Files
ss/src/REL/d/a/d_a_bird_kobunB.cpp
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

30 lines
1.2 KiB
C++

#include "d/a/d_a_bird_kobunB.h"
SPECIAL_ACTOR_PROFILE(BIRD_KOBUNB, dBird_KobunB_c, fProfile::BIRD_KOBUNB, 0xAC, 0, 2);
STATE_DEFINE(dBird_KobunB_c, Wait);
STATE_DEFINE(dBird_KobunB_c, Chase);
STATE_DEFINE(dBird_KobunB_c, FrontAttack);
STATE_DEFINE(dBird_KobunB_c, PathMove);
STATE_DEFINE(dBird_KobunB_c, BodyAttack);
STATE_DEFINE(dBird_KobunB_c, LevelUpDemo);
void dBird_KobunB_c::initializeState_Wait() {}
void dBird_KobunB_c::executeState_Wait() {}
void dBird_KobunB_c::finalizeState_Wait() {}
void dBird_KobunB_c::initializeState_Chase() {}
void dBird_KobunB_c::executeState_Chase() {}
void dBird_KobunB_c::finalizeState_Chase() {}
void dBird_KobunB_c::initializeState_FrontAttack() {}
void dBird_KobunB_c::executeState_FrontAttack() {}
void dBird_KobunB_c::finalizeState_FrontAttack() {}
void dBird_KobunB_c::initializeState_PathMove() {}
void dBird_KobunB_c::executeState_PathMove() {}
void dBird_KobunB_c::finalizeState_PathMove() {}
void dBird_KobunB_c::initializeState_BodyAttack() {}
void dBird_KobunB_c::executeState_BodyAttack() {}
void dBird_KobunB_c::finalizeState_BodyAttack() {}
void dBird_KobunB_c::initializeState_LevelUpDemo() {}
void dBird_KobunB_c::executeState_LevelUpDemo() {}
void dBird_KobunB_c::finalizeState_LevelUpDemo() {}