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https://github.com/zeldaret/ss
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1180e1f486
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#ifndef S_STATEMGR_H
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#define S_STATEMGR_H
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#include <s/s_StateInterfaces.hpp>
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// Note: Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib
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// See include/s/README.txt for changes made
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/**
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* @brief An implementation of sStateMgrIf_c.
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*
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* @tparam T The parent class for this state manager.
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* @tparam Method The state method handler to use.
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* @tparam Factory The state factory to use.
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* @tparam Check The state ID checker to use.
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* @ingroup state
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*/
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template <class T, class Method, template <class> class Factory, class Check>
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class sStateMgr_c : sStateMgrIf_c {
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public:
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sStateMgr_c(T &owner, const sStateIDIf_c &initialState) :
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mFactory(owner),
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mMethod(mCheck, mFactory, initialState) {}
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virtual void initializeState() { mMethod.initializeStateMethod(); }
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virtual void executeState() { mMethod.executeStateMethod(); }
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virtual void finalizeState() { mMethod.finalizeStateMethod(); }
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virtual void changeState(const sStateIDIf_c &newState) { mMethod.changeStateMethod(newState); }
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virtual void refreshState() { mMethod.refreshStateMethod(); }
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virtual sStateIf_c *getState() const { return mMethod.getState(); }
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virtual const sStateIDIf_c *getNewStateID() const { return mMethod.getNewStateID(); }
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virtual const sStateIDIf_c *getStateID() const { return mMethod.getStateID(); }
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virtual const sStateIDIf_c *getOldStateID() const { return mMethod.getOldStateID(); }
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// SS addition
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bool isState(const sStateIDIf_c& other) {
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return *getStateID() == other;
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}
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private:
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Check mCheck;
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Factory<T> mFactory;
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Method mMethod;
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};
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#endif
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