Files
ss/include/toBeSorted/scgame.h
T
robojumper 1180e1f486 m3d (#13)
* Initial M3d Pass
* `m_bmdl` and `m_bline` left

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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
2024-09-12 16:36:34 -04:00

30 lines
562 B
C++

#ifndef SCGAME_H
#define SCGAME_H
#include <common.h>
struct SpawnInfo {
/* 0x00 */ char stageName[32]; // Probably SizedString<32>
/* 0x20 */ s16 transitionFadeFrames;
/* 0x22 */ s8 room;
/* 0x23 */ s8 layer;
/* 0x24 */ s8 entrance;
/* 0x25 */ s8 night;
/* 0x26 */ s8 trial;
/* 0x27 */ s8 transitionType;
/* 0x28 */ s32 unk;
bool isNight() {
return night == 1;
}
};
class ScGame {
public:
static SpawnInfo currentSpawnInfo;
static SpawnInfo nextSpawnInfo;
static ScGame *sInstance;
};
#endif