveSaveData(NandRequestLoadSaveFileHolder *unk, bool isSkipData) {}
void FileManager::refreshSaveFileData() {}
wchar_t *FileManager::getFileHeroname(int fileNum) {}
s64 FileManager::getFileSaveTime(int fileNum) {}
s16 FileManager::getFileCurrentHealth(int fileNum) {}
s16 FileManager::getFileHealthCapacity(int fileNum) {}
void FileManager::fn_8000A2E0() {
// maybe call this function "reset"
mIsFileUnk1[0] = true;
initBlankSaveFiles();
m_0xA84D = 0;
mSelectedFile = 1;
}
u16 *FileManager::getStoryFlagsMut() {
return getCurrentFile()->getStoryFlags0();
}
const u16 *FileManager::getStoryFlagsConst() const {
return getCurrentFile()->getStoryFlags1();
}
u16 *FileManager::getItemFlagsMut() {}
const u16 *FileManager::getItemFlagsConst() {}
u16 *FileManager::getDungeonFlagsMut() {}
u16 *FileManager::getDungeonFlagsConst() {}
u16 *FileManager::getSceneFlagsMut() {}
u16 *FileManager::getSceneFlagsConst() {}
u16 *FileManager::getTBoxFlagsMut() {}
u16 *FileManager::getTBoxFlagsConst() {}
u16 *FileManager::getTempFlagsMut() {}
u16 *FileManager::getTempFlagsConst() {}
u16 *FileManager::getZoneFlagsMut() {}
u16 *FileManager::getZoneFlagsConst() {}
u16 *FileManager::getEnemyDefeatFlagsMut() {}
u16 *FileManager::getEnemyDefeatFlagsConst() {}
void FileManager::setStoryFlags(u16 *flags, u32 offset, u16 count) {}
void FileManager::setItemFlags(u16 *flags, u32 offset, u16 count) {}
void FileManager::setDungeonFlags(u16 *flags, u32 offset, u16 count) {}
void FileManager::setSceneFlags(u16 *flags, u32 offset, u16 count) {}
void FileManager::setTBoxFlags(u16 *flags, u32 offset, u16 count) {}
void FileManager::setTempFlags(u16 *flags, u32 offset, u16 count) {}
void FileManager::setZoneFlags(u16 *flags, u32 offset, u16 count) {}
void FileManager::setEnemyDefeatFlags(u16 *flags, u32 offset, u16 count) {}
u16 *FileManager::getSkipFlags() {}
void FileManager::setSkipFlagsChecked(u16 *flags, u32 offset, u16 count) {}
void FileManager::initFile(int fileNum) {
mIsFileInvalid[1] = 1;
SaveFile *file = getFileA();
if (fileNum != 0) {
file = &mFileB;
}
file->new_file = 0;
file->health_capacity = 24; // 6 hearts * 4 quarters
file->unused_heart_related = 24;
file->current_health = 24;
file->shield_pouch_slot = 8;
file->equipped_b_item = 0xb; // TODO (B Wheel Id)
file->selectedDowsingSlot = DowsingTarget::SLOT_NONE;
file->lastUsedPouchItemSlot = 8;
SizedString<32> buf;
buf = "F405";
file->setAreaT1(buf);
file->room_id_t1 = 0;
file->forced_layer_t1 = 0;
file->entrance_t1_load_flag = 1;
}
void FileManager::setCurrentHealthCapacity(s16 health) {}
u16 FileManager::getCurrentHealthCapacity() {}
void FileManager::setCurrentHealth(s16 health) {}
u16 FileManager::getCurrentHealth() {}
u16 FileManager::getLoadRoomT1() {}
u16 FileManager::getLoadRoomT2() {}
void FileManager::setLoadRoomT3(s16 room) {}
u16 FileManager::getLoadRoomT3() {}
mVec3_c *FileManager::getPosT1() {}
void FileManager::setPosT2(mVec3_c *pos) {}
mVec3_c *FileManager::getPosT2() {}
void FileManager::setPosT3(mVec3_c *pos) {}
mVec3_c *FileManager::getPosT3() {}
s16 FileManager::getAngleT1() {}
void FileManager::setAngleT2(s16 angle) {}
s16 FileManager::getAngleT2() {}
void FileManager::setAngleT3(s16 angle) {}
s16 FileManager::getAngleT3() {}
void FileManager::setPouchData(s32 slot, u32 slotData) {}
u32 FileManager::getPouchData(s32 slot) {}
void FileManager::setPouchItem(s32 slot, ITEM_ID item) {}
ITEM_ID FileManager::getPouchItem(s32 slot) {}
void FileManager::setPouchUpperData(s32 slot, s32 data) {}
u16 FileManager::getPouchUpperData(s32 slot) {}
void FileManager::setItemCheckData(u32 idx, u32 itemData) {}
u32 FileManager::getItemCheckData(u32 idx) {}
void FileManager::setItemCheckItem(u32 idx, ITEM_ID item) {}
ITEM_ID FileManager::getItemCheckItem(u32 idx) {}
void FileManager::setItemCheckUpperData(u32 idx, u32 itemData) {}
u32 FileManager::getItemCheckUpperData() {}
void FileManager::setEquippedItem(u8 bWheelItem) {}
u8 FileManager::getEquippedItem() {}
void FileManager::setSelectedPouchSlot(u8 slot) {}
u8 FileManager::getSelectedPouchSlot() {}
void FileManager::setShieldPouchSlot(u8 slot) {}
u8 FileManager::getShieldPouchSlot() {}
void FileManager::setAirPotionTimer(u16 time) {}
u16 FileManager::getAirPotionTimer() const {}
void FileManager::setAirPotionPlusTimer(u16 time) {}
u16 FileManager::getAirPotionPlusTimer() const {}
void FileManager::setStaminaPotionTimer(u16 time) {}
u16 FileManager::getStaminaPotionTimer() const {}
void FileManager::setStaminaPotionPlusTimer(u16 time) {}
u16 FileManager::getStaminaPotionPlusTimer() const {}
void FileManager::setGuardianPotionTimer(u16 time) {}
u16 FileManager::getGuardianPotionTimer() const {}
void FileManager::setGuardianPotionPlusTimer(u16 time) {}
u16 FileManager::getGuardianPotionPlusTimer() const {}
void FileManager::setDowsingSlotIdx(u8 idx) {}
u8 FileManager::getDowsingSlotIdx() {}
void FileManager::setBeaconPos(u32 beaconArea, u32 beaconNum, mVec3_c *pos) {}
mVec3_c *FileManager::getBeaconPos(u32 beaconArea, u32 beaconNum) {}
void FileManager::setEnemyKillCount(u8 enemy, u16 killCount) {}
u16 FileManager::getEnemyKillCount(u8 enemy) {}
void FileManager::setHitCountFromEnemy(u8 enemy, u16 hitCount) {}
u16 FileManager::getHitCountFromEnemy(u8 enemy) {}
void FileManager::setLoadRoomT1_FileB(s16 roomId) {}
u16 FileManager::getLoadRoomT1_FileB() {}
void FileManager::setEntranceT1_FileB(u8 entrance) {}
u8 FileManager::getEntranceT1_FileB() {}
void FileManager::setAreaT1_FileB(const char *name) {}
char *FileManager::getAreaT1_FileB() {}
void FileManager::setNightT1_FileB(bool night) {}
u8 FileManager::getNightT1_FileB() {}
void FileManager::setEntranceT1LoadFlag_FileB(u8 flag) {}
void FileManager::setForcedLayerT1_FileB(u8 layer) {}
u8 FileManager::getForcedLayerT1_FileB() {}
void FileManager::setCurrentHealth_FileB(s16 health) {}
void FileManager::setHeroname(const wchar_t *name) {}
wchar_t *FileManager::getHeroname() {}
char *FileManager::getAreaT1() {}
char *FileManager::getAreaT2() {}
void FileManager::setAreaT3(const char *name) {}
char *FileManager::getAreaT3() {}
u8 FileManager::getForcedLayerT1() {}
u8 FileManager::getForcedLayerT2() {}
void FileManager::setForcedLayerT3(u8 layer) {}
u8 FileManager::getForcedLayerT3() {}
u8 FileManager::getEntranceT1() {}
void FileManager::setEntranceLoadFlagT1(u8 flag) {}
u8 FileManager::getEntranceLoadFlagT1() {}
void FileManager::getEntranceT2() {}
void FileManager::setEntranceT3(u8 entrance) {}
u8 FileManager::getEntranceT3() {}
bool FileManager::getNightT1() {}
void FileManager::setNightT3(bool night) {}
u8 FileManager::getNightT3() {}
bool FileManager::isNew_FileA() {}
void FileManager::setSceneFlagIndex(s16 idx) {}
u32 FileManager::getSceneFlagIndex() {}
s32 FileManager::getFileAreaIndex() {}
void FileManager::fn_8000CBD0(u8) {}
u8 FileManager::fn_8000CC00() {}
void FileManager::setFileTimes() {}
void FileManager::setPlayTime(s64 time) {}
s64 FileManager::getSavedTime() {}
void FileManager::setSavedTime(s64 time) {}
void FileManager::setBeedleShopPathSegment(u32 path) {}
u32 FileManager::getBeedleShopPathSegment() {}
void FileManager::setBeedleShopPathSegFrac(f32 segFrac) {}
f32 FileManager::getBeedleShopPathSegFrac() {}
void FileManager::setBeedleShopRotation(s16 rot) {}
s16 FileManager::getBeedleShopRotation() {}
void FileManager::fn_8000CF00(u32 shift) {}
void FileManager::fn_8000CF70(u32 shift) {}
void FileManager::setSkykeepPuzzle(u32 spot, u8 tile) {}
u8 FileManager::getSkykeepPuzzleTile(u32 spot) {}
void FileManager::checkFileStatus() {
mIsFileInvalid[2] = 0;
SkipData *data;
SavedSaveFiles *files = mpSavedSaveFiles;
if (!checkRegionCode()) {
mIsFileInvalid[2] = 1;
}
if (files->m_0x1C != 0x1d) {
mIsFileInvalid[2] = 1;
}
for (u8 i = 0; i < 3; i++) {
if (checkFileCRC(i) == 0) {
mIsFileDataDirty[i] = 1;
} else {
mIsFileDataDirty[i] = 0;
}
}
int i;
for (i = 0, data = files->skipData; i < 3; i++, data++) {
u32 crc = calcFileCRC(data->data, sizeof(data->data));
if (crc != data->crc) {
fn_80009DA0(data);
data->crc = calcFileCRC(data->data, sizeof(data->data));
}
}
}
bool FileManager::checkSkipDataCRCs() {
SkipData *data;
bool dirty = false;
u8 i;
for (data = mpSkipData, i = 0; (s32)i < 3; i++, data++) {
u32 crc = calcFileCRC(data->data, sizeof(data->data));
if (crc == data->crc) {
mIsFileSkipDataDirty[i] = 0;
} else {
mIsFileSkipDataDirty[i] = 1;
dirty = true;
}
}
return dirty;
}
void FileManager::saveOrClearSelectedFileToFileA() {
saveOrClearToFileA(mSelectedFile);
}
void FileManager::saveOrClearToFileA(int fileNum) {}
void FileManager::copyFileBToCurrentFile() {}
void FileManager::copyFileAToSelectedFile() {
copyFileAToFile(mSelectedFile);
}
void FileManager::copyFileAToFile(int fileNum) {}
void FileManager::copyFile(int from, int to) {}
void FileManager::saveFileAToSelectedFile() {
saveFileAToFile(mSelectedFile);
}
void FileManager::saveFileAToFile(int fileNum) {}
void FileManager::copyCurrentToFileB() {}
void FileManager::copySelectedFileSkipData() {
copySkipData(mSelectedFile);
}
void FileManager::copySkipData(u8 fileNum) {
if (fileNum < 3) {
SkipData *curr = &mSkipData;
SkipData *data = mpSkipData;
curr->crc = calcFileCRC(&curr->data, sizeof(mSkipData.data));
data[fileNum] = *curr;
}
}
void FileManager::setInfo_FileB() {}
void FileManager::clearFileA() {
SkipData *data;
SaveFile *file = getFileA();
memset(file, 0, sizeof(SaveFile));
file->new_file = 1;
file->checksum = calcFileCRC(file, sizeof(SaveFile) - sizeof(u32));
data = &mSkipData;
memset(&data->data, 0, sizeof(SkipData));
data->crc = calcFileCRC(data->data, sizeof(mSkipData.data));
}
void FileManager::initBlankSaveFiles() {
memset(mpSavedSaveFiles, 0, sizeof(SavedSaveFiles));
mSelectedFile = 0;
memset(mIsFileEmpty, 0, 3);
SkipData *data;
SaveFile *file;
SavedSaveFiles *saved = mpSavedSaveFiles;
mHeroNames[0][0] = '\0';
mPlayTime[0] = 0;
mCurrentHealth[0] = 0;
mCurrentHealthCapacity[0] = 0;
mHeroNames[1][0] = '\0';
mPlayTime[1] = 0;
mCurrentHealth[1] = 0;
mCurrentHealthCapacity[1] = 0;
mHeroNames[2][0] = '\0';
mPlayTime[2] = 0;
mCurrentHealth[2] = 0;
mCurrentHealthCapacity[2] = 0;
getRegionVersion(saved->regionCode);
saved->m_0x1C = 0x1d;
file = saved->saveFiles;
for (int num = 0; num < 3; num++, file++) {
file->new_file = 1;
u32 crc = calcFileCRC(file, sizeof(SaveFile) - sizeof(u32));
file->checksum = crc;
}
int i;
for (i = 0, data = saved->skipData; i < 3; i++, data++) {
u32 crc = calcFileCRC(data->data, sizeof(data->data));
data->crc = crc;
}
clearFileA();
mIsFileUnk1[1] = 0;
mIsFileUnk1[2] = 0;
mIsFileInvalid[0] = 0;
mIsFileInvalid[1] = 0;
m_0xA84C = 0;
mIsFileInvalid[2] = 0;
mIsFileDataDirty[0] = 0;
mIsFileDataDirty[1] = 0;
mIsFileDataDirty[2] = 0;
initSkipData();
}
void FileManager::initSkipData() {
memset(mpSkipData, 0, 0x80);
SkipData *data;
int i;
for (i = 0, data = mpSkipData; i < 3; i++, data++) {
u32 crc = calcFileCRC(data->data, sizeof(data->data));
data->crc = crc;
}
mIsFileSkipDataDirty[0] = 0;
mIsFileSkipDataDirty[1] = 0;
mIsFileSkipDataDirty[2] = 0;
}
void FileManager::unsetFileANewFile() {}
void FileManager::saveT1SaveInfo(bool entranceT1LoadFlag) {}
void FileManager::copyFileSkipData(int fileNum) {}
extern "C" void fn_800C01F0(); // todo flag managers
void FileManager::clearTempFileData() {
memset(&mFileA, 0, sizeof(SaveFile));
memset(&mFileB, 0, sizeof(SaveFile));
memset(&mSkipData, 0, sizeof(SkipData));
fn_800C01F0();
}
void FileManager::saveAfterCredits() {}
SaveFile *FileManager::getCurrentFile() {
return isFileInactive() ? &mFileB : &mFileA;
}
u16 *FileManager::getSkipFlags2() {}
SaveFile *FileManager::getFileA() {
return &mFileA;
}
SaveFile *FileManager::getFileB() {
return &mFileB;
}
u32 FileManager::calcFileCRC(const void *data, u32 length) {
return sCrc::calcCRC32(data, length);
}
void FileManager::updateEmptyFiles() {
updateEmptyFileFlags();
refreshSaveFileData();
}
void FileManager::updateEmptyFileFlags() {
SaveFile *saves = mpSavedSaveFiles->saveFiles;
for (int i = 0; i < 3; i++) {
if (saves[i].new_file == 1) {
mIsFileEmpty[i] = 1;
} else {
mIsFileEmpty[i] = 0;
}
}
}
bool FileManager::isFileEmpty(u8 fileNum) {}
bool FileManager::isFileDirty(int fileNum) {}
u32 FileManager::get_0xA84C() {}
bool FileManager::checkRegionCode() {}
bool FileManager::checkFileCRC(u8 fileNum) {}
bool FileManager::isFileInactive() const {
fBase_c *actor = fManager_c::searchBaseByGroupType(1, nullptr);
if (actor) {
if (actor->mProfileName == fProfile::TITLE && !mAntiCommitFlag) {
return true;
}
return false;
}
return false;
}
void FileManager::setPlayerInfoFileA() {}
void FileManager::setT3Info(const mVec3_c &pos, const mAng3_c &rot) {}
void FileManager::getRegionVersion(char *out) {}