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ss/include/s/s_FStateID.hpp
T
2024-06-01 23:57:46 +02:00

66 lines
2.3 KiB
C++

#ifndef S_FSTATEID_H
#define S_FSTATEID_H
#include <s/s_StateID.hpp>
#include <MSL_C/string.h>
// Note: Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
// See include/s/README.txt for changes made
/// @brief An implementation of a state ID for a given class.
/// @details It adds the ability to call the three state methods on a state owner class.
/// @tparam T The class that this state belongs to.
/// @ingroup state
template<class T>
class sFStateID_c : public sStateID_c {
public:
typedef void (T::*stateFunc)();
/**
* @brief Constructs a new sFStateID_c instance.
*
* @param name The name of this state ID.
* @param initialize The initialize method for this state ID.
* @param execute The execute method for this state ID.
* @param finalize The finalize method for this state ID.
*/
sFStateID_c(const char *name, stateFunc initialize, stateFunc execute, stateFunc finalize) :
sStateID_c(name),
mpInitialize(initialize),
mpExecute(execute),
mpFinalize(finalize) {}
/// @brief Returns true if the given name matches this state ID's name.
virtual bool isSameName(const char *otherName) const {
char *part = strrchr(otherName, ':');
if (part != nullptr) {
otherName = part + 1;
}
const char *thisName = strrchr(name(), ':') + 1;
if (strcmp(thisName, otherName) == 0) {
return true;
} else {
return false;
}
}
/// @brief Calls the initialize method on the owner.
/// @param owner The owner of this state ID.
virtual void initializeState(T &owner) const { (owner.*mpInitialize)(); }
/// @brief Calls the execute method on the owner.
/// @param owner The owner of this state ID.
virtual void executeState(T &owner) const { (owner.*mpExecute)(); }
/// @brief Calls the finalize method on the owner.
/// @param owner The owner of this state ID.
virtual void finalizeState(T &owner) const { (owner.*mpFinalize)(); }
private:
stateFunc mpInitialize; ///< The initialize method for this state ID.
stateFunc mpExecute; ///< The execute method for this state ID.
stateFunc mpFinalize; ///< The finalize method for this state ID.
};
#endif