Files
ss/include/m/m3d/m_bmdl.h
T
robojumper 1180e1f486 m3d (#13)
* Initial M3d Pass
* `m_bmdl` and `m_bline` left

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
2024-09-12 16:36:34 -04:00

49 lines
1.6 KiB
C++

#ifndef M3D_M_BMDL_H
#define M3D_M_BMDL_H
#include <m/m3d/m_banm.h>
#include <m/m3d/m_scnleaf.h>
#include <m/m_math.h>
#include <nw4r/g3d/g3d_scnmdlsmpl.h>
namespace m3d {
class bmdl_c : public scnLeaf_c {
public:
bmdl_c() : mpCurrentAnm(nullptr) {}
virtual ~bmdl_c();
virtual int getType() const override;
virtual void remove() override;
virtual void setAnm(banm_c &anm);
virtual void play();
int getMatID(const char *name) const;
int getNodeID(const char *name) const;
bool getNodeWorldMtx(u32 p1, nw4r::math::MTX34 *out) const;
bool getNodeWorldMtxMultVecZero(u32 p1, nw4r::math::VEC3 &out) const;
bool getNodeWorldMtxMultVec(u32, nw4r::math::VEC3 &, nw4r::math::VEC3 &) const;
nw4r::g3d::ResMdl getResMdl() const;
nw4r::g3d::ResMat getResMat(u32 index) const;
void removeAnm(nw4r::g3d::ScnMdlSimple::AnmObjType);
nw4r::g3d::AnmObj *getAnmObj(nw4r::g3d::ScnMdlSimple::AnmObjType) const;
void setTevColor(u32, GXTevRegID, GXColor, bool);
void setTevColorAll(GXTevRegID, GXColor, bool);
void setTevKColor(u32, GXTevKColorID, GXColor, bool);
void setTevKColorAll(GXTevKColorID, GXColor, bool);
void setBlendModeAll(GXBlendMode, GXBlendFactor, GXBlendFactor, GXLogicOp, bool bMarkDirty);
void setCullMode(u32 matId, GXCullMode cullMode, bool bMarkDirty);
void setCullModeAll(GXCullMode cullMode, bool bMarkDirty);
void setMatVisible(u32 matId, bool bVisble);
int setMatTexture(char *name, GXTexObj *texObj, bool copy, void *unk, int, int);
bool getBounds(mVec3_c *min, mVec3_c *max);
private:
banm_c *mpCurrentAnm;
};
} // namespace m3d
#endif