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1180e1f486
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
23 lines
479 B
C++
23 lines
479 B
C++
#ifndef M3D_M_ANMVIS_H
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#define M3D_M_ANMVIS_H
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#include <m/m3d/m_bmdl.h>
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#include <m/m3d/m_fanm.h>
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namespace m3d {
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class anmVis_c : public fanm_c {
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public:
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virtual ~anmVis_c();
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virtual int getType() const override;
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bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmVis, mAllocator_c *, u32 *);
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void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmVis, m3d::playMode_e);
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void setFrmCtrlDefault(nw4r::g3d::ResAnmVis &, m3d::playMode_e);
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};
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} // namespace m3d
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#endif
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