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ss/include/s/s_FState.hpp
T
2024-06-01 23:57:46 +02:00

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1.4 KiB
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#ifndef S_FSTATE_H
#define S_FSTATE_H
#include <s/s_StateInterfaces.hpp>
#include <s/s_FStateID.hpp>
// Note: Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
// See include/s/README.txt for changes made
/// @brief A state holder for a given class.
/// @tparam T The class that this state belongs to.
/// @ingroup state
template<class T>
class sFState_c : public sStateIf_c {
public:
sFState_c(T &owner) : mpOwner(owner) { mpID = nullptr; }
enum STATE_ACTION_e {
INITIALIZE,
EXECUTE,
FINALIZE
};
/// @brief Performs a state action.
/// @details [Gets inlined, needed for function order to match].
/// @param action The action to perform.
void performAction(STATE_ACTION_e action) {
if (action == FINALIZE) {
mpID->finalizeState(mpOwner);
} else if (action == EXECUTE) {
mpID->executeState(mpOwner);
} else if (action == INITIALIZE) {
mpID->initializeState(mpOwner);
}
}
virtual void initialize() { performAction(INITIALIZE); }
virtual void execute() { performAction(EXECUTE); }
virtual void finalize() { performAction(FINALIZE); }
void setID(const sFStateID_c<T> *id) { mpID = id; }
private:
T &mpOwner; ///< The owner of this state.
const sFStateID_c<T> *mpID; ///< The state ID that runs the state methods.
};
#endif